Condition War ?

Condition War ?

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Posted by: Lachanche.6859

Lachanche.6859

Just did this 1v1 video to show some condition gameplay.
http://www.youtube.com/watch?v=qd6YVsHPLHs
What do you think of condition warrior ?
Can it work in a more massive scenario like wvwvw ?
How do you think would a condition warrior perform in a spvp match ?

(don’ t mind the music, I don’ t know how to swap audio yet)

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Posted by: Krilce.7864

Krilce.7864

I’m not sure about WvWvW, but in sPvP, or tPvP to be more precise, it doesn’t perform good. Why? Because warriors don’t have many conditions to play with, so it means that you won’t be able to mask your bleeds, you won’t be able to apply poison(at least without weapon sigil, and it is not nearly), and in general, your conditions will be cleansed quite easily, unless your opponent has no condition removal, which is very rare, and in team battles you will be quite useless, as there is always someone with AoE condition removal.

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Posted by: Lachanche.6859

Lachanche.6859

Mmh i am not completely sure yet, there are workarounds for condition removal.
For example the warrior is a burst bleeder, meaning that it does a lot of short bleedings in a short time.
Bleedings from flurry only ticks 4 times so a condition removal has to take place in that time.
It isn’ t shown in the video but fearme also lasts 4 seconds and its function is to prevent targets of flurry to remove their bleeding.

Another cool thing is that a warrior has access to quite some secondary conditions to mask his bleedings, you have vulnerability cripple and immobilize on sword and blindness on bow which also helps against condition highjacking.

Speaking of bow, the burning field has an huge range and a decent duration which makes it pretty useful in teamfights, clusterbombs and water fields work so nice togheter so why not to try a fire field version.

I also like the confusion from interrupt trait but one can’ t reliably use it to mask bleedings since fearme has a very long cooldown and it isn’ t worth it to stop a flurry to knockdown with mace and gain 3 stacks of confusion.

I don’ t know, maybe i lack the experience to judge but to me a warrior doesn’ t look so much worse than a caltrops thief, for example.

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Posted by: Proven.2854

Proven.2854

Lachanche’s experience is similar to mine. The Warrior has few conditions, but it’s not like he’s building them up for an Epidemic. He’s applying them continuously throughout the fight so unless the opponent becomes immune to conditions the entire time, they’re going to bleed out. This means that Guardians and Eles give the most trouble, but they also have the lowest base health.

Call me Smith.

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Posted by: Leo G.4501

Leo G.4501

My suggestion? Keep at it. Work hard and learn what you can with the build.

You may be able to teach others the pros and cons that are often overlooked by the majority. I think a condition warrior can work if you’re not busy trying to max stack them but rather applying pressure to force your foe to use cooldowns.

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Posted by: epborden.7492

epborden.7492

Warriors can be great when condition-centric in WvWvW. Just stack up on Prec/Tough/Cond gear and weapons (maybe some Valk for your accessories) and run sword/shield and longbow. Load up on shout healing and the precision trait line to stack more condition damage and you’re set. Groups won’t be able to even get close to the keep doors.

However, just remember that when you go condition warrior you will get eaten alive in 1vs1. Your role is to support your group and defend. Light them up!

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Posted by: RollingBob.8502

RollingBob.8502

I have taken a couple of hard healing foes in WvW, and generally I can hang and win until they get a freind helping. I bleed them hard and stay mobile, but 2 on 1 I can’t take anyone unless they just suck.

stil, I am fine with that cause I bring a lot to the table when I bring a freind or three…

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Posted by: Veritas.6071

Veritas.6071

I ran an apothecary shout warrior for about a month in wvw and thought it was the stuff. On a whim, I bought all berserker rares just to try it out… I’ll never go back to a condition build, and if I had a friend who wanted to play a bleed warrior in wvw, I’d do my best to dissuade him.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: molepunch.5673

molepunch.5673

I suppose there is a place for condition Warriors in that they are pressure-type builds. I’m guessing that such builds are meant to harrass and “force out” cooldowns and heals (so that others can finish them off). (Stun builds force out stunbreakers and dodge.) IIRC, Flurry was nerfed in terms of frontload damage and compensated in terms of bleed a while back; one of the developers said that the grand plan for condition Warriors is pressure/pester tactics, combined with mobility.

I don’t think they are too weak, though I personally find that disabling build (stun/KD) have more impact. I actually think the other professions will continue to be balanced down to Warrior pressure, whether by increasing the fragility of such condition “burst” specs, or other methods to bring them more in line with Warriors.

Have fun!

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Posted by: KazNaka.4718

KazNaka.4718

do the bleeding duration runes even work atm? I am putting on/off runes of krait/centaur/afflicted and not seeing a change in my sword skill tooltips. I’ve tested with training dummies and don’t see a change in duration either…it’s fken broken

(edited by KazNaka.4718)

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Posted by: Proven.2854

Proven.2854

The bleed duration bleeds work, but they’re very slight. Since Flurry only ticks bleeds for a few seconds, you need need a lot more bleed duration to make it worth while. Remember, the game rounds all duration down to the quarter second, and then bleeds only do damage once per second. This pretty much means that only extra bleed duration you need comes from the +50% bleed duration Major Adept Trait in the Crit/Cond Damage line.

If your build focuses more on using the auto-attack in combination with Frenzy and other sources of Quickness, then I’d stack runes and sigils to increase bleed duration.

Call me Smith.

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Posted by: KazNaka.4718

KazNaka.4718

no I was talking about the bleed duration bonus you get from RUNES of the Krait/Afflicted/Centaur. Don’t tell me they work. Each pair of runes give 15%, combined that’s +45% bleed duration. Sword skill 4 has 12s base duration. It doesn’t increase one bit.

The question is: is 45% bleed duration better than ~200 condition damage (Rune of the Undead)? And I can’t test that until they fix those bugged runes.

(edited by KazNaka.4718)