Condi Removal / Pressure Build (CRP)

Condi Removal / Pressure Build (CRP)

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Posted by: docMed.7692

docMed.7692

Hi all,

I know there is a "post your build" thread, but it is hardly viewed and I also wanted to get some feedback on this build I’m running, so consequently I posted it here.

:::: docMed’s Warrior tPvP & WvW Condi Removal / Pressure Build (CRP) ::::

First off, here’s the link to the build:

** edit ** - updated link (had frenzy instead of signet of stamina in link)

http://gw2skills.net/editor/?fIAQNBHhNakzpFOGS4BHOAge8VWbpU02dJFnxGA-TwAg0CnIMSZkzIjRSjsGNIZ9x5j3HA

Youtube link:

https://www.youtube.com/watch?v=3NC2T771NsY

Essentially, the build runs Axe/Warhorn and Longbow w/ an emphasis on zerker stats with a defensive/condition removal style build.

I’ve run this build in some "high level" tpvp (not in formalized tournaments, just in top 400+ ranked tpvp, so there’s still definitely room for flushing out this build on high level play). I also exclusively use this build in WvW with great success, both to escape large groups, and to attack/apply pressure.

The following is provided from a tPvP perspective. Nonetheless, much of what is described here can be directly translated to WvW.

Intended Role:

Roaming Pressure - Support - Moderate+ DPS - Hard Rez - Excellent Group Synergy - Moderate Solo Capabilities Depending on Match-up

This build covers a wide variety of roles. In particular, it is, in my opinion, a better substitute for the recent roaming scepter/dagger/cantrip ele that is included in a lot of team comps (it fills this role very well and provides higher pressure at the same time).

What this build is good at:

+ Great self and team condition removal - Warhorn converts 1 condi on yourself and per teammates in range into a boon while at the same time providing added perks like swiftness & vigor regen (2 abilities, with reduced cooldown). Some of the better condition conversions include; poision to regeneration; burning to block; vulnerability to protection.

+ Great offensive pressure. Yes, this build is not a full-on zerker/thief build, however, given the OP-ness of axe, and the utility of longbow, it allows the individual to apply great pressure both in 1v1 and in large team fights with just adding a zerker trinket and the default stats of the weapons. Additionally, longbow allows for more spreadout aoe through # 3 and it’s burst, plus it has an amazing immobolize, the ability to blind, and apply burning. Weapon swap reduction also allows either weapon sets to be quickly available given the current situation.

+ Great survivability. With the ability to blanket remove a large amount of conditions (i.e. signet), the ability to easily take care of 1-2 condis being added at a time, high levels of constant vigor regeneration and vigor on weapon swap, defy pain and endure pain, not to mention multiple sources of stability and the ability to hard rez, this build can easily kite when needed, and also put on the pressure when need be. I can’t highlight enough how great warhorn is, try it out, you’ll be surprised!

+ Great rez support. With the ability to activate both stability and endure pain, this build makes for the perfect stomper/rez support at any time. Warbanner also makes for an awesome hard rez at any point on multiple targets. Additionally, if you find yourself in that downed state and want to rez and make sure you get up, 100% vengance works really well.

+ Great roaming. With basically a 90% swiftness up-time on warhorn (with -20% cooldown reduction, the only delay in reapplying swiftness is the actual skill cast time) it makes roaming between nodes very easy to do. Nonetheless, most warrior builds have great roaming from either skills or the use of their elite. The difference here is, great roaming while also providing a good hard-rez through war banner.

(edited by docMed.7692)

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Posted by: docMed.7692

docMed.7692

(continued)

What this build is bad at:

+ Solo holding nodes against 2+ enemies.
+ Applying high amounts of burst (it does moderate damage)
+ Lenghty hard-rez CD (can drop longbow range for 192 sec warbanner rez if preferred)

Match-Ups:

vs. Ele
This build does very well against most ele builds; however, given both’s survivability, it is tough to quickly bring an Ele down that is built tanky/cantrip. Over time though, this build [CRP] wins out.

vs. Eng
Against a power/tanky-type Eng, it works very well. Against a HGH/condi/grenade-type build it is typically a toss up depending on who’s cooldowns are up. If the ENG has supply crate, its a tough win.

vs. War
CRP crushes other warrior builds as condi doesn’t have enough conditions to apply (i.e. CRP can easily remove all condi’s) and the warrior power build gets nullified through endure pain and defy pain. Not to mention if the warrior tries to kite you around, longbow makes it very easy to pin them down and apply necessary damage.

vs. Thf
This build again works well vs thieves as axe attacks very fast and removes blind. Pistol theives again don’t apply enough condi to keep up with warhorn, which also makes it void. Also, any huge spikes get nullified with defy pain/endure pain and multiple sources of stability/vigor make it easy to avoid most of the thief’s setups. Nonetheless, like most thieves though, it is tough to pin the thief down and finish him off, but it is is also rare for the thief to kill the CRP warrior.

vs. Rgr
Definitely one of the tougher opponents. Similar to Engineer, depends who has what cooldowns up and the type of build they run. Works very well against power-type builds/bunker rangers and struggles more with heavy condition applications/roots/jaguar/panther-style pets.

vs. Grd
CRP crushes bunker/guard builds very well, especially with the chance on crit to remove boons. Power builds again lose out fairly quickly do to the lack of condi output and the low damage greatsword/sword builds put out.

vs. Nec
Similar to Ranger/Engi, but typically much less of a challenge.

vs. Mes
Works surprisingly well against mesmer builds as it’s tough to pin you down and get nuked on. This is definitely one of the more well balanced 1v1’s as it relies heavily on anticipating your opponent’s actions and using your utilities accordingly to mitigate damage.

:::::::::::::::::::::::::

Anyways, that’s my build. Check it out, try it out, and leave some feedback/suggestions. I will post a video within the next day or so show casing it in action.

Thanks,
doc

(edited by docMed.7692)

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Posted by: redslion.9675

redslion.9675

What about putting Vigorous focus in discipline as master trait?

It would add some more vigor.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Woutan.5934

Woutan.5934

No fury, no interrupts, no shield.

Low crit chance for zerker and horn isnt worth it imo: it is plain awful untraited and so-so traited. Traits however are in a terrible tree. Untraited shield is still better imo.

You rly feel your battle standard is better than sor? That things cast time has always been such a pain; could have ressed your teammate in that time window prolly.

Sorry, I dont like this build.

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Posted by: docMed.7692

docMed.7692

What about putting Vigorous focus in discipline as master trait?

It would add some more vigor.

Not a bad idea. Could also argue 0/5/30/20/15 or even 0/20/30/20/0 if you don’t care about 5 second weapon swap. The vengeance is more preference at this point than anything. I find vengeance most useful in WvW though as opposed to tpvp though.

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Posted by: docMed.7692

docMed.7692

No fury, no interrupts, no shield.

Low crit chance for zerker and horn isnt worth it imo: it is plain awful untraited and so-so traited. Traits however are in a terrible tree. Untraited shield is still better imo.

You rly feel your battle standard is better than sor? That things cast time has always been such a pain; could have ressed your teammate in that time window prolly.

Sorry, I dont like this build.

That’s OK, you don’t have to like it. As noted above, I wanted some feedback on it, which you provided – thanks.

Regarding your comments, I agree – warhorn untraited is terrible. However, traited It’s surprisingly great for condi removal (which also in turn converts it to a boon for you and all your teammates); and it also provides vigor/swiftness for all and an aoe condi – it’s quite good. I recommend trying it out before you brush it off.

Regarding Warbanner – absolutely. Any high level tpvp brings hard rezzes where available. The cast time is still faster than single target rezzing and its also a guaranteed rez against any heavy pressure – not to mention it rezzes multiple targets (which albeit, its rare there are multiple).

Again, try it out, and let me know what you think.

Also, what builds do you run on your warrior and what experience do you have to validate them for my own edification?

Thanks,
doc

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Posted by: Woutan.5934

Woutan.5934

No fury, no interrupts, no shield.

Low crit chance for zerker and horn isnt worth it imo: it is plain awful untraited and so-so traited. Traits however are in a terrible tree. Untraited shield is still better imo.

You rly feel your battle standard is better than sor? That things cast time has always been such a pain; could have ressed your teammate in that time window prolly.

Sorry, I dont like this build.

That’s OK, you don’t have to like it. As noted above, I wanted some feedback on it, which you provided – thanks.

Regarding your comments, I agree – warhorn untraited is terrible. However, traited It’s surprisingly great for condi removal (which also in turn converts it to a boon for you and all your teammates); and it also provides vigor/swiftness for all and an aoe condi – it’s quite good. I recommend trying it out before you brush it off.

Regarding Warbanner – absolutely. Any high level tpvp brings hard rezzes where available. The cast time is still faster than single target rezzing and its also a guaranteed rez against any heavy pressure – not to mention it rezzes multiple targets (which albeit, its rare there are multiple).

Again, try it out, and let me know what you think.

Also, what builds do you run on your warrior and what experience do you have to validate them for my own edification?

Thanks,
doc

OK, thanks for your reply.

Warhorn: yes, i have tried it out and never liked it: my experience is that movement impairing conditions are too easily spammed to be cleansed by its two skills, the vigor, swiftness and weakness were nice. But shield 4 providing an almost-gap-closer and a stun, shield 5 a great defense, making it better than the horn in my experience. When carrying around a horn I always missed those skills. And thats compairing traited horn to untraited shield.

Warbanner still has 2 s cast time and an unbelievable cd. In a rare situation it will be incredibly useful; I believe that. But its not worth over sor imo.

Im just a noob playing multiple classes for fun. Im sure you play warrior better than me.

Anyway you asked my build. Ive been experimenting on my spvp warrior a lot lately and currently using this:

http://gw2skills.net/editor/?fIAQNAT5ejcOxwxO+OMxBkzDlAAJP1j24OijUhzA-TsAgyCuIKSVkrITRyisFN6YhwGBA

Let me know what you think of it.

And thanks for sharing build. Always nice to see what works for other warriros.

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Posted by: redslion.9675

redslion.9675

http://gw2skills.net/editor/?fIAQNBHhNakzpFOGS7hJOAge8VWbpU02dJFhxGA-TwAg0CnIMSZkzIjRSjsGNIZ9x5j3HA

What about that?

It’s for those times when you have not a premade. I think Banner of Discipline would help a lot.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: docMed.7692

docMed.7692

No fury, no interrupts, no shield.

Low crit chance for zerker and horn isnt worth it imo: it is plain awful untraited and so-so traited. Traits however are in a terrible tree. Untraited shield is still better imo.

You rly feel your battle standard is better than sor? That things cast time has always been such a pain; could have ressed your teammate in that time window prolly.

Sorry, I dont like this build.

That’s OK, you don’t have to like it. As noted above, I wanted some feedback on it, which you provided – thanks.

Regarding your comments, I agree – warhorn untraited is terrible. However, traited It’s surprisingly great for condi removal (which also in turn converts it to a boon for you and all your teammates); and it also provides vigor/swiftness for all and an aoe condi – it’s quite good. I recommend trying it out before you brush it off.

Regarding Warbanner – absolutely. Any high level tpvp brings hard rezzes where available. The cast time is still faster than single target rezzing and its also a guaranteed rez against any heavy pressure – not to mention it rezzes multiple targets (which albeit, its rare there are multiple).

Again, try it out, and let me know what you think.

Also, what builds do you run on your warrior and what experience do you have to validate them for my own edification?

Thanks,
doc

OK, thanks for your reply.

Warhorn: yes, i have tried it out and never liked it: my experience is that movement impairing conditions are too easily spammed to be cleansed by its two skills, the vigor, swiftness and weakness were nice. But shield 4 providing an almost-gap-closer and a stun, shield 5 a great defense, making it better than the horn in my experience. When carrying around a horn I always missed those skills. And thats compairing traited horn to untraited shield.

Warbanner still has 2 s cast time and an unbelievable cd. In a rare situation it will be incredibly useful; I believe that. But its not worth over sor imo.

Im just a noob playing multiple classes for fun. Im sure you play warrior better than me.

Anyway you asked my build. Ive been experimenting on my spvp warrior a lot lately and currently using this:

http://gw2skills.net/editor/?fIAQNAT5ejcOxwxO+OMxBkzDlAAJP1j24OijUhzA-TsAgyCuIKSVkrITRyisFN6YhwGBA

Let me know what you think of it.

And thanks for sharing build. Always nice to see what works for other warriros.

No problem. Took a look over your build and there are definitely some things I like (balanced stance, longbow, etc); however, I’m not the biggest fan of ever bringing mace, but I can recognize the nice utility of shield. My only problem with shield is it’s insanely long block cooldown. In structured/organized play, you’d probably get singled out and dropped quickly with this build. Nonetheless, if you don’t get focused, it would probably play out pretty well.

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Posted by: docMed.7692

docMed.7692

http://gw2skills.net/editor/?fIAQNBHhNakzpFOGS7hJOAge8VWbpU02dJFhxGA-TwAg0CnIMSZkzIjRSjsGNIZ9x5j3HA

What about that?

It’s for those times when you have not a premade. I think Banner of Discipline would help a lot.

I’ve tried to work banners into a lot of tpvp modes, but in general they have really long cd’s and don’t provide the type of sustain or boosts they really need for small scale pvp. They can be great for zerging around in WvW though. The main issue is just the long CD’s and the lack of mobility with the use of them.

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Posted by: redslion.9675

redslion.9675

Actually, if you reduce their cooldown, you’ll have hteir bonus almost permanently, as long as you remain in its radius.

http://wiki.guildwars2.com/wiki/Banner_of_Discipline

The boon lasts 95 seconds.

Traited, the banner has a 96 seconds cooldown.

I’m unsure about banners myself: banner of discipline provides a great boost, and I like to use it even if it’s a pain to bring it around. But I noticed I won’t be slowed down much with practice.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: docMed.7692

docMed.7692

Actually, if you reduce their cooldown, you’ll have hteir bonus almost permanently, as long as you remain in its radius.

http://wiki.guildwars2.com/wiki/Banner_of_Discipline

The boon lasts 95 seconds.

Traited, the banner has a 96 seconds cooldown.

I’m unsure about banners myself: banner of discipline provides a great boost, and I like to use it even if it’s a pain to bring it around. But I noticed I won’t be slowed down much with practice.

I’m aware of the reduced CD, but let’s say you throw your banners down, and die in 20 seconds. Now you respawn with at minimum 50+ seconds until you have that CD up again. I’ve experimented a lot with banner builds and can’t seem to get them useful in tpvp. Frenzy is probably a better choice for dps by default with your build.

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Posted by: redslion.9675

redslion.9675

Yeas, but you should have ways to keep up fury, too. What about FGJ?

And yes, that’s a limit about banners, but it doesn’t happen much: you should use banner as soon as you spawn, using a non-glass build. by running into battle, it will at least take 1 minute on average for you to die.

What bothers me most is the fact that sometimes you are forced to run away, and you have to leave the banner there.

And about tactics… Will you make great use of the increased longbow range? Wouldn’t it be better to ad leg specialist?

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: docMed.7692

docMed.7692

As promised, here’s the link to my video outlining this build:

https://www.youtube.com/watch?v=3NC2T771NsY

I also updated my original post.

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Posted by: docMed.7692

docMed.7692

Awesome, after hearing about bursts removing condi’s and buffs to how weakness operates; really curious how CRP will play out! Sounds like the build should get a good buff!