Celestial warrior

Celestial warrior

in Warrior

Posted by: McWolfy.5924

McWolfy.5924

Im interested in working celestial builds for wvw mainly.
Pls write you builds and show videos if possible
Thx

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Celestial warrior

in Warrior

Posted by: Harper.4173

Harper.4173

If here they fall they shall live on when ever you cry “For Ascalon!”

Celestial warrior

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You can try this build of mine, ‘The acrobat’;

http://gw2skills.net/editor/?fJAQNBMhNakpjyQ7CxKEORDkEUoH9MoEOGAFgyvo0B-TlSDwAvV/hyhAoyJAoryvFKBBpPAgJoBPAAJHBAa7PEA4AghHe4hHOZAW2CA-w

It is basically dodge spam might stacking warrior. You stack might via Sigil of Battle, Runes, SoR, Warhorn 5 and longbow 3 and sword 2 (combo with fire field) to get high amounts of power and condi damage. You already start off with 2400 power/700 condi damage with wvw and bloodlust stacks. Combined with 40% base crit chance and high fury uptime, 200% crit damage, you will reach high direct damage with a few might stacks. And you can start any fight with 3-8 stacks, to go up to 15+ which can easily be maintained.
You also get a sweet +50% duration on your bleeds, making sword auto quite painful.

On the survivability end, you get incredible amounts vigor. It is absolutely crazy. 4 stances (1 with the trait) gets you 24 seconds of vigor, along with 10 seconds every 20 seconds from warhorn. Off course, you won’t be spamming skills if you play correctly, but this is still an insane uptime on vigor for warrior. Sigil of energy for even more dodging.
Stances are better then shouts for roaming in my opinion, as the amount of burst on roamers is very hgih, and you need to mitigate that instead of heal it back up. That being said, double Endure Pain will avoid any gank, Zerk stance to get your adrenaline up and for that condi immunity, and balanced stance to save for a guarantueed stomp.

All the while retaining 700 healing power, ~2900 armor, ~26khp and extreme condition resistance through food, runes and Dogged March.

The build has everything you would need, although it lacks the raw mobility of GS. So don’t get caught out by a zerg and you should be fine with this.
Another weakness is the complete lack of hard CC. You can not interrupt, so you need to either cleave, have somebody else stomp, or pick another build. Although I generally like the cleave on this build, the playstyle may or may not suit you.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Celestial warrior

in Warrior

Posted by: Chaith.8256

Chaith.8256

You can try this build of mine, ‘The acrobat’;

http://gw2skills.net/editor/?fJAQNBMhNakpjyQ7CxKEORDkEUoH9MoEOGAFgyvo0B-TlSDwAvV/hyhAoyJAoryvFKBBpPAgJoBPAAJHBAa7PEA4AghHe4hHOZAW2CA-w

It is basically dodge spam might stacking warrior. You stack might via Sigil of Battle, Runes, SoR, Warhorn 5 and longbow 3 and sword 2 (combo with fire field) to get high amounts of power and condi damage. You already start off with 2400 power/700 condi damage with wvw and bloodlust stacks. Combined with 40% base crit chance and high fury uptime, 200% crit damage, you will reach high direct damage with a few might stacks. And you can start any fight with 3-8 stacks, to go up to 15+ which can easily be maintained.
You also get a sweet +50% duration on your bleeds, making sword auto quite painful.

On the survivability end, you get incredible amounts vigor. It is absolutely crazy. 4 stances (1 with the trait) gets you 24 seconds of vigor, along with 10 seconds every 20 seconds from warhorn. Off course, you won’t be spamming skills if you play correctly, but this is still an insane uptime on vigor for warrior. Sigil of energy for even more dodging.
Stances are better then shouts for roaming in my opinion, as the amount of burst on roamers is very hgih, and you need to mitigate that instead of heal it back up. That being said, double Endure Pain will avoid any gank, Zerk stance to get your adrenaline up and for that condi immunity, and balanced stance to save for a guarantueed stomp.

All the while retaining 700 healing power, ~2900 armor, ~26khp and extreme condition resistance through food, runes and Dogged March.

The build has everything you would need, although it lacks the raw mobility of GS. So don’t get caught out by a zerg and you should be fine with this.
Another weakness is the complete lack of hard CC. You can not interrupt, so you need to either cleave, have somebody else stomp, or pick another build. Although I generally like the cleave on this build, the playstyle may or may not suit you.

If you drop 2 points from Defense, and drop one each into both Strength and Arms, you can have 10%+ damage against bleeding foes, and do a ton of damage on your dodge rolls. You call it the acrobatic without that trait?

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