Cleansing Ire no longer 'on hit'
yea is a good buff to no bow weapons, making this trait fair for warrior, cuz it alone forced warrior to use bow.
Now if is in burst activating, you should be able to clean by hammerstun in the air. yea you are still sacrificing your adrenaline without hit, but if you really need to clean then is still a good choice, especialy with the buff at conditions damage.
it is the way it should be.
good change.
Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-
why they call u stupid?
Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-
why they call u stupid?
I found the post.
I say if it actually is just a cleanse on use then it’s a great victory for double melee set users.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
Although it is a good change for non-longbow users, I think it’s stupid. It takes away the skill of using a burst skill to get the cleanse, which is what they meant to do when changing it in the first place. I get why they are swapping it back, anything non-longbow is currently too weak. They just have a strange way of fixing things.
It reminds me of the way they are trying to fix stealthtracking. Rangers rapid firing a thief that enters stealth will still hit all arrows in stealth. So instead of making this impossible or at least make the ranger have a chance of missing, they give the thief -25% damage reduction in stealth. Condi thief says hi.
Stupid.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
I kinda agree but kinda disagree. Yah, it removes some skill, but was there any skill to CI in the first place? There are a tiny handful of skills that can reflect/block Combustive Shot reliably in the first place. In other words, you rarely denied the CI effect with a lB user anyways so why continue to punish weapons with more difficult to land attacks?
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I wonder when the cleansing will occur. If immediately on activation, opponents will have a much harder time using blinds, chills, immobilizes, etc. to stop an impending Eviscerate or Earthshaker.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-
why they call u stupid?
I found the post.
I say if it actually is just a cleanse on use then it’s a great victory for double melee set users.
I didn’t call you stupid! I just…. unhelpfully linked to the drama llama :P
I actually think I suggested something like remove 1 condition per bar gained, as opposed to spent, in an old constructive post (read: rant about being tethered to longbow). I’m too lazy to fish for it, but hey, per bar spent is equally viable so I ain’t gonna complain!
I wouldn’t trust the wording of that one statement too much. ANet has a history of publishing fuzzy/misleading skill descriptions. I doubt they intend to undo the on-hit part of CI that they very deliberately established not long ago. I’ll be happy to be wrong.
I wonder when the cleansing will occur. If immediately on activation, opponents will have a much harder time using blinds, chills, immobilizes, etc. to stop an impending Eviscerate or Earthshaker.
Only applies to Blind. Chill, Slow, and Cripple no longer effect Eviscerate or Earthshaker, and every warrior build is gonna take Warrior’s Sprint, which removes immobilize on movement abilities (which both of those are).
I wonder when the cleansing will occur. If immediately on activation, opponents will have a much harder time using blinds, chills, immobilizes, etc. to stop an impending Eviscerate or Earthshaker.
It depends on the weapon. Eviscerate and Earthshaker both spend adrenaline only at the end of the animation, which is likely when CI will proc. Flurry, however, insantly spends adrenaline on use and thus CI would proc the moment you press it
Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-
why they call u stupid?
I found the post.
I say if it actually is just a cleanse on use then it’s a great victory for double melee set users.
I didn’t call you stupid! I just…. unhelpfully linked to the drama llama :P
I actually think I suggested something like remove 1 condition per bar gained, as opposed to spent, in an old constructive post (read: rant about being tethered to longbow). I’m too lazy to fish for it, but hey, per bar spent is equally viable so I ain’t gonna complain!
Cleanse on gain would be cool but at the same time that takes away a lot of control. What if you have no condis when you gain a bar, but when you need it you’re at full? It would just be too “random” for me.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Although it is a good change for non-longbow users, I think it’s stupid. It takes away the skill of using a burst skill to get the cleanse, which is what they meant to do when changing it in the first place. I get why they are swapping it back, anything non-longbow is currently too weak. They just have a strange way of fixing things.
It reminds me of the way they are trying to fix stealthtracking. Rangers rapid firing a thief that enters stealth will still hit all arrows in stealth. So instead of making this impossible or at least make the ranger have a chance of missing, they give the thief -25% damage reduction in stealth. Condi thief says hi.
Stupid.
It’s not really about skill. Having to hit a slow melee ability was just too unreliable by it’s very nature.
Although it is a good change for non-longbow users, I think it’s stupid. It takes away the skill of using a burst skill to get the cleanse, which is what they meant to do when changing it in the first place. I get why they are swapping it back, anything non-longbow is currently too weak. They just have a strange way of fixing things.
It reminds me of the way they are trying to fix stealthtracking. Rangers rapid firing a thief that enters stealth will still hit all arrows in stealth. So instead of making this impossible or at least make the ranger have a chance of missing, they give the thief -25% damage reduction in stealth. Condi thief says hi.
Stupid.
It’s not really about skill. Having to hit a slow melee ability was just too unreliable by it’s very nature.
How does it not take skill to land a slow melee ability? With the cleanse-on-hit condition to the trait, the trait was purely about skill as long as you didn’t equip a longbow. I was perfectly fine with that. I am not really fine with the abundance of blinds and blocks that fly around (which is why mediguards hardcounter melee warriors IMO). So I guess that problem will get solved.
I also don’t think CI is too unreliable for melee specs right now. At least not when you use either GS or hammer. GS burst is actually very quick cast and hammer allows you to set up your burst (CC, Leg Specialist).
Although I agree, Anet might have just phailed at the wording of this change.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Having to force the target to use their defensive skill and dodges before landing your burst skill is fine. Having to do that before you can remove conditions is not. It doesn’t make CI more “skillful”, it makes it just plain bad. You can be a Warrior god, it will still take you some time to force these dodges. Meanwhile the conditions keep doing damage.
Although it is a good change for non-longbow users, I think it’s stupid. It takes away the skill of using a burst skill to get the cleanse, which is what they meant to do when changing it in the first place. I get why they are swapping it back, anything non-longbow is currently too weak. They just have a strange way of fixing things.
It reminds me of the way they are trying to fix stealthtracking. Rangers rapid firing a thief that enters stealth will still hit all arrows in stealth. So instead of making this impossible or at least make the ranger have a chance of missing, they give the thief -25% damage reduction in stealth. Condi thief says hi.
Stupid.
It’s not really about skill. Having to hit a slow melee ability was just too unreliable by it’s very nature.
How does it not take skill to land a slow melee ability? With the cleanse-on-hit condition to the trait, the trait was purely about skill as long as you didn’t equip a longbow. I was perfectly fine with that. I am not really fine with the abundance of blinds and blocks that fly around (which is why mediguards hardcounter melee warriors IMO). So I guess that problem will get solved.
I also don’t think CI is too unreliable for melee specs right now. At least not when you use either GS or hammer. GS burst is actually very quick cast and hammer allows you to set up your burst (CC, Leg Specialist).
Although I agree, Anet might have just phailed at the wording of this change.
Well, the overabundance of avoidance and CC in GW2 is quite large indeed. Melee gets shafted pretty hard in general.
By the way, I think Warriors are okay against Medi Guards as long as you don’t try to constantly stay toe-to-toe with them. GS/Ham Warriors can juke and weave around pretty well, prolonging the fight enough to outlast a Guard. Then again, pretty hard to find really good players.
good this class is gonna become so op
Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
Ah, Josh took back the rug. :P
Warlord Sikari (80 Scrapper)
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
Well according to your post Cleansing Ire: Gain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
(edited by Moderator)
Josh answer me something, why are you buffing shoutbow (a considered OP build) and nerfing everything else? (Which are considered unviable for anything else)?
Do you love shoutbow that much? Do you want to pidgeonhole Warriors into something more predictable? What’s the logic with those changes, are you guys seeing something we are not?
Wait so instead of fixing the broken LB burst they’re just making every other burst work the same way?
So counterplay to warrior condition removal is going to be “stop them from every casting a burst”, while counterplay to necro condiremoval gets baked into the skill as its default functionality. Perfect
Elementalist – Necromancer – Warrior
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
So what was the point in moving it to grandmaster then? This is actually a nerf now that we can’t take any of the other two defensive traits because for sure we’re pigeon holed into using Cleansing Ire now. Now we are forced to use longbow especially after the buffs. The only thing you’ve done this patch is buff Shoutbow even more. Is this what you intended? Are we only suppose to roll Shoutbow now?
(edited by Kamikazi.5380)
WHAT THE #$%
$%^#@$
if you move it to grand master tier, at least restore the trait to what it was originally.
this is bull kitten.
That’s a bummer. Well… the bow is still the king, then.
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
I appreciate you coming over to our little corner to respond, but the fact that it hasn’t changed functionality is a huge bummer. It feels like the devs WANT Warriors to HAVE to use a bow to be effective.
Is there any chance we could get this change? Pretty please? It’s unlikely to dramatically change anything, it’ll just make a few non-bow specs more viable.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
I appreciate you coming over to our little corner to respond, but the fact that it hasn’t changed functionality is a huge bummer. It feels like the devs WANT Warriors to HAVE to use a bow to be effective.
Is there any chance we could get this change? Pretty please? It’s unlikely to dramatically change anything, it’ll just make a few non-bow specs more viable.
That would make Warriors condi resistant beyond reason, sorry, but no. As an option Warriors could have their condi cleansing spread out to other trait lines (or weapons) a little bit more instead of focused on CI alone. But the main problem is that CI is too desirable becouse it provides adrenaline on hit, which is a functionality that should be made baseline. Then if you wanted more condi cleansing outside of CI, you have Brawler’s Recovery and Quick Breathing (you can equip a sigil in addition to that) and they should make Mending a physical skill so you can reduce it’s CD and increasing its currently poor HPS in the process.
But the main problem is that CI is too desirable becouse it provides adrenaline on hit, which is a functionality that should be made baseline.
Agree with this. At the very least it should be split off of cleansing ire and added onto another trait.
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
I appreciate you coming over to our little corner to respond, but the fact that it hasn’t changed functionality is a huge bummer. It feels like the devs WANT Warriors to HAVE to use a bow to be effective.
Is there any chance we could get this change? Pretty please? It’s unlikely to dramatically change anything, it’ll just make a few non-bow specs more viable.
That would make Warriors condi resistant beyond reason, sorry, but no. As an option Warriors could have their condi cleansing spread out to other trait lines (or weapons) a little bit more instead of focused on CI alone. But the main problem is that CI is too desirable becouse it provides adrenaline on hit, which is a functionality that should be made baseline. Then if you wanted more condi cleansing outside of CI, you have Brawler’s Recovery and Quick Breathing (you can equip a sigil in addition to that) and they should make Mending a physical skill so you can reduce it’s CD and increasing its currently poor HPS in the process.
All it would do is let warriors use other weapons beside LB. Because LB procs cleansing ire on burst skill, not on hit. And even then, the power creep coming with the patch is massive. Warriors got barely anything compared to Ele and Engi (two already very strong classes). Mesmer, ranger and thiefs also got large buffs. Guardian and Necromancer got screwed over, but warrior is not much better. The only buffs were to shoutbow for pvp, the rest got kitten upon.
(edited by Kagamiku.9731)
^I agree, but making CI even stronger is not the solution. So many other alternatives have been posted already.
The mere view of warrior players agreeing with the possibility of CI being like in the wrong wording is disheartning to say the least. That’s the wrong kind of buff to promote build diversity. Decent suggestions were given all over the place. It’s up to them to take that feedback and do something about it or not. Or else, yes, we’ll have to teach ourselves to love and be accostumed to the use of that… lovely… longbow.
(edited by Khenzy.9348)
guess longbow isn’t going anywhere anytime soon in about 99% of builds
Well, it doesn’t make shoutbow stronger, it only makes other warrior builds stronger…And shoutbow is already leagues better than any other warrior build already. If there are other solutions, this has got to be the easiest one to implement. Other builds need the cleansing potential that comes with CI, and they just don’t have it because warrior burst skills are so easily dodged.
@kagamiku, well said! after taking a more in-dept look at warriors’ changes, the conclusion that most of us has come to is that, other than using longbow and be a support, i have no idea what weapon sets/ build i can use in pvp that will not end up as a burden to the team.
Will you finally be fixing the interaction with longbow burst skill (combustive shot) where it doesn’t require you to hit any enemies to cleanse conditions like all of the other burst skills. I mean, if it’s okay for ground-targeted skill to whiff and still cleanse why not give same functionality to hammer burst skill? Would be nice to get some variety at least
@ Uuni, that is the whole point of this traits. Thing is Anet don’t see the way we warrior vets see, thus so many of such threads* are out there.
edited the misspelled word*
Will you finally be fixing the interaction with longbow burst skill (combustive shot) where it doesn’t require you to hit any enemies to cleanse conditions like all of the other burst skills. I mean, if it’s okay for ground-targeted skill to whiff and still cleanse why not give same functionality to hammer burst skill? Would be nice to get some variety at least
combustive shot is different because it creates a fire field on the ground.
it can be denied by blocking or reflecting the combustive shot before it explodes, creating the fire field.
hammer burst skill earth shaker is a leap aoe physical attack, not exactly the same.
combustive shot is different because it creates a fire field on the ground.
it can be denied by blocking or reflecting the combustive shot before it explodes, creating the fire field.
hammer burst skill earth shaker is a leap aoe physical attack, not exactly the same.
But if you aren’t hitting anything why is creating a combo field somehow meeting the requirements of cleansing ire. Why doesn’t creating a blast finisher count? Just because it’s a combo finisher and not a field? It’s pointless exception to the rule and shoehorns all meta warrior builds into playing longbow so they can spam free condi clean with no worries.
Only way you can really reflect or block the spell too is if the warrior uses it while standing inside a bubble or WoR as they fire it on the ground, not to mention no bubble has 12s cd to really counter the free clean spam. It’s pretty much free cleanse where nothing can go wrong on a trait that’s supposed to reward you for landing your burst skills on enemies
(edited by Uuni.3561)
combustive shot is different because it creates a fire field on the ground.
it can be denied by blocking or reflecting the combustive shot before it explodes, creating the fire field.
hammer burst skill earth shaker is a leap aoe physical attack, not exactly the same.
But if you aren’t hitting anything why is creating a combo field somehow meeting the requirements of cleansing ire. Why doesn’t creating a blast finisher count? Just because it’s a combo finisher and not a field? It’s pointless exception to the rule and shoehorns all meta warrior builds into playing longbow so they can spam free condi clean with no worries.
Only way you can really reflect or block the spell too is if the warrior uses it while standing inside a bubble or WoR as they fire it on the ground, not to mention no bubble has 12s cd to really counter the free clean spam. It’s pretty much free cleanse where nothing can go wrong on a trait that’s supposed to reward you for landing your burst skills on enemies
“Ignite target area, burning nearby foes. Effect increases with adrenaline level.”
read “ignite target area” so it does what as stated.
it burns.
the ground.
deal with it.
Kind of hard to deal with something that doesn’t make any sense.
combustive shot is different because it creates a fire field on the ground.
it can be denied by blocking or reflecting the combustive shot before it explodes, creating the fire field.
hammer burst skill earth shaker is a leap aoe physical attack, not exactly the same.
But if you aren’t hitting anything why is creating a combo field somehow meeting the requirements of cleansing ire. Why doesn’t creating a blast finisher count? Just because it’s a combo finisher and not a field? It’s pointless exception to the rule and shoehorns all meta warrior builds into playing longbow so they can spam free condi clean with no worries.
Only way you can really reflect or block the spell too is if the warrior uses it while standing inside a bubble or WoR as they fire it on the ground, not to mention no bubble has 12s cd to really counter the free clean spam. It’s pretty much free cleanse where nothing can go wrong on a trait that’s supposed to reward you for landing your burst skills on enemies
Because it’s Anet way of “hard-balance” something out through bug and oversight..
Without it, Warrior probably wouldn’t make into the Meta. It’s abit too late to fix it since people have been enjoying it for more than a year. Large amount of warrior will QQ to no end if they actually fix it one day because they’re used to have LB F1 carrying them into Meta.
combustive shot is different because it creates a fire field on the ground.
it can be denied by blocking or reflecting the combustive shot before it explodes, creating the fire field.
hammer burst skill earth shaker is a leap aoe physical attack, not exactly the same.
But if you aren’t hitting anything why is creating a combo field somehow meeting the requirements of cleansing ire. Why doesn’t creating a blast finisher count? Just because it’s a combo finisher and not a field? It’s pointless exception to the rule and shoehorns all meta warrior builds into playing longbow so they can spam free condi clean with no worries.
Only way you can really reflect or block the spell too is if the warrior uses it while standing inside a bubble or WoR as they fire it on the ground, not to mention no bubble has 12s cd to really counter the free clean spam. It’s pretty much free cleanse where nothing can go wrong on a trait that’s supposed to reward you for landing your burst skills on enemies
Because it’s Anet way of “hard-balance” something out through bug and oversight..
Without it, Warrior probably wouldn’t make into the Meta. It’s abit too late to fix it since people have been enjoying it for more than a year. Large amount of warrior will QQ to no end if they actually fix it one day because they’re used to have LB F1 carrying them into Meta.
Meanwhile as a ranger you take a trait which transfer 3 (4 with signet) conditions every 10sec to your pet every and you dont have to worry about anything other than swapping pet sometimes. Tell me more about being carried
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
So, basically, Warrior Shoutbow build, the strongest and most meta war build, is getting buffed (healing skill shout, can take regen banners)
Meanwhile, the other builds that are already inferior to shoutbow, and being left out in the cold. Thats basically getting an indirect nerf, due to the power-creep every class is getting.
Warriors will be even MORE dependent on longbow after the balance patch. I personally didnt think that was even possible. The irony is killing me.
Warriors will be even MORE dependent on longbow after the balance patch. I personally didnt think that was even possible. The irony is killing me.
Wanna bet 5g that berserker power will require war to hit a target as well? That push warrior even more into longbow than ever.
Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.
BOOOOOOOOOOOOOOOOOOOOh!!!!!!!!!!!!!!!!!!!