Cleansing Ire is OP, change it.
While I can understand Cleansing Ire being a bit too strong to be a Master trait simply moving it to Grandmaster will do nothing to balance it. Hambow will remain unchanged with the only difference being the order of Merciless Hammer/Cleansing Ire. With Defy Pain being the only GM trait thats really ever used moving it to Masters would be the exact same thing.
no moving CI to grandmaster is a bad idea, in this meta will mean that every warrior build will put 6 in defense as basic before looking to any other tree line.
Cleansing ire not OP, berserk stance is OP.
hey hey , how about Conditions are OP ?!
when ANet addresses conditions mess then and only then we can talk about Cleansing ire and zerk stance.
Ye that is true. Hambow lol why you ruin everything. They could move it to another line but then it wouldn’t make sense since it naturally seems to fit in the defensive line. The only reason we’d do so would be to nerf builds that use it.
Cleansing Ire is not OP….without it warrior would just be absolutely terrible versus conditions. The only problem I see with it is really more tied to Longbow because you can get the condition clearing benefit without even having to directly hit your target. Take a warrior in sPvP without a longbow and suddenly he becomes a lot more balanced. I’m not saying that longbow needs to be changed because I think the current ease and abundance that conditions can be applied almost necessitates the longbow/CI mechanic. However, before nerfing things like CI or eviscerate I’d take a closer look at Longbow and lack of Asura visual animations.
Cleansing Ire has nothing to do with Adrenal Generation, you’re asking the nerf in the wrong place.
Cleansing Ire is fine with most of the burst skills. It’s honestly just its synergy with Combustive Shot, and the fact that you don’t need to hit anything to proc it, that makes it too strong. Literally every other Burst Skill actually requires that you hit the enemy to trigger Cleansing Ire.
If you just changed it so that you needed to strike people with the initial impact of Combustive Shot in order to proc Cleansing Ire, it would solve so many of the current balance problems that we have in sPvP with Warrior.
Cleansing Ire is fine with most of the burst skills. It’s honestly just its synergy with Combustive Shot, and the fact that you don’t need to hit anything to proc it, that makes it too strong. Literally every other Burst Skill actually requires that you hit the enemy to trigger Cleansing Ire.
If you just changed it so that you needed to strike people with the initial impact of Combustive Shot in order to proc Cleansing Ire, it would solve so many of the current balance problems that we have in sPvP with Warrior.
I agree and disagree at the same time. I do agree that with most weapon sets it is completely balanced.
However even if you do change it so that with combustive shot you do need to hit a target. To be honest, how hard is that when everybody is fighting on a node? It really isn’t.
Which is why I dread that this game is balanced on fighting over nodes in sPvP.
Cleansing Ire is fine with most of the burst skills. It’s honestly just its synergy with Combustive Shot, and the fact that you don’t need to hit anything to proc it, that makes it too strong. Literally every other Burst Skill actually requires that you hit the enemy to trigger Cleansing Ire.
If you just changed it so that you needed to strike people with the initial impact of Combustive Shot in order to proc Cleansing Ire, it would solve so many of the current balance problems that we have in sPvP with Warrior.
There is no impact to combustive shot
Its not OP in the least. Its useful as hell in PVE. PVP and WvW not so much. I’m constantly blind from the moment i log in to the moment i log out and even if i use the bows F1 skill, Shrug It Off, and/or Shake It Off I’m immediately blinded again. So, maybe I’m doing something wrong but I don’t see it as OP. If anyone has any suggestions as to how I can make Cleansing Ire OP then please let me know:D
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
Moving CI to Grandmaster would mean one of the current Grandmaster traits would have to go to Master:
- Defy Pain would compete too much with Last Stand, so you can’t put that there.
- Spiked Armor is too strong, so you can’t put that there.
- Rousing Resilience would compete with Last Stand (Balanced Stance procs Rousing Resilience), so you can’t put that there.
So… there’s no trait that you could move from Grandmaster to Master as-is. So what are you going to do? Let one profession have one traitline that has 4 Grandmaster traits? Surely not, that’s inconsistent as kitten. Give all professions yet another Grandmaster trait? Surely not, the current ones weren’t received well enough to justify that. Nerf one of the current GM traits and put it on Master? Unfortunately, even without Cleansing Ire, the Master spot for Defense is highly contested with things like Last Stand, Merciless Hammer and a few of the minor traits.
So it ain’t gonna happen.
LOL.
How about conditions are OP? I’d like to see you as a warrior duel a good condi engineer, thief, necro, or healing apothecary ranger. You will not beat them. Ever. Doesn’t matter if you run zerker stance, stamina signet, shake it off, cleansing ire, and minus condi duration foods.
If you have ever beaten these in a duel it’s because they were bad players. An equally skilled player using any of the condi classes above will always beat a warrior. Every single time.
It’s the nature of conditions. They ignore all armor effects and although there is condi removal by design it must be insufficient or conditions would be useless. The issue seems to stem from the fact that once condi removal is on CD the condis just overwhelm. The fact that warrior builds so strongly focus on longbow+cleansing ire is a testament to the condi issue.
LOL.
How about conditions are OP? I’d like to see you as a warrior duel a good condi engineer, thief, necro, or healing apothecary ranger. You will not beat them. Ever. Doesn’t matter if you run zerker stance, stamina signet, shake it off, cleansing ire, and minus condi duration foods.
If you have ever beaten these in a duel it’s because they were bad players. An equally skilled player using any of the condi classes above will always beat a warrior. Every single time.
Sadly this is true.
Before people start suggesting changing a class’ condition management skills these things need to be addressed.
It’s the nature of conditions. They ignore all armor effects and although there is condi removal by design it must be insufficient or conditions would be useless. The issue seems to stem from the fact that once condi removal is on CD the condis just overwhelm. The fact that warrior builds so strongly focus on longbow+cleansing ire is a testament to the condi issue.
Also the fact that Warriors were buffed to deal with conditions better further points out both their weakness against them and also the strong place conditions hold in PvP right now.
cleansing ire is a trait that removes total of 3 conditions every time the F1 skill used AND HIT !!! . the most of conditions builds/classes spam much more than 3 conditions in this time window ….
from wiki : http://wiki.guildwars2.com/wiki/Cleansing_Ire
Personal , i don’t see anything OP in cleansing ire except that is a way to warrior to clean total 3 conditions every 9 seconds ( trained ) , else every 12 seconds and if …
(edited by Reborn.2934)
cleansing ire is a trait that removes total of 3 conditions every time the F1 skill used AND HIT !!! . the most of conditions builds/classes spam much more than 3 conditions in this time window ….
from wiki : http://wiki.guildwars2.com/wiki/Cleansing_Ire
Personal , i don’t see anything OP in cleansing ire except that is a way to warrior to clean total 3 conditions every 9 seconds ( trained ) , else every 12 seconds and if …
The base CD for burst skills is 10 seconds and traited it is 7 seconds.
Anyways, CI is not that OP against condi spammers because, well, they spam the conditions. They will overwhelm you with them no matter what if you are alone. But nevertheless CI is a bit too strong against other classes that can’t spam all the conditions in a quick cycle of skills with relatively low cooldowns because… CI can and will shutdown any condition pressure from builds that don’t have 4+ different conditions to spam on you or have their condition skills on a bit longer CD.
Mouggari – Warrior – Candy cane Avenger
The trait is in pretty much every balanced sPvP, roaming, and WvW build that you can think of. It significantly improves adrenaline generation and helps to counter condi’s so well, especially if you use a sword/longbow/hammer. The problem is that this trait is a master trait and its already better than most of the grandmaster traits that warrior’s have.
My suggestion is to make it a Grandmaster trait in Defense. Defense has never had any good grandmaster traits and perhaps you could make defy pain a master trait.
Go play a warr vs heavy condi spamming classes without using cleansin ire,come back here when youre done and tell me how much fun youve had.
Moar QQ about warriors, it’s combustive shot that is OP not Cleansing Ire.
Cleansing ire not OP, berserk stance is OP.
hey hey , how about Conditions are OP ?!
No WAR is OP! plz nerf kthxbye!
:P
It’s the chain I beat you with until you
recognize my command!”
Arcing Slice is OP, plz NERF!
Why don’t you look at what warriors are actually DOING in spvp. They seem to be along the lines of DEFENSIVE roles. They sit on points very well (hmm bunker sounds familiar here), have less damage than pretty much any other warrior build(except a FULL bunker), control targets (again, self, and team damage mitigation, and allowing kill setups), stack might for team (team support), Ez stabilitys (stomps and reses, moar defensive stuff here). All in all, defensive line seems most appropriate for what they do in pvp. Now, when there is a meta when warriors fill the role of thieves, or offensive roamers, then, we can talk about getting outside of the defensive trait line for warrior.