Can you add Burst skills to Banners plz
I agree but all these burst skills sounds exactly like it was made for Guardian.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree but all these burst skills sounds exactly like it was made for Guardian.
Support != Guardian.
thats what is wrong. All classes should be able to play each role equally. Nobody should be forced to play Guardian for support. it should be done differently. thats all.
True but the Warrior “support” skills need to sound more aggressive and different. A Warrior’s theme would be something like a “Battle Commander” not a “Holy Knight”
The skill names you suggested just sounds too much of a White Knight.
A post I made a while ago about improving banners. They could really streamline the banners and make them aggressive and supportive(and more interesting).
I do feel that banners are extremely underwhelming as they are now. There’s not much benefit to actually holding them, and the skills you can use while holding them are generally pretty weak.
I think the banners could be made a whole lot more exciting than they are. I had posted a thread on my new approach to how a warrior should play and with that thinking in mind, the possibilities are exciting.
I’ll post my ideas for the banner here though.
I actually like carrying around a banner, and feel that it should stay a two handed weapon. The regular skills need to be reworked. They can actually use most of the existing skills, so the bar might look like this.
1. Stab - Should actually be a stabbing motion, faster like the spear underwater. maybe give a combo with stab->jab->thrust. Maybe causes vulnerability like greatsword autoattack
2. Brutal banner - This skill can actually stay the same, just stuns instead of causing vulnerability, all
3. Inspire - Maybe give it a unique buff for each one(in addition to swiftness).
Example: The basic bar for each banner will be the same, so for banner of tactics, Inspire would also heal and grant regeneration as well as grant swiftness. Basically the #2 skill could just be merged with inspire, banner of strength would need a new effect for this.4. Enraging Charge - Sprint forward with your banner to stab your foe. If successfully hits, grant fury to allies. Basically the same as it is now but with a stabbing motion, give it 900 range.
5. Vanquish - Forcefully plant your banner in the ground to damage nearby foes. Deals massive damage to downed players. Uses same planting animation but with an AoE effect.
Instead of just giving it F1, F2, F3…skills, banners should get a unique adrenaline skill to use with each one.
Strength F1 – Merciless Banner - Repeatedly Stab Foe. For each successful hit, allies gain might. (similar to mariner’s frenzy except slower and hits 1 target)Tactics F1 – Staggering Banner - Push back nearby foes. For each foe pushed back, allies gain stability. (use hammer’s staggering blow animation)
Defense F1 – Protective banner - Stab the ground with the banner and deal damage to foes in the area. For every foe struck, give protection.
Discipline F1 – Disciple’s Banner - Stab your foe with great force. For every teammate in the area Disciple’s Banner hits for +damage
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Battle Standard is where things could get really cool. A unique bar separate, but similar to regular banners.1. Banner Strike - Hits multiple foes compared to 1 foe with regular banners. Could chain Banner Strike->Banner Swipe->Sweeping Banner
2. Frenzied Banner - Basically a land version of Mariner’s Frenzy
3. Inspiring Swipe - Swing your banner, inspiring allies and nearby damaging foes. Buffs allies in a similar manner to Inspire as described before and grants the normal buffs applied by the original version of "whirlwind banner
4. Savage Banner - Lunge at your for and stab them with your banner. Grants fury upon successful strike. Basically same range and mechanics as savage leap with sword.
5. Victorious Beacon - Forcefully plant your Battle Standard in the ground damaging nearby enemies and healing nearby allies. Deals massive damage to downed players.
Battle Standard F1 – Whirlwind Banner - Swing your banner(once) and create a whirlwind around yourself. All allies in the area lose a condition and gain swiftness(pulsed effect)
I tried to keep it from stepping into other weapon’s territory by mostly only causing damage. Brutal banner for regular banners is mostly for defense and there are no cripples on any of the banners. A good amount of the skills are only as powerful as there are more or less allies or enemies so I feel that is a balancing point of its own.
Battle Standard is more damage and support based than the other banners, so I feel that it wouldn’t need a disable skill.I may have gotten carried away thinking about this.
We are not guardians, stop pretending we are. The only reason you would want to pick up a banner is to slam it into the ground for some group might, or for the swiftness. Warrior is an easy class to learn, let’s keep it that way. Adding a bajillion different effects to an item that would no one in their right mind would consider a legitimate weapon, is a complete waste of time. Think about it, it’s a piece of fabric, on a stick. It doesn’t shoot fireballs, nada. I like to think that it very much conforms to the moral rallying persona of the warrior the way it is.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
I’d love to see Banners get Burst skills. Angriff’s ideas sound pretty cool, but may be too powerful.
(edited by Faranox.4217)