The new build so far:
old stuff:
I need some help polishing this guy up a bit.
Main concerns:
1.-sigils
2.-condition clear
3.-condition duration hitting 100% or higher
4-berserker trait line
1.
So first with the sigils. I’m looking for utility rather than just increased stats. Honeslty I was running sigil of cleansing and sigil of geomacy on both weapons, but had forgotten they shared cooldowns between weapon sets….so 9 seconds each. I wasn’t sure if sigil of cleansing only proc’d if you had ‘2’ conditions on you. Or if it proc’s when you swapped regardless. Or if brawler’s recovery had first dibs on a condition and the sigil had second…..or vice versa, and whether this affected any of the above.
I mean depending on the answers to the above, it might be worth taking 2 sigils of cleansing, especially if it doesn’t proc unless you have 2+ condi on you (that way my weapon swap will use it when i need it).
Also on the mace/sword i have a freee spot currently used by sigil of hydromacy. There’s a strong possibility I’ll put energy on it, as I did many times want to dodge but had no endurance. At the same time though, i was never in trouble of dying when i needed to dodge….tanking the hits often lead to more healing than damage, and allowed me to cast my attacks, whereas dodging would have left me without aoe and attacks to keep the enemy occupied. I’m really on the sidelines here.
2.
I think the primary benefit of sigils is to help clear conditions at this point, the build needs all the condi clear it can get (power based attacks are pretty much covered at this point with 2x endure pain, lots of toughness, healing, and rousing resilience alll over the build).
3.
My condition duration……I don’t understand how to read the build editor. From what I could seee the 60.2% is the increased duration of all conditions, then if i scroll over it I see the special extra condition increases for blood (from my rune) and fire (trait).
So i just add this special extra condi to the total to get the total conditioin duration of the blood for example.
BUT, in wvsw this base value is very different. When I scroll over the condi duration bar it shows me values in the 90’s for blood and fire. Leaving me to conclude that ingame it shows the total condi duration of specific conditions rather than the extra like the build editor does? I mean I only have my armour and weapons in trailblazer atm and its in the 90’s…….so it just doesn’t make sense.
Anyways I need assistance on how much over 100% I should allow myself to go for some conditions to allow others to go higher. I mean right now bleeding is gonna be higher than all the others. My initial thoughts were that going 105% condi duration with bleeding would be okay, so long as fire and other conditions reap some benefit.
Debating whethr to get a 87 heal per second +70 healing over the 18-20% condi duration increase. That condi duration increase is probably something i wanna keep on further thought….if i dont need it tho ill go for the heal.
4. berserker trait l ine. not sure if i want to take savage instinct over last blaze. Headbutt+stunbreak is a 4-5k in burning that it gives. Otherwise I’m getting 2 conditioin removes, and an auto stunbreak…..meaning i can save outbreak for something else. I mean even better…..use headbutt to break stun while i have conditions on me, then once i hurt berserk i break a 2nd stun, and I still have outbreak and endure pain leftover to break 2 other stuns……lots of rousing resilience heals going on there. I mean I do get stunned and what not a million times over in some cases, so its great for that. More closed fights tho its gonna be against me I figure. not s ure which would be better. Defense vs offense…..but my offense is also for defense with this build.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)