Condition Damage or Critical Damage.
Condition damage is only for your bleeds (sword auto attack + burst, rifle auto attack or random crits through specing in the 2nd tree).
Crit damage is for any and all critical hits.
Really crit damage is the way to go with warriors. Wars get “bleed” which applies too slowly unless popping frenzy and f1 with a sword and is very very easily cleansed (since it’s just 1 condi, many classes auto cleanse a condition every x seconds).
Yaks Bend
Longbow burn effects are also conditions.
I know a warrior who went heavy on condition damage and he claims his ticks are quite high (and hypothetically his overall damage aswell).
Myself i follow a berserker spec but i have 2-3 items with condition damage. Its not big deal since they actually tick low but they tick fast enough (traited for longer bleed duration and my second weapon combo is sword/axe, first is longsword) and i think it complements overall damage.
Rig#2: Core2duo@3Ghz/ 4GB DDR2/ 9800gtx+
it depends on what weapons you use and how you trait yourself out. many tend to keep condition removal skills and many also have a very glass cannon set up. which means you can pop them pretty quick with a good crit.
Critical damage. I did the math and condition damage needs a buff. Raw data:
Gear is all-exo. 3/6 berserker’s 3/6 rampager’s for the purpose of testing, weapon is a rampager’s rifle with sigil of earth. Traiting distribution is 20/30/0/0/20 glass cannon. What I modified was jewelry between 5/5 berserker’s or 5/5 rampager’s.
With the berserker’s jewelry set I have 3159 attack, 58% crit, +68% critical damage, and 634 condition damage.
With rampager’s I have 3103 attack, 65% crit, +36% critical damage, and 949 condition damage.
Going out into the wild and testing:
Rampager’s autoattack shots do 350 damage base, critting for 650, and bleeding for 90 damage a tick. My bleeds are extended roughly 80% so I get ten ticks of bleed, and I have two additional possible procs of bleed (33% and 60% on critical), so each shot is on average worth 350 + 195 (crit) + 900 (guaranteed base bleed) + 200 (33% bleed) + 360 (60% bleed) = 2005 damage.
With the berserker’s jewelry set, I auto for 380 critting for 800, with bleeds ticking at 74. 380 + 244 + 740 (guaranteed bleed) + 142 + 258 (other bleeds) = 1764 damage.
So by rotating to rampager’s, the rifle autoattack loses about 250 dps.
The problem here is when you factor in skills that don’t have guaranteed bleeds, and thus frontload all their damage. Volley, for instance, does another 2-3k damage with berserker’s. Killshot crits for 6k under rampager’s but does 10k with berserker’s. Might improves condition damage and power, and the improvement to power will vastly scale against both your critical rate and the crit damage buff. In exchange for the 250 dps on autoattack each of the other attacks becomes retardedly buff, and this is under full traits and runes for maximizing bleed damage. Swords are actually worse because of the relatively large damage on the sword autoattack swings which comprise most of a sword warrior’s damage.
so yeah condition damage is never worth it on warriors, at least