Condition/Healing/Toughness

Condition/Healing/Toughness

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Posted by: Jam.4521

Jam.4521

I had this idea for a while that I would like to work towards armour that has +Healing/toughness/condition dmg so I can go a sword main hand with utility (axe/mace/warhorn) off-hand (and probably rifle secondary) and use the regen signet for self and healing shouts combined to make a support(ish) build that is reasonably tough and can stack bleeding on anything that gets in range. I would probably have a few +power additions in there as well but that is the general idea.

What are peoples experiences of the above traits and how well do you think the build would work?

I don’t have much time to experiment so any help would be much appreciated.

Edit: Traits would be spread across strength or arms, defence and of course 30 in tactics, I need to play with the build editor a bit to decide.

BOOM

(edited by Jam.4521)

Condition/Healing/Toughness

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Posted by: Qbert.4197

Qbert.4197

Healing coefficients are trash, wouldn’t bother.

Condition/Healing/Toughness

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Posted by: Jam.4521

Jam.4521

Hmm is there any way to take damage yourself other than jumping off a cliff so I can test with and without armour?

BOOM

Condition/Healing/Toughness

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Posted by: EasymodeX.4062

EasymodeX.4062

Go to the sPvP lobby and let the boss dudes hit you.

If you can’t read English, please do not reply to my post.

Condition/Healing/Toughness

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Posted by: treyalsup.4627

treyalsup.4627

There’s fire in the PvP lobby as well.