Chain Stun Warrior
Probl hammer + mace / shield. IMHO most of that build is countered by dodging and some stun breaks. Works great in zeros or against new players.
http://wiki.guildwars2.com/wiki/List_of_warrior_skills
As stated hammer and mace have stuns. There are also a few utility skills when can stun.
Only works against new players. Slot stability in or use a stun breaker. Their opening stun is usually pretty obvious, they leap in the are.
Just dodge and start snaring them
There are a number of hammer+sword/x builds out there actually, and no they don’t only work against new players. A smart warrior will likely set up his big stuns with an immobilize, making it rather difficult to avoid. He will also likely wait out stability with his sword/x set, either retreating slightly or keeping his opponent immobilized. Also, hammer 5 can be used to ‘fake out’ an opponent and force them to burn a dodge by self interrupting.
These builds generally run 2.7-3k armor so they’re fairly resistant to direct damage, especially if they’re running a shield. The biggest weakness they have is probably condition damage and slows, but immobilizes not so much as many of them will be packing mobile strikes (I’m guessing you’re not talking about a shout/heal build as most of these don’t do all that insane of damage).
As far as beating them this kindof depends on what you play and your build.
Jangeol – WvW Warrior
Mace for sure. Superior sigil of paralyzation. A guild mate of mine runs this in pvp. Its nasty. He can land his entire 100b on someone with his setup.
Don’t let people that say stabililty and stunbreaks will make it useless discourage you from playing it. If someone has stability on, why would you dump out all your stuns on them?