Condition-Control Warrior Archetype (PvP)

Condition-Control Warrior Archetype (PvP)

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Posted by: SharadSun.3089

SharadSun.3089

Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.

Does nobody else see this blatantly overpowered asset?

On a hybrid build, that’s 500 damage per skill use for 8 seconds, every time we manage to interrupt a cast somehow.

Hammer/Longbow, Mace+Sword/Longbow, Sword+Shield/Longbow.

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

Condition-Control Warrior Archetype (PvP)

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Posted by: Daecollo.9578

Daecollo.9578

I’d rather we do straight damage, when you interrupt a foe they cannot do anything. The trait still works against itself.

Also, the trait should be more to another tree.

Slashing Power should be moved to an adept tier and Forceful Greatsword and Distracting Strikes switched around.

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Posted by: Jonwar.9205

Jonwar.9205

Not sure if serious…

In short, no, not even close to overpowered. Still won’t even be close to worth picking up.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Condition-Control Warrior Archetype (PvP)

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Posted by: Lighter.5631

Lighter.5631

tell me how many times you get interrupt off a CC.
I`ve been trebing all day long lately and an interrupt pop up is like a big deal.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Condition-Control Warrior Archetype (PvP)

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Posted by: SharadSun.3089

SharadSun.3089

Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

Condition-Control Warrior Archetype (PvP)

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Posted by: Daecollo.9578

Daecollo.9578

Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.

Confusion only interrupts when you use a skill, if your stunned you can’t use skills.

Do you understand this?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: SharadSun.3089

SharadSun.3089

Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.

Confusion only interrupts when you use a skill, if your stunned you can’t use skills.

Do you understand this?

Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.

Confusion only interrupts when you use a skill, if your stunned you can’t use skills.

Do you understand this?

Yes, I do, and since every class is getting stunbreak diversity (which we happen to be QQing endlessly about), your point is moot =p

If you stun them for 3 seconds and drop 8 seconds of 4xConfusion on them, they have a choice.

a) Sit there and let the Burn, Poison, and Bleeds tick while I smack them in the face for 1-2k crits, then frantically cast skills while Confusion ticks them for the remaining 5 seconds.

b) Break the stun and then cast skills, causing the full 7-8 seconds of Confusion to tick.

Regardless of the target’s ability to break stuns or not, this trait is very good because it provides extra condition cover and the possibility to smack for a very insidious amount of damage.

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

Condition-Control Warrior Archetype (PvP)

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Posted by: Lighter.5631

Lighter.5631

Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.

Sorry but that`s not true, i`ve been trebing alot and ive gotten alot of multiple +3 in one hit , yet i rare see any interrupt. one match i even gone up to 376 point in a tpvp.
and it`s not like ive never played any CC weapon.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Condition-Control Warrior Archetype (PvP)

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Posted by: Lighter.5631

Lighter.5631

Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.

Confusion only interrupts when you use a skill, if your stunned you can’t use skills.

Do you understand this?

Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.

Confusion only interrupts when you use a skill, if your stunned you can’t use skills.

Do you understand this?

Yes, I do, and since every class is getting stunbreak diversity (which we happen to be QQing endlessly about), your point is moot =p

If you stun them for 3 seconds and drop 8 seconds of 4xConfusion on them, they have a choice.

a) Sit there and let the Burn, Poison, and Bleeds tick while I smack them in the face for 1-2k crits, then frantically cast skills while Confusion ticks them for the remaining 5 seconds.

b) Break the stun and then cast skills, causing the full 7-8 seconds of Confusion to tick.

Regardless of the target’s ability to break stuns or not, this trait is very good because it provides extra condition cover and the possibility to smack for a very insidious amount of damage.

because you can obviously get all those (significant)burn poison and bleeds with even one set of weapon as a CC weapon. And because they can`t obviously cleanse those conditions.

as long you don`t have a build ready, all you talking is just bs, because just throwing random conditions there will obviously help you win the argument.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

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Posted by: Dingle.2743

Dingle.2743

because you can obviously get all those (significant)burn poison and bleeds with even one set of weapon as a CC weapon. And because they can`t obviously cleanse those conditions.

as long you don`t have a build ready, all you talking is just bs, because just throwing random conditions there will obviously help you win the argument.

Messed around with a build editor, made this

Things to note with the new update, assuming the leaked notes are correct:
We’re getting 8 seconds of 4*confusion when interrupting; this setup has 40% condition duration, so that’ll last for 11.2 seconds.
Stomp is becoming an instant-cast stun breaker that can also interrupt, and has a 45 second cooldown (36 in this build). Blowout is a very short duration stun, meaning our victim will be able to accidentally kill themselves sooner.
MH sword will cripple at the end of the auto chain, and with savage leap. With leg specialist, will also immobilize once per 10 seconds. The rest of the time, it’s applying bleeds via autoattacks, F1 and crits.
Shield’s purpose, naturally, is the stun on shield bash. This stun has a short duration, giving our opponent more time to use skills in after being confused. Mace could alternately be used to get the 50% crit from Unsuspecting Foe on either F1 skill.
Longbow’s purpose is to apply burning; it also has some bleeds and immobilize on Pin Down, and as we have a 5 second weapon swap, I’ve added a sigil of doom to it to add poison to our condition stack. This poison will last 7 seconds if not cleansed.
Condition removal still weak; could opt out of Leg Specialist, Unsuspecting Foe and Mobile Strikes to get Shield Master and the new Cleansing Ire (30/5/20/0/15)

Total available conditions:
Bleed (potential to cap if not cleansed – 2 every 1.5 seconds from auto chain, each lasting 12 seconds, is up to 16 stacks, with a 33% chance of an extra stack on crit, 8 short stacks available from F1 and 6 long-duration stacks from LB #5)
Burning (up to 100% uptime if not cleansed, reapplied up to twice per weapon rotation)
Cripple (up to 100% uptime if not cleansed, reapplied every 2 seconds with sword)
Immobilize (On-demand from sword F1, LB #5; 1.4 seconds every 10 seconds from leg specialist if taken)
Poison (one application at 7 seconds every 10 seconds)
Confusion (4 stacks for 11.2 seconds on interrupt, with 3 interrupts available on cooldowns of 36, 25 and 16 seconds; shield interrupt can be reduced further to 20 seconds; finally, replacing Shake it Off with Bull’s Charge could grant another interrupt, at the cost of condition removal/stun breaking)

Savage Leap gets an enemy into melee range; constant cripple and immobilize application keeps them there, and keeps the damaging condition stacks buried under other conditions. On switching to longbow, Stomp or Kick can push them away after using Fan of Fire; Pin Down can be used to immobilize them prior to switching back to Sword/Shield. If the enemy removes confusion, use another interrupt; eventually they’ll either have to accept the damage or not fight back for a short period.

With Cleansing Ire, Healing Surge may be a better condition removal skill than Mending, as you can burst to remove conditions, use Healing Surge to recharge adrenaline and heal, switch weapons and then burst again to remove 3 more conditions.

Rampage, of all things, may have a place in this build due to having several short cooldown interrupts in the skill set. However, I left Signet of Rage on for the usual Might/Fury, both of which increase damage output potential. Warrior’s Sprint largely leaves the swiftness unnecessary, though.

Whether this will work in sPvP… well, I like how it looks on paper, and I guess somebody could try it out once the update hits. It may also work in WvW to a degree, but currently there are builds floating around which essentially negate cripple/immobilize making the other conditions easier to remove, and this build may not have much of a place outside of 1v1 even with melee cleave, so not good for zerg situations. PvE wants something totally different, as confusion is nigh-useless there as can be interrupts.

Condition-Control Warrior Archetype (PvP)

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Posted by: Veritas.6071

Veritas.6071

If mesmers have started to move away from confusion since the last patch, how does attaching it to skills that don’t scale at all with condition damage become the warrior’s salvation? Confusion isn’t that scary anyway. Eviscerate them into the dirt, cleanse, or go defensive until it wears off, and Heaven forbid you encounter a decent player with stability, CC, or high mobility which is pretty much every good player. It isn’t a bad trait, but it’s certainly not game changing.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

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Posted by: Jonwar.9205

Jonwar.9205

Oh, we are being serious now? Confusion can be cleansed, interrupts are much less common than people are making them out to be (Shield bash is a reliable interrupt, everything else is pretty situational). Mace requires you to be in melee range, meaning one weapon set has to have a good gap closer, taking longbow out of the picture unless the person you’re fighting is bad.

Confusion is so weak at this point I generally don’t give it a second thought. If you do manage to interrupt me and stack all these conditions I’ll just cleanse them anyways.

Most importantly it’s useless at a midfight with the amount of stability and cleanses you’ll see from a decent bunker guard. You can take the windows between this to apply a measly 8 stacks of confusion that the guard is just going to remove from everybody there anyways, or to try to get a solid burst in and knock somebody out of the fight.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Condition-Control Warrior Archetype (PvP)

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Posted by: SharadSun.3089

SharadSun.3089

because you can obviously get all those (significant)burn poison and bleeds with even one set of weapon as a CC weapon. And because they can`t obviously cleanse those conditions.

as long you don`t have a build ready, all you talking is just bs, because just throwing random conditions there will obviously help you win the argument.

http://gw2skills.net/editor/?fIAQNApcTjcO9uBPGPMxBEkCNMLMKOCxT9wOuj4A-TsAAzCsIWStkbJzSylsLN6Y1xMAA

Check ’em. Burn, Poison, Bleed, Confusion. Obviously, adjust Last Stand and Sweet Vengeance to Cleansing Ire and DotE once patch rolls in.

@jonwar: I would have agreed before, but with the condition sustain we’ll (potentially) be receiving next patch, we’ll be able to provide continuous damage and control to the midfight, something that a necro or similar condiburst is incapable of right now.

The pure scale of Bleeds we can output (14 easy stacks with Longbow + the Sword Offhand) means that we’ll be able to pick off targets easily, while still retaining that AoE Burn reapplication which even Engineers have trouble keeping up.

So we’d be a massive support to a teamfight, keeping pressure on the entire enemy team while being able to pick off individuals through a combination of Immobilize, CC, and the aforementioned Burn/Poison/Bleed. It arguably hits harder and more sustainably than standard Warrior burst, albeit over a longer time.

Faolain Mag Aoidh / Diarmuidh
Leader of Thunderguard
Tarnished Coast Representative, Mist League

(edited by SharadSun.3089)

Condition-Control Warrior Archetype (PvP)

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Posted by: peter.9024

peter.9024

As much as I want to make this work, I don’t see it happening. Interrupts aren’t that often and you need shield, mace and hammer to get interrupts from weapons. Now these weapons have exactly 0 other damaging conditions. You can also get interrupts from utility skills, but warrior utilities are too valuable to let them waste on unreliable interrupts.

Skullclamp

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Posted by: Ayestes.1273

Ayestes.1273

Bull’s Rush and Shield Bash were enough to make decent use of Distracting Strikes before even when it was in a crappy incarnation. Add Stomp in there as well and it’d be plenty fine. 4 stacks of Confusion over about 10 seconds combined with the tons of Bleed stacks is rather high on the damage, and condi-diversification is always helpful when it’s getting removed. Especially when the Condi-Dmg is between 1550 and 2000 depending on the Might and Corruption stacks.

A Condi-Warrior’s problem was survival and with that getting a bit of a boost things look better off. There is a lot in this patch that would accomplish that. I’m even looking at running a Sw/Sw + Sw/Sh build, just to take advantage of the ridiculous amount of reflecting block I could get. Longbow and Rifle have never really suited me well in condi builds anyway, but I could easily change my mind with that.

It’s not going to be ultra-competitive as far as I’m aware, but it’ll be much more viable for pugging then it previously was. I had a lot of fun with it before, and I think it gets a whole lot more fun. The last time I felt this way was with the Engineer and HGH, and well that turned out to actually be ultra-competitive.

Cleansing Ire, Mending, and Restorative Strength is plenty of Condi-Removal. Signet of Rage and the new Furious Speed is permanent in-combat Swiftness, not to mention Bull’s Charge and Savage Leap for even more speed. Endure Pain, Shield Block, and Riposte are a lot of defensive cooldowns. Flurry, Shield Bash, Bull’s Charge, and Stomp are a lot of control combined with the high Cripple uptime. It actually doesn’t look too bad to me. It’s basically more damage, control, and survival then what it had previously. I’m interested in how it’ll turn out, and I’m not as immediately disheartened as many of you seem to be here.

On an odd note, I imagine it’d actually work really well with an HGH Engi build since Bleed and Confusion stacks would have plenty of room and Burn and Poison would be the Engi’s domain. The high amount of control would lend it well to landing the damage as well.

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