Alright, lets just take a second and look at where warriors would be if they had some identical traits combined…
Stances – Sure-footed+Last Stand+Defy Pain+vigorous focus (stances last 25%longer, grant vigor on use, activate balanced stance when cc’d, and gain endure pain at 25%hp)
Adrenaline gain – Inspiring Shouts+Thrill of the kill+Short Temper+Cleansing Ire+Berserker’s Might (shouts grant adrenaline, kills grant adrenaline, gain 1 strike of adrenaline everytime you are blocked and 3stax of might for 5 secs, gain adrenaline when hit and remove conditions for every bar of adrenaline spent, gain 2strikes of adrenaline every 3 secs in combat)
Banners – Powerful Banner+Inspiring Banners+Inspiring Battle Standard (banners do damage when summoned, recharge 20% faster and have larger radius and grant regen to allies)
Crits on adrenaline – Furious+Sharpened Axes+Axe Mastery (critical hits grant triple adrenaline, crits with axes grant extra adrenaline and axe skills recharge 20% faster, crit damage with axe is increased 10%)
Shouts – Vigorous Shouts+Shrug it off+Lung Capacity (shouts heal and Shake it Off activates once every 30 secs. shouts recharge 20% faster)
Longbow – Stronger Bowstrings+Burning Arrows (longbow range increased and damage increased by 10% vs burning targets. Longbow skills recharge 20% faster)
Physical – Physical training+Distracting Strikes (physical utilities do 100% more damage, recharge 20% faster and inflict 4 stacks of confusion for 8 seconds if you interrupt a foe)
Survival – Restorative Strength+Dogged March (using a healing skill removes cripple, chill, immobilize, and weakness. Cripple, chill and immobilize durations are reduced and you gain 4 seconds of regen every time you are affected by one of those conditions (10 sec cool down))
Empower/damage boosts – Empower allies+Empowered+Destruction of the Empowered+Furious Reaction+Furious Speed+Spiked Armor
(allies gain 150 power and you do 2% more damage for every unique boon on you. (you gain 10s of swiftness(15sec CD) when you crit and you gain fury+vigor for 10s(30sec CD) when you take 10% or more damage of your max health in a single strike. You inflict an extra 3%more damage for every boon on target foe.)
Mace – Sundering Mace+Cull the weak (you do 15% more damage vs weakened targets. Mace skills recharge 20% faster)
Vengeance – Sweet Revenge+Vigorous Return+Great Fortitude (100% chance to rally when you kill a foe while in vengeance and when you rally, your endurance is increased by 100% and your health 25%)
Shield – Shield Master+Mighty Defenses+Missile Deflection (using a shield gives you 90 toughness and shield skills recharge 20% faster. You reflect projectiles and you gain 1 stack of might every time you block.)
Movement – Warrior’s Sprint+MObile Strikes+Leg Specialist (you run 25%faster wielding melee weapons and using movement skills break immobilize. You immobilize a target for 1 second when you cripple a target with a skill(5sec cd)
Weapon Swap – Versatile Rage+Fast Hands+Versatile POwer (you gain 5 strikes of adrenaline every time you swap weapons (5sec cd) and you also swap weapons 5 secs faster, and gain might for 10 secs on weapon swap))
Revival – Determined revival+Fast Healer+Revivers Might (gain 5 extra toughness per level during revival and you revive 10% faster. Reviving an ally grants nearby allies might for 10 seconds)
Burst skills – Burst mastery+Building Momentum+Critical Burst(burst skills do 10% more damage, have a 10% higher crit chance and cost less adrenaline. when you use a burst skill, you regain endurance.)
Critical Hits – Precise Strikes+Attack of Opportunity+Deep Cuts+Rending Strikes+unsuspecting foe (33%chance to cause bleeding and vulnerability on target with crits. Bleeds last 50% longer and you have +50% more crit chance vs stunned foes)
Last chance+Desperate power (You gain quickness for 4 seconds when you hit a foe under 25% health and you deal 20% more damage when you’re under 50% health)
Signet mastery+Deep strike (signets recharge 20% faster and you gain 40 precision for each unused signet equipped)
Honestly now…would this be a bit over the top ? But what if all other classes’ traits were combined too? or would there just be too many balance problems again?