Condi Berzerker PvP build (having fun with)

Condi Berzerker PvP build (having fun with)

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Posted by: killahmayne.9518

killahmayne.9518

http://gw2skills.net/editor/?vJAQNAT5fnMdAdhgVhAueAEliFjA7t4mcbuIjgVwJwIAsBzZA-TphAAB6XGAgLAgHHEAOOCAb8AA4Z/BA

Pretty sure other people are running it, though a bit differently. IMO it is probably the strongest and most competitive PvP build a warrior has right now.

- Stacks confusion, bleeds and burns like a mofo. You can literally inflict every condition in the game with this build except slow.
- Tons of interrupts with Pommel Bash, Skull Crack, Headbutt, Taunt, Fear Me, Skull Grinder. This really stacks alot of confusion and bleeds. This build in general has a lot of CC and lockdown potential that will catch most people off guard.
- LB stacks the burns of course with some bleeds. If you want to you can instead opt for Sword Shield instead of LB for more burst burning potential, mobility and an extra stun + block. However LB with pindown, the blind and fan of fire is pretty dope and Scorched Earth isn’t too bad.
- It can deal with condi’s decently, Berserker Stance with Last Stand, Healing Signet, condi removal from torch and entering berzerk mode. If you are really having trouble you can always switch to mending/cleansing ire.
- IMO no outrage needed here, Last stand, stun breaker on berzerk mode plus two endure pains is all you need.
- Can run Mercenary Amulet as well too, but you miss the condi duration but you could probably make it up somewhere else.
- Adrenaline gain doesn’t seem to be an issue IMO, Berserker Stance and Headbutt will bring you to full in no time, if it is I guess you could use Cleansing Ire
- A good combo is Fear Me -> Headbutt --> Berserk Mode --> Skull Grinder --> Torch 5 and 4 (or pop torch 5 before the combo) ---> Pommel Bash ---> Switch Weapon ---> Pin Down ----> Scorched Earth, this can usually kill people if you get off the whole combo, but even getting down half of the combo is enough sometimes. Fear Me is your most reliable way to Headbutt, the range increase is awesome.
- Have tried running it with Arms/Tactics instead, it just doesn’t add a whole lot to the build IMO and made you squishier for no reason
- You can make many other changes to it, like running Primal Burst instead of Savage Instinct if you have Outrage, running King of Fires instead of the taunt, etc.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

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Posted by: raven.9870

raven.9870

valid but not the strongest,and why train shield with reflect with no shield,mace will reflect just one shot,so it’s pretty useless,maybe dodged march will be better.

Victory at any cost

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Posted by: MetalJacket.2307

MetalJacket.2307

http://gw2skills.net/editor/?vJAQNAT8fnMdAtki1kCehAElilsADZwVACAvd2R7qVpGU4SBA-TpxFABOVGw49HA4BAc+FAwhjAwuHEAA

Just made this today, after being told condi war is “trash made for lazy ppl who wanna just press 1 and 5” well u be the judge

U can use bow skills 5-4-3/2 to initiate a node and help ur team set up
I usually jump in with sword 2 (cuz i like to be in the action; where warrior belongs ima right?!)
Wanna start with 4 reason being cripple will allow u to stay close to targets and get final burst from 5
With skill 7/8 depending on situation and need
Using 9 early into fight for multiple reasons…“make up some of ur own here”
Head butt is nice with sunless due to fear, maybe someone is res nearby or trying to down and KRAIT not gona do that for u/team
Heal for 6 use w/e u want, signet got buffed so yeah!

i can see how sigil of purity might be ehh…but even if we have stability we still can get chilled. A chilled flaming zerker is a wet zerker, necros -.- (add blind)

use zerk mode when in thick of the fight, using flaming fury for targets that are far away or just to condition somone.

(edited by MetalJacket.2307)

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Posted by: MetalJacket.2307

MetalJacket.2307

forgot to mention “Last Stand” adds 25% increase to stances so that’s 10 sec inv duration combined (Havent tested if passive Endure pain has same timer so take it with grain of salt)
overall with this build u never have to worry bout conditions, except chill (Dogged march trait comes in handy) and blind so make sure to land those bow’s “4” on dem annoying theifs

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Posted by: killahmayne.9518

killahmayne.9518

valid but not the strongest,and why train shield with reflect with no shield,mace will reflect just one shot,so it’s pretty useless,maybe dodged march will be better.

yeah thats true i overlooked that, i was going to originally post it with the shield build but it forgot to switch that trait. But agreed though Dogged March is most certainly better if you aren’t using shield.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: JTGuevara.9018

JTGuevara.9018

condi berzerker or burnzerker will be much better this time around I think, now that the sustain of other classes has been chopped

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Posted by: raven.9870

raven.9870

Watching better this build..meh..you pick up strength for confusion on mace ye but 4stack and the first stability that oppo proc and no more stuns..sword torch will give you more mobility since you don’t have warrior sprint and changing with tactics or arms you can train lb or sw to be more efficient and faster. You have no block except for in this case mace,that will lives you with 4sec+4sec after 25% lifedrop, of immunity and damage mitigation any zerker or burst build will end you quite fast.and lack of Condi cleanse .yes you run bs but if resistance is removed you are death and seems necro will be there to wait this. I would pick cleneasing ire dropping fear me..first because with longbow you don’t have to worry about blind and you can be sure to clean at least 3 condis and second because 2 Condi every 15second aren’t that much.
Taunt seems fine but I would prefer stab and might every break stun giving you more chances to keep fighting.
Uhm I will make few changes maybe with tactic training signets dropping berserker stance for signet of stamina since you don’t block at least you will evade more,and putting outrage..changing cleneasing ire for resuiling resilence been able to 2.5k hp every break stun..in that case you wil cover Condi cleanse and sustain..well btw that’s my though..

Victory at any cost

Condi Berzerker PvP build (having fun with)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I found it really easy to beat the condi berserkers ive come across thanks to zerker stance + healing sig.

Also, I understand longbow, but with the exact same setup Rifle is better. It’s a faster weapon with an easier to apply burst burning, which also aoe dazes to proc that weakness + bleeds, AND when you interrupt on it you land that confusion. It also generates adrenaline better than LB, and given that the gunflame and volly are piercing now…. yeah.

This clip was from the other day, pre patch XD
https://www.youtube.com/watch?v=vyTAi7OWZMs

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Posted by: MetalJacket.2307

MetalJacket.2307

rifle useless since so many classes have reflect/blind, that necro just didn’t know what he was doing. GW2 is founded on condi and boons, raw dmg is just nul if u have nothing to back it up.
perfect scenario war vs ele yeah i can go power/pre/fer and get him down to 10% BUT THEN he poops def skills and ur OP dmg was useless. Now if u condi him he will have a bad day.

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Posted by: Rekt.5360

Rekt.5360

All I can say is rip this build vs most other warr build. I ran into a condi zerker today and he got absolutely rekt by my power greataxe zerker build. Eternal Champion=no CC, and Brawler’s recovery coupled with Cleansing Ire and Arc Divider’s range just craps on condi zerker sooo bad. Fought the same guy on hammer/gs (no rampage) later on without having cleansing ire and he still got destroyed by zerker stance and hammer CC. Not taking eternal champion or outrage fks you up rly hard, that pulsing stability is bar far the best thing in the whole traitline.

All I had to do on ham/gs was essentially trigger his last stand, wait for it to run out and for him to use headbutt (which triggers my last stand and doesn’t give me any confusion) and go into berserker mode then pop berserker stance and it was over. He got eaten by CC once he went into berserker mode (not to mention the taunt not triggering a good portion of the time since it auto procced last stand or he procced it right before with headbutt), whereas I still had a balanced stance left on my bar that could prevent pretty much any confusion application for another 10 seconds. Relying on interrupts so much for condis isn’t really great imho considering that stability which many classes now have easy access to screw up a major portion of your condi dmg and the skill which is your most reliable source of confusion (skull grinder) is rather short ranged and easy to dodge, on top of being on a weapon with 0 mobility.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

(edited by Rekt.5360)

Condi Berzerker PvP build (having fun with)

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Posted by: MetalJacket.2307

MetalJacket.2307

All I can say is rip this build vs most other warr build. I ran into a condi zerker today and he got absolutely rekt by my power greataxe zerker build. Eternal Champion=no CC, and Brawler’s recovery coupled with Cleansing Ire and Arc Divider’s range just craps on condi zerker sooo bad. Fought the same guy on hammer/gs (no rampage) later on without having cleansing ire and he still got destroyed by zerker stance and hammer CC. Not taking eternal champion or outrage fks you up rly hard, that pulsing stability is bar far the best thing in the whole traitline.

All I had to do on ham/gs was essentially trigger his last stand, wait for it to run out and for him to use headbutt (which triggers my last stand and doesn’t give me any confusion) and go into berserker mode then pop berserker stance and it was over. He got eaten by CC once he went into berserker mode (not to mention the taunt not triggering a good portion of the time since it auto procced last stand or he procced it right before with headbutt), whereas I still had a balanced stance left on my bar that could prevent pretty much any confusion application for another 10 seconds. Relying on interrupts so much for condis isn’t really great imho considering that stability which many classes now have easy access to screw up a major portion of your condi dmg and the skill which is your most reliable source of confusion (skull grinder) is rather short ranged and easy to dodge, on top of being on a weapon with 0 mobility.

he didn’t have Eternal Champion, the only reason u won. Otherwise u will be dead

Condi Berzerker PvP build (having fun with)

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Posted by: Rekt.5360

Rekt.5360

All I can say is rip this build vs most other warr build. I ran into a condi zerker today and he got absolutely rekt by my power greataxe zerker build. Eternal Champion=no CC, and Brawler’s recovery coupled with Cleansing Ire and Arc Divider’s range just craps on condi zerker sooo bad. Fought the same guy on hammer/gs (no rampage) later on without having cleansing ire and he still got destroyed by zerker stance and hammer CC. Not taking eternal champion or outrage fks you up rly hard, that pulsing stability is bar far the best thing in the whole traitline.

All I had to do on ham/gs was essentially trigger his last stand, wait for it to run out and for him to use headbutt (which triggers my last stand and doesn’t give me any confusion) and go into berserker mode then pop berserker stance and it was over. He got eaten by CC once he went into berserker mode (not to mention the taunt not triggering a good portion of the time since it auto procced last stand or he procced it right before with headbutt), whereas I still had a balanced stance left on my bar that could prevent pretty much any confusion application for another 10 seconds. Relying on interrupts so much for condis isn’t really great imho considering that stability which many classes now have easy access to screw up a major portion of your condi dmg and the skill which is your most reliable source of confusion (skull grinder) is rather short ranged and easy to dodge, on top of being on a weapon with 0 mobility.

he didn’t have Eternal Champion, the only reason u won. Otherwise u will be dead

Doubt I would, I can still cleanse every single burning stacks on weapon swap and last stand + balanced stance + berserker stance completely destroy this build’s condi dmg and confusion application. Any sort of stability on your target kittens on this build, even with medium-low condi cleanse. Mace is super easy to kite, when he pops berserker mode I pop GS and kite, he can’t do much unless he swaps to bow. If he swaps to bow, the only thing I have to worry about is pin down since it puts on quite a bit of bleeding, that gets further buffed by the krait runes. And that’s on gs/hammer. If I run power berserker greataxe he’s just kitten. I run eternal champ so RIP confusion application, and arc divider + cleansing ire means I can cleanse his condis before he’s even in mace primal burst range LOL. Truth is berserker stance and healing sig passive alone hard counter this build very heavily.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

(edited by Rekt.5360)

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Posted by: emkelly.2371

emkelly.2371

My Condi Build.
http://gw2skills.net/editor/?vJAQNAsfTnMdAdhglkCeeAEliFoA7IBGASZvt2a7uFpydBudA-TJhAwAXeCAw2fgcZAAnCAA

  • Arms gives you Adrenaline
  • Arms gives you Fury
  • Fury is your friend
  • Fury is snuggley and warm
  • Fury gives you Might
  • Fury gives you adrenaline
  • Fury Gives you condition damage
  • Fury gives you Fire Shield
  • Defense gives you rousing resilience
  • Rousing resilience gives you toughness and heals
  • Time learn to time your stun breaks correctly to heal the last stun in a chain.
  • Mending is your burst heal and is used when you have broken a chain of stuns.
  • There will be a moment after your berserk ends when you cannot enter it again. this is when you use your bow’s burst skill. It will keep up the burns long enough for berserk to come off cooldown.
  • Use sword/torch when they get the drop on you to apply quick burns, then use sword 2 to get away and swap to bow.

Condi Berzerker PvP build (having fun with)

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Posted by: fedegf.6534

fedegf.6534

AFAIK, this is the best condi build:

https://forum-en.gw2archive.eu/forum/professions/warrior/PVP-Build-Condi-burst-Starfist-Revenge

The problem with all your builds is that you miss one of the best trait for condi – Last Blaze – and the skill Shattering Blow.
As a war condi, you need to burst fast and hard, bc our sustain is zero.

Condi Berzerker PvP build (having fun with)

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Posted by: emkelly.2371

emkelly.2371

last blaze is not that good. and all shattering blow is not much better. First, last blaze competes with smash brawler which is super important. Second, shattering blow is super easy to avoid.

Condi Berzerker PvP build (having fun with)

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Posted by: fedegf.6534

fedegf.6534

yeah, nope. You are not considering the burning combo. Brawler is the least usefull in that line – for a condi build.
ps: if you cant land succesfully Shattering blow, maybe the warrior isn’t the profession for you.

Condi Berzerker PvP build (having fun with)

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Posted by: emkelly.2371

emkelly.2371

Shattering blow has a half second cast time, with an extremely obvious tell. If you get hit buy it you are just not paying attention. Sure its great in a huge melee, but the extra stacks of burn can be better applied with the primal burst from the sword, or comboing torch 5 and whirling axe. heres the benefit to shattering blow

  • 4 bleed (13secs)
  • Critical hit grants fire shield
  • 10 Adrenaline
  • 2 stacks of burning (2s) every 15 or 12 seconds

Here’s the benefit to Smash Brawler

  • More access to Berserk
  • 3 burning from fire shield detonation
  • Adrenaline 10
  • 15% attack speed
  • More access Flaming Flurry
  • 8 stacks of burning every 12 seconds
  • Open utility slot for something useful, including shattering blow if you want.

and/or

  • most of that abouve AND
  • More access to scorched earth
  • 3 burning every 4 seconds
  • Huge fire field

    Side note: That fire field can be whirled with whirling axe for 15 stacks of burning if you are close enough to the enemy.

Sorry, there’s just not enough reason to take it.