Change SoR passive

Change SoR passive

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Posted by: silentnight warrior.2714

silentnight warrior.2714

The passive of SoR is too weak to be in one utility and even more weak to be on a elite signet.

If they change the passive of SoR to 25% speed increase (not OP because other classes have it on their normal utilities) we could have more build diversity and not need to take the trait that gives 25% speed increase.

What are your thoughts?

Change SoR passive

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

While it’d be “nice” I don’t think that’s a decent change. Though I agree, the passive of 1 strike of adrenaline/3sec most likely only happens because we didn’t notice that the cd was over. When you trait for signets you can keep swiftness up 62% of the time with no boon duration (if not perm swiftness with a warhorn). I also like that all of our signets have different uses passively and actively. Your suggestion just changes the passive to a much weaker version of the active.

I think that the passive is weak, and made weaker still by the fact that we can get adrenaline pretty easily from other skills. If it worked outside of combat that may be a nice change. Let us keep/generate adrenaline outside of combat, while still somewhat situational and not overpowering, it’d be an improvement. And it’d save those first couple of seconds at the start of combat to generate adrenaline and let us start with a burst skill.

Another option for the passive could be to reduce the cd on our burst skills, but I think that’s overall also pretty weak.

You are right though, we should have a reason to not spam our elite as soon as the cd is done.

Change SoR passive

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Posted by: silentnight warrior.2714

silentnight warrior.2714

If the signet alowed us to gain adrenaline out of combat it will be a decent change. The problem right now is that when you start a combat ususaly use SoR right away and then try to use it again right after cooldown. This is a huge problem because you will never get the passive efect of it (and even if you dont use it is kind of weak for the time you need to gain one tick of adrenaline). The passive efect never hapens.

Change SoR passive

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Posted by: Faranox.4217

Faranox.4217

I think the passive working out side of combat would be great.
We have several traits that are most useful at maximum adrenaline. If we are using these traits that means we enter a fight initially ‘weaker’ than if we were to utilize other traits.
Perhaps it would be too powerful for us to always be ready with a full 3 bars of adrenaline for the beginning of combat? I feel like it wouldn’t though.
Rather than add a speed increase to SoR’s passive I’d rather see it’s adrenaline reworked and for our passive movement increase trait improved separately.

Chops Mcgee, of Anvil Rock

Change SoR passive

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I think the passive working out side of combat would be great.
We have several traits that are most useful at maximum adrenaline. If we are using these traits that means we enter a fight initially ‘weaker’ than if we were to utilize other traits.
Perhaps it would be too powerful for us to always be ready with a full 3 bars of adrenaline for the beginning of combat? I feel like it wouldn’t though.
Rather than add a speed increase to SoR’s passive I’d rather see it’s adrenaline reworked and for our passive movement increase trait improved separately.

Oh kitten , I forgot about the damage and crit chance traits (yes, I’m one of the only warriors who doesn’t use them), letting us start the battle at full adrenaline may be too big of a boost for those builds (though again, it only saves them the 1-2sec it takes for them to build their adrenaline naturally so I don’t know if it would be that big of a deal).

Change SoR passive

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Posted by: Veritas.6071

Veritas.6071

It definitely has one of the weakest passives of all the signets, which is funny because it’s an elite. Maybe a ramp-up effect? 1 adrenaline every 3 seconds in the first bar, 1 adrenaline every 2 seconds (or 2 every 3) in the second bar, and 1 adrenaline every 1 second (or 3 every 3) in the third bar.

Part of the problem is that we have so many ways to gain adrenaline already; some of which if paired with a strong passive elite might allow us to spam 3rd level burst skills, which could be a problem, but at least this way, we get rewarded the longer we have the passive up and now there is a reason to not blow it right off the bat.

Another idea would be to give a 10 adrenaline burst every 15 seconds with the 1 every 3 or 1 every 2 in between. Probably 1 every 2.

Additionally, I think the active should be changed to pulse. Maybe every 10 (30 is evenly divisible by 10, and it is large enough that any boon duration should increase the duration enough to be advantageous) seconds so a steal/rip still matters but isn’t game breaking. Getting 30 seconds of fury, might, and swiftness stolen or ripped, which has become much more common, is just lame. When it was primarily necros and some mesmers it was meh, but now, wowzers. I won’t even use my elite against a S/D thief. It has gotten a little out of hand.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Change SoR passive

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Posted by: Epic.3950

Epic.3950

It would be nice if each signet had an alternate active or passive (some get one or the other) if and only if traited. So Signet of rage when traited would allow us to not degenerate adrenaline outside of combat (honestly this should be inert and in the game already…) There are other classes with adept signet traits that give them 20% reduction PLUS something else so why cant warriors get that?