Condi PS and crit

Condi PS and crit

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Posted by: Joxer.6024

Joxer.6024

Ok, this may be a really stupid question but still learning Warrior here and all the in’s and out’s, so feel free to correct or flame.
With a condi war, my adrenaline is based off crits, correct? I have noticed that in open world random killings my berserk lasts longer due to more adrenaline, due to hitting multiple mobs and crit’ing more, or I was told.
Now, in a raid of course not always heaps of adds, mostly Boss burn time. But I due struggle keeping up my berserk for more than 5 SE’s. So, question is wouldn’t it be “better” to have more crit (be it food, gear, etc.) so that I can have more adrenaline and thus longer berserk mode and therefore better dps?
Maybe this is something a lot of do now and I just haven’t caught on but at the moment am following QT’s build advice with gear and runes and sigils and such. I think its 2 pieces of Sinister…can’t remember just now.
Anyways, just a thought as am always looking to try and make my dps a tad better even though I am looked at as a support and basically just need to not die…lol. Cheers!

Condi PS and crit

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Posted by: Huskyboy.1053

Huskyboy.1053

You get 1 adrenaline every time you hit an enemy. If you use the trait called Cleansing Ire then you also get 1 adrenaline every time you’re struck. Multi-hit skills like Volley or Cyclone Axe give 1 adrenaline per hit, so Cyclone Axe gives 2. Crits aren’t relevant to adrenaline unless you’re wielding an axe and using the Axe Mastery trait.

Separately, the amount of time you spend in berserk isn’t dependent on adrenaline, it’s the same length no matter what.

Condi PS and crit

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Posted by: Joxer.6024

Joxer.6024

Separately, the amount of time you spend in berserk isn’t dependent on adrenaline, it’s the same length no matter what.

Actually, for me, its not. So is that perhaps due to lag (go-go Australian net) or something else like me failing at rotations because I definitely have more in open world.
I get that the actual time for “berserk mode” is set but the number of Scorched Earths you can get off is based on how much adrenaline I can generate. Also my question comes from me being told that adrenaline can build faster with crits…wrong info maybe?

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Posted by: Huskyboy.1053

Huskyboy.1053

There’s another trait that grants extra adrenaline on critical hits, Furious. That’s in Arms. That’s not baseline though. Feel free to look this stuff up on the wiki.

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Posted by: Derren.8724

Derren.8724

So, question is wouldn’t it be “better” to have more crit (be it food, gear, etc.) so that I can have more adrenaline and thus longer berserk mode and therefore better dps?

For a Condi Build, you should use food with +condi damage and +condi duration (rare veggie pizza/bowl of garlic kale sautee and toxic focusing crystals being the best there). Basically any other food choice is a hefty loss in overall damage, so if you’re looking to increase your crit chance, focus on gear not food.

That being said, it would help to see what build you’re using, but if you’re specced into the Arms tree ‘Furious!’ causes you to gain extra adrenaline with crits (as mentioned before above me). That is the only way to make all crits generate adrenaline, but its also a strong talent for condi, so I can see why someone might have told you your build generates adrenaline faster with crits. If you ARE talented into ‘Furious!’, then yes, you’ll want to look over your gear and see about getting more precision.

Also, look over your talents and utilities, and see if you have any room to swap to something that might help your adrenaline generation. Arms also has ’Berserker’s Fury’ which generates adrenaline passively in combat, and can be a nice option if you don’t have the signets equipped to make use of ‘Signet Mastery’. You probably don’t have much room to pick up any of the rage utility skills, but if you aren’t using it already ‘Blood Reckoning’ is a heal skill that will let you get off back-to-back primal bursts while in Berserk, which can be another way to help your rotation.

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Posted by: NikeEU.7690

NikeEU.7690

Berserk mode lasts 15 seconds. Regardless of anything. Whatever you think you’re observing is all in your mind.

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Posted by: babazhook.6805

babazhook.6805

So, question is wouldn’t it be “better” to have more crit (be it food, gear, etc.) so that I can have more adrenaline and thus longer berserk mode and therefore better dps?

For a Condi Build, you should use food with +condi damage and +condi duration (rare veggie pizza/bowl of garlic kale sautee and toxic focusing crystals being the best there). Basically any other food choice is a hefty loss in overall damage, so if you’re looking to increase your crit chance, focus on gear not food.

That being said, it would help to see what build you’re using, but if you’re specced into the Arms tree ‘Furious!’ causes you to gain extra adrenaline with crits (as mentioned before above me). That is the only way to make all crits generate adrenaline, but its also a strong talent for condi, so I can see why someone might have told you your build generates adrenaline faster with crits. If you ARE talented into ‘Furious!’, then yes, you’ll want to look over your gear and see about getting more precision.

Also, look over your talents and utilities, and see if you have any room to swap to something that might help your adrenaline generation. Arms also has ’Berserker’s Fury’ which generates adrenaline passively in combat, and can be a nice option if you don’t have the signets equipped to make use of ‘Signet Mastery’. You probably don’t have much room to pick up any of the rage utility skills, but if you aren’t using it already ‘Blood Reckoning’ is a heal skill that will let you get off back-to-back primal bursts while in Berserk, which can be another way to help your rotation.

If the player traited into the Arms line , they can consider signet mastery which can generate a whole pile of extra precision. Each use of a signet will garner 100 more precision for a full minute . Needless to say this comes at a cost of other utilities but if you use just Signet of fury you get a full 30 adren on use on a 16 second cooldown and that can be cast as many as three times before the first stack of 100 precision runs down. (Yes you lose 180 precision when it on cooldown but it can get you the equivalent of 300+ 180 via this trait). If in sword and coupled with Blademaster you now have another 20 percent crit rate. You add on the FURY from enetering Zerk mode and with zero precision from gear you are running at over a 60 percent crit rate.

It does not end there either as you can get 200 more precision just by using healing signet twice between battles. It on a 16 second cooldown so you can “charge up” the stacking quite easily between fights and ensure it off coold down when you engage.

(edited by babazhook.6805)

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Posted by: Joxer.6024

Joxer.6024

Berserk mode lasts 15 seconds. Regardless of anything. Whatever you think you’re observing is all in your mind.

Yes, exactly, and you cant change the cd’s of that skill, I know that. What I am referring to/asking about is the amount of adrenaline one can create within that 15 sec window, that’s all. In certain fights. encounters it seems to me I can sometimes get more, thus the reference to crit and all.

(edited by Joxer.6024)

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Posted by: Choppy.4183

Choppy.4183

Yes, exactly, and you cant change the cd’s of that skill, I know that. What I am referring to/asking about is the amount of adrenaline one can create within that 15 sec window, that’s all. In certain fights. encounters it seems to me I can sometimes get more, thus the reference to crit and all.

If you’re hitting more targets in open world than in raids, then that’s all that it is. As others have mentioned, crits will only matter if you’re traited for it (e.g. Furious).

If you have Cleansing Ire traited, then the larger mobs (that I assume) you’re finding in open world, then you’re benefiting both from hitting them, and from their low damage attacks. In that scenario, it’s better to be up against larger groups of weak enemies than smaller groups of more powerful enemies.

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