Class Direction & Balance Criteria

Class Direction & Balance Criteria

in Warrior

Posted by: Jett.1239

Jett.1239

I’m feeling skeptical about today’s patch, but I’m ultimately reserving judgement once I get to play test more. All of these changes beg the question: what exactly are we meant to do?

Additionally, what criteria are ArenaNet using to determine which skills get balanced? Is the benchmark PvE, WVW or SPVP? Do we have any idea how they’re bench marking our skills or their visions for where they want us to be?

This isn’t a QQ, but rather a request for someone to shed some light on today’s patch and where the class is going — as far as I can tell, it seems muddled.

Thanks.

Class Direction & Balance Criteria

in Warrior

Posted by: Bran.7425

Bran.7425

Pretty sure it sPvP is all the balance team is concerned with.

Pets have been hidden due to rising Player complaints.

Class Direction & Balance Criteria

in Warrior

Posted by: ALeetNoob.4830

ALeetNoob.4830

Spvp seems to be the most important for balancing needs.
Followed by WvW-Dungeon PVE-World PVE.

This is just based on how Anet seems to change thing.

Warriors direction from Anet seems to be really focused on what the warrior can’t do “we can’t give warrior prot or regen because they would be to simular to guards” ect over what they are suppose to do. That’s kind of why I feel we are a bit directionless at times.

we are currently (or maybe not, we did get nerfed but it doesn’t seem too bad) damage kings when we can hit things. But we don’t really get to hit things in PVP. What we as a class needs is better multipurpose utility that doesn’t really do anything in PVE. (and a better down state)

A short CD Pull+Cripple for example would do us wonders, but for whatever reason pulls seem to be “one of those things warriors don’t get cause they are warriors and have high base stats”.