Cleansing Ire - you done kittened it up
Nothing like cleaning the room spotless, only leaving the huge elephant in the middle as it were.
Not a kitten thing done about longbow+cleansing ire, again forcing every warrior that wants solid condi removal to go defense line + bow or go home.
Build diversity my kitten .
Oh yeah there is the resistance on healing signet but the only build that would go there given it’s laughably weak active heal is the shoutwarrior. Well that horse is fresh and not beaten to death long ago…
IF you have a problem with condi removal as a warrior you are making something wrong, there are so much sources. Blaming the fact that cleansing ire is located in defense (which is a good fit imo) is narrow minded. Defense also gives you alot of other condi cleanse and healing, so its not a waste to trait into, if you rather want to sustain yourself with healing and condi cleanse and not rely on team mates.
IF that is not your cup of tea, you can trait into tactics, use a warhorn for condi cleanse, or shouts, or trait into discipline for brawlers recovery. Apart from that, you can use food, runes and sigils to remove condis.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I’m talking about spvp and the fact bow is a must in there because of cleansing ire (bow burst needs to hit ground to cleanse condies, unlike all others that actually require you to land a hit on your opponent).
And sure i can use warhorn. But will that beat ability to cleanse 3 condies every 8-10 secs if not twice often if i build up my adrenaline fast and land the 2nd weapon set burst (given i did go into discipline for 5s weapon swap).
There’s a reason all warrior meta builds are "bow"+something.
There wasn’t mention of Longbow+Cleansing Ire interaction, true.
But maybe they’re going to mention Longbow updates at a later time that address this?
The Ready Up was all about traits anyway, not individual skill functions (mostly).
The new resistance duration from healing signet and the loss of a condition on weapon swap will be viable contenders to replace the loss of ire in some builds.
The difficult part of this would be choosing between last stand and cleansing ire.
If you take ire, you most certainly will need balanced stance. If you don’t have Ire you may need to take berserker stance (assuming there are no changes to these skills save for the reveal on heal sig).
Burning heal sig for resistance may be death sentence in some team fights.
With physical skills looking so appealing, mending may rise to become a viable option depending on how its changed, it’s synergy with physical skill affecting traits/mechanics.
Also you have to consider that the reason Cleansing Ire is so strong is because its current bugged state in giving you the condi removal without hitting the enemy.
Also with longbow any hit from the monsterously sized fire field counts as a “hit” and triggers it. This is the only reason its so good, because of one quirky mechanic in one single build that may or may not really reflect what the devs intended the skill to do.
However, it is important that the warrior has good sustain and remains easy to play without overbearing complexity as other classes (which is a staple of the class).
The theme of the warrior is to be able to stay in a fight long and deal consistent pressure and high damage but when the warrior loses ground it remains very difficult to regain that position. The overall “feel” warrior is that of a gladiator in the sense that once you start an encounter with the enemy you have a limited time that your strong sustain alots you to destroy the enemy in single combat before you CDs overwhelm you and you need to tactically retreat or call for help.
The warrior should have significantly less “Jesus” skills when compared to other classes in which they rise from the oblivion to suddenly turn the tables of the fight (I think the necromancer should have more of this due its lack of burst and its attrition play). The class being one that is hard to put down, but the lower you put a warrior in kitten the harder it is for them to climb back out unless they go into vengeance and go all or nothing.
Just to make this clear:
I main spvp with warrior (along with engi). I’m not here to scream OP warr, i’m here to scream unfair CI for bow, killing build diveristy!
It’s better after changes, yes, but that thing is still broken as it was, just that it has alternatives now (thank God!). But simply curbing it to the same rule as all other bursts (hit enemy or no condi clear) is something that should be fixed ages ago!
you don’t need the bow. I’ve been running valk shouts with hammer sw/sh for a while now. if you can land the earthshakers then CI works fine. bow is great for might stacking etc as well as the 100% CI success, but you can make CI work with other weapons- you just have to land the burst skills.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria