Condition Warrior
In single small scale fights they can rock house in pve because mobs dont have condition removal.
Bleed needs a bit of twEeking for larger fights. Only 20 stacks. You wont be piling out the damage when there are several players trying to do the same with bleed.
In pvp theres no points. There is massive abundance of condition removal. Your bleed stack is gone and you’ll be building it up for it to be removed again seconds.
Bleed needs a bit of twEeking for larger fights. Only 20 stacks. You wont be piling out the damage when there are several players trying to do the same with bleed.
I hope you realize that every player causing bleeding damage does their own “ticks” of bleeding damage.
Bleed needs a bit of twEeking for larger fights. Only 20 stacks. You wont be piling out the damage when there are several players trying to do the same with bleed.
I hope you realize that every player causing bleeding damage does their own “ticks” of bleeding damage.
ofcourse. Still doesnt change the fact its weak in large fights.
I do Sword/Horn with a focus on conditions, especially bleed and cripple. My main trait lines are Tactics and Arms. With it, I have zero problem in smaller skirmishes. Plus, I can take on 3 or 4 of the fleshier classes at once by myself most of the time.
Oh, and my gear is mostly Condition Damage +x% and Precision +x.
ofcourse. Still doesnt change the fact its weak.
Doing 70-80 bleeding damage with 20-25 stacks of bleed does a lot of damage to enemies. Also you do 10% more damage to bleeding targets if you have 25 points into arms which is also really good.
The videos you saw of ppl using axes and GS’s are in sPvP or WvWvW? I find using melee in WvWvW pretty difficult as a Warrior until the fighting dissipates a bit. Running into a large mob to deal melee damage usually doesn’t end very well :P.
@alocay the videos were actually in sPvP but I was hoping it would translate somewhat. I can deffinitly say that every time I have leap (using the skill) into a hoard of enimies that I most deffinitly got owned, but I did make them crap their pants for a second and my friends who I was trying to protect got away (usually the reason, I go for the suicide drop in the first place) and I ocassionaly even manage to drop one.
So yea that doesnt work and probalby wouldnt be fair if it did, but yea when Im fighting those 2 or 3 squishies on the outer rim of the zerg hoard (I love going after the people who try to flank our hoard, even if Im by myself) I do ok with this build. Of course it depends on a lot, like the others guys skill and mine, and what gear they have/what class they are. And if my thief friend is in the area to help back me up. Its hard to say.
Anyway I think Im going to give @Feuer Liebt Mich horn idea a try. Could be fun. But yeh, when im not chasing down the people that love to flank, Im usually on my rifle shooting into the hoard.
As much as I would love to re-enact the scene from 300 where Leonidas bull dozes through 30 persians, Im sure that wouldnt be fair and balanced to other players if the warriro class had a build that could do that, so Im not looking for that. Just want to be more effective against those darn flankers.
Can someone explain to me how bleeds work in big group fights because I’m a bit confused. I was considering a bleed build sword based warrior but every time i see a big boss, they have full bleed stacks. does that mean I’m essentially useless?
Can someone explain to me how bleeds work in big group fights because I’m a bit confused. I was considering a bleed build sword based warrior but every time i see a big boss, they have full bleed stacks. does that mean I’m essentially useless?
I’m not sure what you’re asking. Are you referring to the cap on condition stacks on the large PVE bosses?
Yes. As in, there are so many people that bleed based builds become useless because you are doing no damage with bleeds. or is this not the case.