Cleansing ire is not the problem

Cleansing ire is not the problem

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Posted by: lighter.2708

lighter.2708

The problem is not cleansing ire.

The problem is general survival of warrior against constant easy damage application and sigil proc bursts.

The problem is, how can a warrior survive when there’s so much damage going on and stealth group burst can happen every 10 seconds.

Shoutbow getting one shot by organized team with stealth opening happens on daily basis.
But shoutbow has it easy compare to other warrior builds, because it’s pretty close to the tankiest build a warrior can have.
so it can grind through damage with healing and toughness and high HP pool
but still it gets one shot by stealth opener quiet easily.

what about other builds.
Stance war, PTV hambow with stances can not survive the group burst that’s happening so often, Stances only save you one times in 60 seconds while within these 60 seconds there can be at least 10 group burst that can insta kill you.

It’s also impossible to run away when there are thief with insta auto pilot gap closer with air fire sigil proc on auto attack, warrior’s HP pool did not keep up with the sudden damage increase in the game with air fire proc, it’s impossible.

What about counter play? if a thief chase you then you just counter it by being offensive right? Like A med guard. No, because none of you skill will hit.
Which led to another point, every single skill on warrior are incredible hard to land, every single combo as well, they are slow and clunky, You can avoid Whirling attack just by walking to another direction, Why is it so, Why there are DPS builds that are infinitely better at surviving still has better damage application and does more damage.

The problem is not that Warrior is blackholed in to Cleansing ire, the reason why warriors choose cleansing ire is the exact same reason why every single build of warrior has to be bunk build and become more and more tanky buildt as time pass in order to survive.

Incredible low survive with incredibly impossible to land skills, please Anet, do something about it, there’s no logic behind it, I’m not asking to have incredible survive with incredible easy damage application, just one.. just one of them, like necro, med guard, w/e…

(edited by lighter.2708)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

yet, selfish, greedy warrior haters continue to claim warriors are too powerful

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Posted by: Aomine.5012

Aomine.5012

Quick note, if you have problems surviving as Warrior vs organized team, you’d have greater problems when you play other professions. It actually requires higher skills to survive. Against pre-made, single player wouldn’t be able to do much anyway. Using pre-made example vs soloing is quite a bad example because it’s always unfair and tough to fight pre-made as soloer.

Also, Warrior is quite powerful and highly needed in all teams, this is a fact proven by TOL and WTS. If you find it weak maybe that’s your own problem. You can have your own perception of how weak Warrior is, but you cannot deny that it is currently the Top 2 powerful classes proven by facts. Just like you can have your own perception of how some other professions may be more powerful, but facts and statistic prove otherwise. The greed comes from when want even more power when you don’t want to have any trade-off, which kind of be a trend of recent Warrior posts.

(edited by Aomine.5012)

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Posted by: Kagamiku.9731

Kagamiku.9731

I have become rather tired of Aomine’s rants. If there is a thread about buffing warrior, he will be sure to be there and post the same thing he posted in every other buff warrior thread.

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Posted by: Aomine.5012

Aomine.5012

I have become rather tired of Aomine’s rants. If there is a thread about buffing warrior, he will be sure to be there and post the same thing he posted in every other buff warrior thread.

At least I didn’t come here and post all those “nerf xxx class” like all you hypocrites do. (See how many nerf thief, nerf ranger threads out there.)
I only try to stop people from being carried away by this “everything should be baseline” BS. Anet didn’t approve of this either too, yet you guys are being highly aggressive about this unauthorized thing. If you can’t play properly without OP buffs, then you might as well play something else because I certainly don’t need those OP buffs when I play Warrior.

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Posted by: Ozzrel.9825

Ozzrel.9825

Aomine, dear, we all understand that you Rangers aren’t in the best spot right now. We feel you, man. We truly do. And we wish you many buffs and all the QoL changes you might want.
But the state of your beloved class is not a reason to come to the Warrior forums (a class that does well) and start saying that we are greedy and only fish for buffs, especially in threads that don’t even talk about making Warriors stronger, but rather discuss the design flaws of that class.
<3

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Posted by: Aomine.5012

Aomine.5012

Aomine, dear, we all understand that you Rangers aren’t in the best spot right now. We feel you, man. We truly do. And we wish you many buffs and all the QoL changes you might want.
But the state of your beloved class is not a reason to come to the Warrior forums (a class that does well) and start saying that we are greedy and only fish for buffs, especially in threads that don’t even talk about making Warriors stronger, but rather discuss the design flaws of that class.
<3

Like I said earlier, it has nothing to do with other profession. I bring out ranger only because it’s a good example since it’s the worst class currently in high-end PVP. My goal is to stop people from being irrational that everything should be baseline despite it is a very strong class without all the baseline thing, and it will clearly break the balance between all classes even more if these buffs are without any trade-off.

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Posted by: Ozzrel.9825

Ozzrel.9825

Like I said earlier, it has nothing to do with other profession. I bring out ranger only because it’s a good example since it’s the worst class currently in high-end PVP. My goal is to stop people from being irrational that everything should be baseline despite it is a very strong class without all the baseline thing, and it will clearly break the balance between all classes even more if these buffs are without any trade-off.

Sure, some people ask for ridiculous changes, like the recent WS thread. That happens in every forum. But pretty much everyone here agrees that for any change that happens to make warriors stronger will have to come with some trade-off. Like we paid for Healing Signet and CI with nerf to weapons and adrenaline.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If there is any class/build that can survive group burst, a team opening from stealth, it is totally OP. No build should be able to counter good tactics.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Don’t worry about that.
At least that means that all people that complained about shoutbow was clueless. There were several treads were warriors explained were the shoutbow is weak and people still dont believe it.

Its good to have this kind of componds that counter shoutbow with heavy damage .
Shoutbow with elementalist can counter conditions quite good.

If meta changes then warrior builds will change too. Thats a good thing.

The only problem i see is the frequent usage of stealth bursts. That should be balanced.

(edited by silentnight warrior.2714)

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Posted by: Daniel Handler.4816

Daniel Handler.4816

If there is any class/build that can survive group burst, a team opening from stealth, it is totally OP. No build should be able to counter good tactics.

This is actually a good point and I play a class that can aoe stealth. Without the ability to kill warriors with high spike, how would one kill them? I don’t understand the balance in a class surviving 1v5 spike. Incidentally you guys are in the same position as necromancers. As compensation for shroud Anet removed many sustain through heal abilities and removed a lot of mobility. They are balanced through their inherently low toughness too.

But warrior has high toughness, high vitality. Instead of shroud they have blocks and stances and high mobility. That is their shroud. But like necromancers they are given less health sustain. For a warrior to have increased health sustain they would have to have decreased vitality. This is as it has always worked with all of the classes. The compensation for lower vitality and less active defense has been better heals or stealth

Question to you. A warrior can move 2250 feet in less than five seconds with sword/x + gs. A guardian cannot, why would they give an ability to counter being chased? If you bring in thieves,, what is inherently unfair about stealth when you have no blocks/stances/stability.

The game is about balance. Consider whether any character can survive constant damage application without some caveat. The warrior’s caveat is team coordination and positioning.

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Posted by: lighter.2708

lighter.2708

If there is any class/build that can survive group burst, a team opening from stealth, it is totally OP. No build should be able to counter good tactics.

unless its extremly well timed well organized stealth group burst, zerker thief med guard engi and even mesmer all have a way bigger chance of surviving a stealth openner compare to shoutbow, let’s not mention runes of vamprism as well

(edited by lighter.2708)

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Posted by: lighter.2708

lighter.2708

and people often mistake the concept of being strong, they look at shoutbow and shoutbow beat them, they are like OMG warrior so strong, but the real strength is when you can build zerker and perform and survive, building to shoutbow is not a sign of strong, you can build settler condi mesmer and beat anyone in the game, you can build tanky condi ranger can beat anyone in the game, you can build tanky condi and beat anyone in the game without effort, but no body likes these kind of builds, not even warriors, we can to do DPS if we can actually possible to use zerker or any DPS variations, we will do it..but we cant

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Posted by: lighter.2708

lighter.2708

Quick note, if you have problems surviving as Warrior vs organized team, you’d have greater problems when you play other professions. It actually requires higher skills to survive. Against pre-made, single player wouldn’t be able to do much anyway. Using pre-made example vs soloing is quite a bad example because it’s always unfair and tough to fight pre-made as soloer.

Also, Warrior is quite powerful and highly needed in all teams, this is a fact proven by TOL and WTS. If you find it weak maybe that’s your own problem. You can have your own perception of how weak Warrior is, but you cannot deny that it is currently the Top 2 powerful classes proven by facts. Just like you can have your own perception of how some other professions may be more powerful, but facts and statistic prove otherwise. The greed comes from when want even more power when you don’t want to have any trade-off, which kind of be a trend of recent Warrior posts.

have you ever played in any tournament or inhous with radioactive, genesis and lpbw to be teaching me stuff? I know exactly what it is like to go against organised group

and I actually have 10x game played on any other classes then you most likely.

I dont know where people can get the confident to say stuff like that without any experience whatsoever
just because we dont share the same view of the game, doesn’t mean im complete noob and have no idea what I am talking about, maybe its the opposite, think about it

(edited by lighter.2708)

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Posted by: skowcia.8257

skowcia.8257

Problem with warrior is that he lack active defense which he will never get due to high hp pool. High hp pool is like a curse. For that reason zerk war wont be viable ever.

obey me

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Posted by: Sagat.3285

Sagat.3285

Problem with warrior is that he lack active defense which he will never get due to high hp pool. High hp pool is like a curse. For that reason zerk war wont be viable ever.

It could/will be(conquest wise) it will just buff shoutbow in the process unless some curve happens somewhere, don’t forget conquest favor bunker specs.

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The Dhuumfire thread

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Posted by: Sebrent.3625

Sebrent.3625

@OP:
Do you think that Warrior is the only class that has an issue with being jumped by 5 people from stealth? How about the classes with absolutely no access to any form of invulnerability or block skills that end after a single block?

I fail to see how this is a Warrior issue. If you’d like to elaborate as to why, please do, but as I see it:

  • Warrior has the highest base effective health (highest base armor + highest base health)
  • Warrior has access to blocks that can block multiple attacks
  • Warrior has forms of invuln (Defy/Endure Pain vs DD, Zerk vs Condi)

Other classes are in much worse shape when it comes to being jumped by 5 players from stealth.

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Posted by: Choppy.4183

Choppy.4183

Other classes are in much worse shape when it comes to being jumped by 5 players from stealth.

And let’s be real, all classes should be in bad shape if jumped by 5 players from stealth. But yes, even still, warriors are already comparatively advantaged if they are jumped.

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Posted by: Sebrent.3625

Sebrent.3625

I think we definitely agree here … if you’re jumped by 5 other players … you’re going to die … unless you’re an elementalist with mist form and traited cantrips to cleanse condis, lol :-p Darn those elementalists ;-)

The only things that are going to save any non-elementalist in such a situation are:

  • The 5 players jumping them suck
  • Their team saves their butt

Even the elementalist is likely in trouble as soon as that mist form ends :-p

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Shoutbow getting one shot by organized team with stealth opening happens on daily basis.

If this happens on daily basis, then it also means that ShoutBow warrior is the most valuable target. Why else would you set the priority there?

If it is the most valuable target – doesn’t it mean it should have this kind of weakness? Not to mention that as a support tank – you buy your team just enough time to get others down (you know the focusing a tank story).

And the most valuable classes are a subject for … Nerfs, not buffs I’m afraid. In my humble opinion Warriors are going to be in a good spot. If I’m wrong – facts will prove it after the launch. Currently, subjective aspect of getting killed is objectively nothing else but a proof that Warriors are the top pick you can get. Buffing it further without a clear and powerful trade-off is nonsense.

“Observe, learn and counter.”