(edited by Senjun.8149)
Certain build of war OP in pvp
it’s not fair at all. warrior is op.
Before warriors go all crazy on me hear me out here and if you are this type of op warrior, then go ahead and defend yourself id like to hear it.
So I heard wars got buffed and i was like oh cool they needed it not asking how, my friend said was it was absolutely insanely op 1v1 but i didn’t really investigate.
I am in ebg jp where alot of dueling takes place and this one war is camping 4 level 80s (we got no mesmers or engineers so no flavor of the month proffessions to help)
He uses sword/shield and then greatsword. He stuns someone for about 7 seconds and he does this almost every 15-20 seconds. In that stun you get bursted about 13k if you are in pvt gear but not running a tank build.
This war is running pvt gear and a tanky build as no one is hitting high on him at all yet hes dealing 13k dmg burst and stunning someone for about 7 seconds every 15-20 seconds. Alot of people claim this is a troll build well, it’s a troll build that’s killing off groups of people at a time.
His greatsword is am amazing gap closer of course and amazing at running away with low cooldown gap closing abilities.
It’s like seeing a vanilla DD bunker ele but twice the single target damage and instead of extra heals he has blocks and reflect. Tell me how is this fair?
There’s too much exaggeration to tell you what he’s running, and if we don’t know what he’s running, we can’t tell you how to counter him.
He won’t stun you for that long my friend. Not with sword/shield
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Its not exaggeration it could of been 5 second stuns it just felt like an eternity that was on far to short of a cooldown. I wish i could record.
You probably describe new Mace+Shield/GS build. To counter it, be focused everytime warrior switches to Mace set. Burst skill can stun you for over 3 seconds and there’s also mace daze and shield gapcloser/stun. Generally, that build doesn’t do crap ton of burst damage, however is very sustain in small scale battles due to nice condi removal, improved passive healing, mobility, CC access and various blocks/dazes/evades. Best way – keep him at range
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
The stun lasted the animation of a Hundred Blades and then some. He got a couple auto attack hits and then Hundred Blades, and I just saw my health die away.
I was with the OP experiencing this Warr’s wrath. And what is worse is thakittens also growing the ego of these players (dude started messaging me with messaged on Super Troll Tier)
Guy was had the tankness of a Knight, and had the DPS of a Zerk. I couldnt believe it, never have I been so slaughtered.
It was probably MACE + shield, not sword. The stun is melee range so just don’t let him get close.
It was probably MACE + shield, not sword. The stun is melee range so just don’t let him get close.
lol they can just use a gap closer then use the stun. besides most of them pack a long range weapon too.
Its not exaggeration it could of been 5 second stuns it just felt like an eternity that was on far to short of a cooldown. I wish i could record.
Well the longest he’s stunning anyone with that setup is 2 seconds with the right sigil. He could bring Bull’s Charge too for another 2 second knockdown, but even with both of those and a traited shield, he isn’t reliably stunning anyone for 7 or even 5 seconds every 15-20 seconds. Not to mention he isn’t getting off a full 100b unless he is running frenzy, and even then he probably isn’t landing the whole combo.
It sounds like he is running Mace/Shield GS, and my response to that would be, if you want to PvP or WvW, bring stun breaks and have a way to create distance when he switches to Mace.
Sounds like you encountered a good player it happens from time to time.
It was probably MACE + shield, not sword. The stun is melee range so just don’t let him get close.
lol they can just use a gap closer then use the stun. besides most of them pack a long range weapon too.
It’s impossible for a warrior to 4 sec stun you, 100b you, and have a ranged weapon. After he closes with his GS, the mace will come out. Dodge away, CC him, use stability… whatever it is that you do and enjoy kiting him for the next 5 seconds. When he switches back to GS to close again, and the mace comes out, rinse and repeat.
(edited by Veritas.6071)
It was probably MACE + shield, not sword. The stun is melee range so just don’t let him get close.
lol they can just use a gap closer then use the stun. besides most of them pack a long range weapon too.
It’s impossible for a warrior to 4 sec stun you, 100b you, and have a ranged weapon. After he closes with his GS, the mace will come out. Dodge away, CC him, use stability… whatever it is that you do and enjoy kiting him for the next 5 seconds. When he switches back to GS to close again, and the mace comes out, rinse and repeat.
either he is making it up or he met a hacker.
People seems using word “trolling” out of context way too often…
With sigil of paralyzation the stun is 4s, and if you chain bulls charge you get another 2 for around 6s of stun.
The build is a good build and it’s a huuuugee L2P issue for most players. As you can tell from OP he has no clue about warrior. He doesn’t know the animation of skull crack as he can barely identify the weapon sets. Since he got downed on the first stun means that he either doesn’t run stun breakers or doesn’t know how to use them at the right time. In the end this probably comes from the fact that a lot of warriors used to be free kills and at least with this build most can put up a fight as long as they can land skull crack.
The really heavy counters to this build is positioning, keep range, and most importantly know how to dodge. Since most classes outside of warrior (and necro) have good access to vigor and dodge boosting abilities, knowing when to dodge every 7s is the key to beating this build. So good luck and get better at the game!
There’s too much exaggeration to tell you what he’s running, and if we don’t know what he’s running, we can’t tell you how to counter him.
Sure we can: Stunbreak and Dodgeroll. The bottom line is he took a stun, and ate a channeled, self root move.
OP, For the record:
Sword has no stuns.
Mace has a 3s single target stun that uses all adrenaline.
Shield has a 3 second single target stun, on a fairly decent cooldown.
PVT Warriors cant do 13k hundred blades. Even if you were pure glass (and deserved to be easily downed), he had to be wearing at least some zerker gear, meaning he runs the same risk.
Show me a screenshot or video, or anything otherwise I cant help but feel you’re grossly misrepresenting the entire situation.
There’s no way Warrior can stun you, do couple autoattacks do full HB and drink tea in between. You could have met a hacker, but don’t blame warror community for that
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
It was probably MACE + shield, not sword. The stun is melee range so just don’t let him get close.
lol they can just use a gap closer then use the stun. besides most of them pack a long range weapon too.
Warriors can’t be mace/shield GW and range common now.
Shield has a 3 second single target stun, on a fairly decent cooldown.
Shield is a 1 second stun. 2 seconds with Sigil of Para. What you’ve listed here would make the OP’s scenario almost possible.
(edited by Veritas.6071)
With sigil of paralyzation the stun is 4s, and if you chain bulls charge you get another 2 for around 6s of stun.
The build is a good build and it’s a huuuugee L2P issue for most players. As you can tell from OP he has no clue about warrior. He doesn’t know the animation of skull crack as he can barely identify the weapon sets. Since he got downed on the first stun means that he either doesn’t run stun breakers or doesn’t know how to use them at the right time. In the end this probably comes from the fact that a lot of warriors used to be free kills and at least with this build most can put up a fight as long as they can land skull crack.
The really heavy counters to this build is positioning, keep range, and most importantly know how to dodge. Since most classes outside of warrior (and necro) have good access to vigor and dodge boosting abilities, knowing when to dodge every 7s is the key to beating this build. So good luck and get better at the game!
This is probably the best answer here considering you are the only one here who knows that they have a 5-7 sec stun, 6 seconds i guess i was close. But having such a long stun on such a short cd is still pretty ridiculous, I may not know much about warriors but i think if you give any tanky class with moderate-high damage output a 6 second stun that they can use about every 7 seconds than that is a problem no matter what.
With sigil of paralyzation the stun is 4s, and if you chain bulls charge you get another 2 for around 6s of stun.
The build is a good build and it’s a huuuugee L2P issue for most players. As you can tell from OP he has no clue about warrior. He doesn’t know the animation of skull crack as he can barely identify the weapon sets. Since he got downed on the first stun means that he either doesn’t run stun breakers or doesn’t know how to use them at the right time. In the end this probably comes from the fact that a lot of warriors used to be free kills and at least with this build most can put up a fight as long as they can land skull crack.
The really heavy counters to this build is positioning, keep range, and most importantly know how to dodge. Since most classes outside of warrior (and necro) have good access to vigor and dodge boosting abilities, knowing when to dodge every 7s is the key to beating this build. So good luck and get better at the game!
This is probably the best answer here considering you are the only one here who knows that they have a 5-7 sec stun, 6 seconds i guess i was close. But having such a long stun on such a short cd is still pretty ridiculous, I may not know much about warriors but i think if you give any tanky class with moderate-high damage output a 6 second stun that they can use about every 7 seconds than that is a problem no matter what.
Bull’s Charge isn’t a stun. It’s a 2 sec KD (unaffected by Sigil of Para) and it’s a separate skill so he can’t cast it in the middle of his 100b. It’s also on a 40/32 traited second cooldown. There is no way you were stunned for 6 seconds every 7 seconds.
What you are referring to is “juggling” where a player chains his CCs together and attacks in between, but your perception of how often we can do it is way off. Again, bring stun breaks or prepare to get juggled. If you want to avoid the worst of it, don’t let a Mace warrior get into melee with you, or bring stability.
If we can beat them, so can you.
(edited by Veritas.6071)
Stuns → Stunbreak
Spike DMG → Mitigation Skills
Nasty DMG/Locks → Dodge Rolls
Melee Range → Range
Heal → Poison
Swiftness → Cripple
caught → fled
massive HP → high DMG
high toughness → Condition DMG
…
As you see, there is a counter for everything. Against warriors your setup should be pretty simple since we have decent HP and Toughness and some stuns and locks.
Not more… what you need:
-Stability
-1/2 Stunbreaks
-mix of DMG (condi and strength/crit)
Simple as that.
period.
OMG, how can people die to the stun+hb gimmick, really??, did you people know what stun breakers are?, teleports anyone?… my god this really is a l2p issue, warriors suck man.
Sword dosent stun by the way, probably you are talking about the inmovilisation of the sword burst skill but that isnt a stun.
Edit: tell us the name of the warrior and the server and we can check him to confirm that is a typicall skull crack gimmick build.
now a mathematical point of view regarding this issue:
1. there are 8 classes with many traits, different sigills, some weapon and some skills.
That would make possible 1000 ways to build a character. Lets assume that there are only 8 kind of viable builds for each profession.
2. If we have 8 classes and 10 more or less viable builds this multiplicates to 80 different ways to play a character in guild wars regardless which class you choose.
3. Since you picked only one build and your contrahent another that is only one choise against another.
Since you have 80*80 =6400 possible matches (order isnt considered by purpose) your permanent impression is kind of narrow-minded.
And we didnt even start to take personal skills as a coefficient in mind, no conection problems … you see, the list is long. Dont blame warriors for it.
Its like Berlusconikittenking children – then denying it. Lern to play and stand up for your mistakes. Dont be a Berlusconi man, that makes me sad…
kind regards
Arya Pi
Well I’ve encountered one of these of builds(M/S GS) before on my Guardians in WvW A few times. On my more DPS orientated one, I would end up losing 9/10 times to one I found in the EBG JP. Even bringing stun breaks and subbing in some stability. Getting Shield bashed, and Skull Crack’d, just labels death for me when i’m out of Stun breaks or utility skills. Believe me I’ve tried to hold on to some clutch Stunbreaks and wait for it the stuns, but it always amounts to running out of stunbreakers and end up getting locked and 100b’d, also most of them are pretty kitten tanky, and guessing Soilders or knights trinkets or something. Also those of you who say he’ll have terrible crit chance, take in mind that Arms trait line has Unsuspecting Foe(50% Crit chance against Stunned Foes) So DPS spikes up with this combo. Though other Trying to keep yourself from getting skull cracked is hard, 9 sec CD, and easy way to build Adren, either taking Zerk stance and /or Clensing Ire for the Adren gain from taking hits.
Also New healing Signet makes me happy and sad at the same time :/ Since my guardian where I trait/gear for better regen (VoR) is basically trumped for by healing Signet. basically My guardian’s Virtue, and Regeneration Boon=Healing Signet without duration. On the other hand This makes my Warrior Alt A very happy camper(Since Healing Signet, Adrenal Health, and Healing Shouts) Though I don’t know how i should feel about this since Warrior did need the survivability buff.. I don’t think Warrior is OP, though it’s very strong right now.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)
OMG, how can people die to the stun+hb gimmick, really??, did you people know what stun breakers are?, teleports anyone?… my god this really is a l2p issue, warriors suck man.
Sword dosent stun by the way, probably you are talking about the inmovilisation of the sword burst skill but that isnt a stun.
Edit: tell us the name of the warrior and the server and we can check him to confirm that is a typicall skull crack gimmick build.
It just might be that he talks about the F1 skill of the sword… it’s root not stun… about 7-8s cd and got nice root duration.
People seems using word “trolling” out of context way too often…
Yeah, the entire post pretty much makes no sense and is clearly full of some BS or misinformation at the least.
Sword/Shield and GS absolutely cannot perform a 7 second stun.
[DA] Decisive Actions – Jade Quarry
Yeah this is pretty OP. He must be able to use 4 weapon sets and 140 trait points, they need to nerf this warrior.
https://twitter.com/TalathionEQ2
Hilarious thread, a player coming to complain about a warrior who uses a pretty common build by now. It is especially funny because the OP gives completely wrong weapons for what he is describing the warrior of doing
Hilarious thread, a player coming to complain about a warrior who uses a pretty common build by now. It is especially funny because the OP gives completely wrong weapons for what he is describing the warrior of doing
The warrior has a mace and sword mainhand, a shield offhand, a longbow and a greatsword.
https://twitter.com/TalathionEQ2
Guys, the stun on mace is MAX 3.45 seconds, it doesn’t get rounded up to 4seconds. But full 100b channel is 3.30 seconds, meaning you can do a full channel when opponent is stunned.
The OP uses numbers way to high. It is a strong build, but it has counters and use a stunbreaker for godsake. People who get stunned for those 3.45 seconds deserve to die because they aren’t good players.
First troll to receive 10/10
Best golem driver EU
Hilarious thread, a player coming to complain about a warrior who uses a pretty common build by now. It is especially funny because the OP gives completely wrong weapons for what he is describing the warrior of doing
The warrior has a mace and sword mainhand, a shield offhand, a longbow and a greatsword.
LOL this is hilarious.
First off, chances are this is the build:
As stated before the stun on Skull Crack is at max 3.45 seconds. Chained together with Shield Bash you’ll still only have around a 5 seconds of stun total. This build does have the ability to hit around 9-10k with a full 100b on glassy targets. The dps outside of that burst is much lower.
The build has the ability to go toe-to-toe with most builds in the meta currently that focus on conditions and tend to be fairly glassy. It can also do well against tougher opponents if the player uses their stuns/daze to keep the target from healing.
The truth of the matter is that the build is by no means OP. Builds in the past that were considered OP were believed to be so because there was few to no viable ways to counter them. However, this build has some very obvious counters such as:
Mesmers, they have enough teleports, stun breaks, and stealth that locking them down 1v1 long enough to actually deal damage before the Mesmer wears them down is difficult.
Waiting until Berserker Stance is over before using conditions. Any condi based class can do this, just avoid combat for 8 seconds by using block/teleports/evades/etc and you can set the tone for the fight. Now, the Trait Missile Deflect is there to help minimize that threat but non-projectile based spells will work just fine.
Power based damage from thieves or ele spikes work well because 2 out of 3 utilities are based around conditions. If the meta shifts to power as a result of builds like this then Endure pain can replace Zerker stance.
Now for the most obvious counter, STUN BREAKERS AND STABILITY! Seriously, for too long the meta classes have been able to bring mostly offensive utilities while warriors had to generally use defensive ones. Just one fairly low CD Stun break can half the effectiveness of the build. If you’re having trouble with this build than it’s because you refuse to bring any counters to it. The build is designed to counter the current meta, so it only makes sense that the way to beat the counter is to COUNTER IT. You don’t need to go all stun breakers and stability, you just need to outlast us long enough to apply your precious condi spam, at which point you have a fair chance at victory.
In conclusion, the build is not OP because there are very clear counters. It isn’t the users of this builds fault if you get destroyed because you don’t want to bring anything to avoid it.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
now a mathematical point of view regarding this issue:
1. there are 8 classes with many traits, different sigills, some weapon and some skills.
That would make possible 1000 ways to build a character. Lets assume that there are only 8 kind of viable builds for each profession.
2. If we have 8 classes and 10 more or less viable builds this multiplicates to 80 different ways to play a character in guild wars regardless which class you choose.
3. Since you picked only one build and your contrahent another that is only one choise against another.
Since you have 80*80 =6400 possible matches (order isnt considered by purpose) your permanent impression is kind of narrow-minded.And we didnt even start to take personal skills as a coefficient in mind, no conection problems … you see, the list is long. Dont blame warriors for it.
Its like Berlusconikittenking children – then denying it. Lern to play and stand up for your mistakes. Dont be a Berlusconi man, that makes me sad…kind regards
Arya Pi
This post is awesome +1
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Well I’ve encountered one of these of builds(M/S GS) before on my Guardians in WvW A few times. On my more DPS orientated one, I would end up losing 9/10 times to one I found in the EBG JP. Even bringing stun breaks and subbing in some stability. Getting Shield bashed, and Skull Crack’d, just labels death for me when i’m out of Stun breaks or utility skills. Believe me I’ve tried to hold on to some clutch Stunbreaks and wait for it the stuns, but it always amounts to running out of stunbreakers and end up getting locked and 100b’d, also most of them are pretty kitten tanky, and guessing Soilders or knights trinkets or something. Also those of you who say he’ll have terrible crit chance, take in mind that Arms trait line has Unsuspecting Foe(50% Crit chance against Stunned Foes) So DPS spikes up with this combo. Though other Trying to keep yourself from getting skull cracked is hard, 9 sec CD, and easy way to build Adren, either taking Zerk stance and /or Clensing Ire for the Adren gain from taking hits.
Also New healing Signet makes me happy and sad at the same time :/ Since my guardian where I trait/gear for better regen (VoR) is basically trumped for by healing Signet. basically My guardian’s Virtue, and Regeneration Boon=Healing Signet without duration. On the other hand This makes my Warrior Alt A very happy camper(Since Healing Signet, Adrenal Health, and Healing Shouts) Though I don’t know how i should feel about this since Warrior did need the survivability buff.. I don’t think Warrior is OP, though it’s very strong right now.
http://wiki.guildwars2.com/wiki/Vigorous_Precision
Personally, if I played Guardian, I don’t think any build would ever not include this trait. It’s a mere 5 points for 100% vigor up time. In any case, you should be able to avoid that skull crack (between vigor, aegis, blocks, kiting with scepter – if need be, natural regen, and let’s not even forget about protection). Even if you run out of stuff and eat a skull crack, you can probably withstand it even as glass Guardian. Tip: If you are out of stunbreaks and low health, you need to make sure you don’t eat a skull crack. Every time I kill a Guardian with this combo it’s because I baited them into using everything they have and then I casually whittle their health down and pretend I don’t do much DPS and am forgetting to use my stuns, then when they are around 40-50% – BAM – time to stunlock. Should have anticipated it instead of standing on top of me eating mace auto attacks is all I have to say.
Warrior op in spvp…
umm…
0.o
Well I’ve encountered one of these of builds(M/S GS) before on my Guardians in WvW A few times. On my more DPS orientated one, I would end up losing 9/10 times to one I found in the EBG JP. Even bringing stun breaks and subbing in some stability. Getting Shield bashed, and Skull Crack’d, just labels death for me when i’m out of Stun breaks or utility skills. Believe me I’ve tried to hold on to some clutch Stunbreaks and wait for it the stuns, but it always amounts to running out of stunbreakers and end up getting locked and 100b’d, also most of them are pretty kitten tanky, and guessing Soilders or knights trinkets or something. Also those of you who say he’ll have terrible crit chance, take in mind that Arms trait line has Unsuspecting Foe(50% Crit chance against Stunned Foes) So DPS spikes up with this combo. Though other Trying to keep yourself from getting skull cracked is hard, 9 sec CD, and easy way to build Adren, either taking Zerk stance and /or Clensing Ire for the Adren gain from taking hits.
Also New healing Signet makes me happy and sad at the same time :/ Since my guardian where I trait/gear for better regen (VoR) is basically trumped for by healing Signet. basically My guardian’s Virtue, and Regeneration Boon=Healing Signet without duration. On the other hand This makes my Warrior Alt A very happy camper(Since Healing Signet, Adrenal Health, and Healing Shouts) Though I don’t know how i should feel about this since Warrior did need the survivability buff.. I don’t think Warrior is OP, though it’s very strong right now.
http://wiki.guildwars2.com/wiki/Vigorous_Precision
Personally, if I played Guardian, I don’t think any build would ever not include this trait. It’s a mere 5 points for 100% vigor up time. In any case, you should be able to avoid that skull crack (between vigor, aegis, blocks, kiting with scepter – if need be, natural regen, and let’s not even forget about protection). Even if you run out of stuff and eat a skull crack, you can probably withstand it even as glass Guardian. Tip: If you are out of stunbreaks and low health, you need to make sure you don’t eat a skull crack. Every time I kill a Guardian with this combo it’s because I baited them into using everything they have and then I casually whittle their health down and pretend I don’t do much DPS and am forgetting to use my stuns, then when they are around 40-50% – BAM – time to stunlock. Should have anticipated it instead of standing on top of me eating mace auto attacks is all I have to say.
Thing is I do have that trait incorporated into my build, it’s just to valuable not to have. Also My access to Protection is limited to Virtue of Courage activation, and hammer autos, and SY. SY acts as one of my Stun breaks, and The other two are meditation utilities(Build is centered around meditations) I’ve tried subbing in SYG to this as well, but after the duration is up Vulnerable again. (Essentially normal utility bar is SY, JI, CoP and subbing in for SYG). Though honestly when fighting it’s just easy to pull out and kite me around when i go offensive(Where I am dropping the warrior’s health) heal up (6)and come back to fight when desired. So all there is honestly is either turtling, or trying to capitalize on their mistakes while taking the risk to get combo’d. Though maybe it’s just me. I should get more survivable armor piece sub in for better survivability. shrug Also Scepter is pretty meh. it’s one of the things I did sub in the fight with my hammer, though I probably should had a focus with me instead of Torch.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)
The great thing about this thread is the amusement value. It’s incredible how many people post here without even checking the warrior wiki for information.
The bad thing is that you can smell the mace/unsuspecting foe nerf from a mile away….
Hulk Roaming Montages/Build Vids
I always rage but never quit.
The great thing about this thread is the amusement value. It’s incredible how many people post here without even checking the warrior wiki for information.
The bad thing is that you can smell the mace/unsuspecting foe nerf from a mile away….
I will quit so fast. There is absolutely no reason to nerf either. It will prove one thing to me though, which I am not going to mention here.
This is a l2p issue as I’ve beat warriors running this build.
Also, when the OP put PvP I thought he meant actual PvP and not WvW. There is a difference in the two. There is actually a dueling build that puts this one to shame. Seen it a few times in the dueling rooms, and kitten . Saw a warrior go 3v1 and still get 2 down before he lost. Great fighting all around. Only one that came close was this necro running a setup he wouldn’t tell me. Really fun to watch.
I will quit so fast. There is absolutely no reason to nerf either. It will prove one thing to me though, which I am not going to mention here.
It wouldn’t be the first time Anet nerfs pvp builds for pve (yes wvw is pve with incidental pvp). I hope they don’t because warriors are actually doing better now. Before they were pretty low on the the list of actually holding their own.
Instead of complaining people need to learn to play. That includes when to dodge, which seems to be some mythical thing that only duelists seem to know.
(edited by GSSBlunaspike.4153)
Wubwub feels 90% of the time like beating little naughty children with a broomstick. You feel a bit ashamed, but it’s still strangely satisfying.
P.S dat OP swordstun.
Don’t touch mace/unsuspecting foe, the issue here is the 7 second stun on sword.
This is a l2p issue as I’ve beat warriors running this build.
Also, when the OP put PvP I thought he meant actual PvP and not WvW. There is a difference in the two. There is actually a dueling build that puts this one to shame. Seen it a few times in the dueling rooms, and kitten . Saw a warrior go 3v1 and still get 2 down before he lost. Great fighting all around. Only one that came close was this necro running a setup he wouldn’t tell me. Really fun to watch.
I will quit so fast. There is absolutely no reason to nerf either. It will prove one thing to me though, which I am not going to mention here.
It wouldn’t be the first time Anet nerfs pvp builds for pve (yes wvw is pve with incidental pvp). I hope they don’t because warriors are actually doing better now. Before they were pretty low on the the list of actually holding their own.
Instead of complaining people need to learn to play. That includes when to dodge, which seems to be some mythical thing that only duelists seem to know.
Well, like I said, nerfing anything a warrior has at this point would really just prove what their balancing strategy is to me, and to me that is good reason to quit. Not like I don’t have 30 PS3 and 20 steam games on my backlog waiting to be played, not to mention Wildstar and ESO due out this year, one of them is bound to be decent.
Don’t touch mace/unsuspecting foe, the issue here is the 7 second stun on sword.
If you equip the sword with sigil of paralyzation, I heard it becomes 8 seconds…
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Before warriors go all crazy on me hear me out here and if you are this type of op warrior, then go ahead and defend yourself id like to hear it.
So I heard wars got buffed and i was like oh cool they needed it not asking how, my friend said was it was absolutely insanely op 1v1 but i didn’t really investigate.
I am in ebg jp where alot of dueling takes place and this one war is camping 4 level 80s (we got no mesmers or engineers so no flavor of the month proffessions to help)
He uses sword/shield and then greatsword. He stuns someone for about 7 seconds and he does this almost every 15-20 seconds. In that stun you get bursted about 13k if you are in pvt gear but not running a tank build.
This war is running pvt gear and a tanky build as no one is hitting high on him at all yet hes dealing 13k dmg burst and stunning someone for about 7 seconds every 15-20 seconds. Alot of people claim this is a troll build well, it’s a troll build that’s killing off groups of people at a time.
His greatsword is am amazing gap closer of course and amazing at running away with low cooldown gap closing abilities.
It’s like seeing a vanilla DD bunker ele but twice the single target damage and instead of extra heals he has blocks and reflect. Tell me how is this fair?
EDIT: Correction the type of weapon with this type of stunlock is mace/shield
see you edited your post that means you have no idea how to counter a warrior then you came here posting oh Warrior is OP learn to play the game and stop whining like a 8 years old kid the only person that will believe your hallucination is a noob or a troll
(edited by jayson.6512)
Don’t touch mace/unsuspecting foe, the issue here is the 7 second stun on sword.
If you equip the sword with sigil of paralyzation, I heard it becomes 8 seconds…
8 second immobilize? Also if you stack condition duration it gets even higher like 10 seconds. Brb going to the TP dat meta!!
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Guys, the stun on mace is MAX 3.45 seconds, it doesn’t get rounded up to 4seconds.
I don’t know where did you read the 3,45 second value but I just went to HotM and did a try with a stopwatch. Exactly 4s Stun.
Now for the most obvious counter, STUN BREAKERS AND STABILITY!
You may have noticed that Arenanet has shuffled stun break skills for many professions. In general moving the stun break away from most widely used skills and moving them to some more or less useless skills. For some professions it is difficult to make an efficient build with more than 1 stun breaker. (warriors who get defensive could take both “shake it off” and endure pain or balanced stance as stun breakers).
I have spent more time playing on engineer and warrior than any other profession. Currently engineers have zero stun breaks on a low cooldown:
http://wiki.guildwars2.com/wiki/Stun_break
The access to stability is very much limited on many professions e.g. thieves can only get it either via runes (e.g. 6x Lyssa + using elite) or using daggerstorm elite. Engineers have rumble, which gives 1 s stability. And that comes with thumper turret. I can imagine how “viable” that is with WvWvW. Yes, I know mortar also gives stability, but it requires you to stand with the mortar immobile, which would be a death wish against a stun lock warrior.
Now of course it is possible to equip and trait almost any profession to counter this particular build, but seriously doing that would make those builds pretty subpar against many other builds.
WvWvW is my main arena and I am worried about the recent changes. Mesmer’s signet of domination now also gives 3 s stun from 1200 range (+ 1 s from signet of paralyzation). Now imagine a roaming team of 1 mesmer, 1 stun lock warrior and a thief. That would spell instant death against pretty much any solo roamer. Stunlocked 8 s and bursted to death.
An honest analysis of this should include:
- mace stun lock burst can occur roughly once per 10 seconds
- most stun break skills have a 40-60 s cooldown
This is an example of a game design flaw. Since day one Guild Wars 2 has had excessive burst (go to WvWvW and see how much dmg you can do with full stack, consumables + ascended gear, killing is not a problem, not even >3k armor won’t help you). Yet for so strange reason Arenanet developers keep adding more burst to this game e.g. recent changes to necromancer, allowing condition burst.
I think 3 s stun is a bit too long and ALL 3 second stuns (for all professions) should be reduced to 2 seconds. Also 100 blades should be moved to be the burst skill of greatsword, as has been suggested already many times. This would still allow skull crack + 100 blades combo as it is possible to use signet of fury to refill adrenaline to full. Thus the combo would become: skull crack + signet of fury + 100 blades. But signet of fury has 24 s cooldown traited, thus this combo could be performed only once per 24 seconds.
I liked some of the changes to the warrior profession. Two swords feels more effective now. But I think they went overboard buffing the passive effect of the healing signet too much. It is now almost twice as good compared to what it was without any investment in healing power. It is by far the best passive heal in the game. In fact combined with adrenal health + some healing power I have used it in pve to face tank champions on level 80 areas with ease. No need to dodge. Just sit next to boss with healing signet + adrenal health. The combined healing with mango pie can even counter permanent burning. You can just stand in fire and see your health bar stay up at full health.
Healing signet’s passive heal should be weaker if there is no points in healing power, but scale better with healing power.
The current formula seems to be (for level 80):
392+0.05*healing power / second
with 1500 healing power that would heal 467/s, just 19% better than with 0 healing power
I would suggest this instead:
320+0.1*healing power / second
320/s <- 0 healing power
470/s <- 1500 healing power
The active effect of the healing signet should be increased to promote its active use and its activation time should be reduced to 1/2 second.
Current: 3275 + 0.5*healing power
Suggested: 3400+0.75*healing power
The great thing about this thread is the amusement value. It’s incredible how many people post here without even checking the warrior wiki for information.
The bad thing is that you can smell the mace/unsuspecting foe nerf from a mile away….
I will quit so fast. There is absolutely no reason to nerf either. It will prove one thing to me though, which I am not going to mention here.
o.O would it prove finally that A-net balances based on the whining of baddies?
I’ll never forget bull+frenzy+100b nerfs that should never have happened, l2p issue.
I’ll never forgot the Eviscerate nerfs that should never have happened, l2p issue.
[DA] Decisive Actions – Jade Quarry
Shield Bash 2 sec stun
Skull Crack 4 sec stun
Pommel Bash 2 sec daze
All of the above WITH sigil of paralyzation.
Now for the most obvious counter, STUN BREAKERS AND STABILITY!
You may have noticed that Arenanet has shuffled stun break skills for many professions. In general moving the stun break away from most widely used skills and moving them to some more or less useless skills. For some professions it is difficult to make an efficient build with more than 1 stun breaker. (warriors who get defensive could take both “shake it off” and endure pain or balanced stance as stun breakers).
I have spent more time playing on engineer and warrior than any other profession. Currently engineers have zero stun breaks on a low cooldown:
http://wiki.guildwars2.com/wiki/Stun_breakNow of course it is possible to equip and trait almost any profession to counter this particular build, but seriously doing that would make those builds pretty subpar against many other builds.
[…]
An honest analysis of this should include:
- mace stun lock burst can occur roughly once per 10 seconds
- most stun break skills have a 40-60 s cooldownThis is an example of a game design flaw. Since day one Guild Wars 2 has had excessive burst (go to WvWvW and see how much dmg you can do with full stack, consumables + ascended gear, killing is not a problem, not even >3k armor won’t help you). Yet for so strange reason Arenanet developers keep adding more burst to this game e.g. recent changes to necromancer, allowing condition burst.
I think 3 s stun is a bit too long and ALL 3 second stuns (for all professions) should be reduced to 2 seconds. Also 100 blades should be moved to be the burst skill of greatsword, as has been suggested already many times. This would still allow skull crack + 100 blades combo as it is possible to use signet of fury to refill adrenaline to full. Thus the combo would become: skull crack + signet of fury + 100 blades. But signet of fury has 24 s cooldown traited, thus this combo could be performed only once per 24 seconds.
Well, we ALREADY build against conditions and bursts. Time for other people to do the same.
By the time we use that strategy, the stun will be gone.
What about using Rune of Melandru? With that I don’t have problems against other Mace/Greatsword warriors. 4 s stun barely let you dish out 100 blades. And even if I am sleepy and get a full combo, I still have enough armor and health to survive. This with warrior AND with engi. This build is particularly effective against glass cannons, just try not to engage the warrior in a 1v1, as we try not to engage in 1v1s other enemies.
Example: as an engineer, protection injection, Static shield and static shot are almost always enough to save me. I dodge as soon as I get in melee range with the warrior, to prevent Skull Crack. As Necromancer’s Doom, you have to foresee it, because the animation is too fast to see it coming. But it’s easier, for it’s on a very short range, on a weapon set with little to no gap closers.
And about healing signet… its downside is each poison effect will affect you entirely. You can’t just wait it out then heal. And maybe now we won’t be outlasted by default by everything.
Other than that, healing signet has no other side effect.
because he doesn’t know it himself
(edited by redslion.9675)