Condition damage build.

Condition damage build.

in Warrior

Posted by: Resouled.5614

Resouled.5614

http://en.gw2skills.net/editor/?fIUQRAse5cjgOpuxQCPMRCCMDscFjCjI+ThkoPQHA;TwAAzCuowyglALLWOskYt6Y0xeh5CA

I always like to try stuff out that people call not viable and yet make it work. So, I wanted to show you the build me and my guildy came up with.

Pros:
- You apply, weakness, bleed, cripple, confusion, burn and poison on regular base, so high condition damage.
- 4 interrupts, low cd
-> 4 possible ways of stacking 3 stacks of confusion for 6s.
- 3 blocks with med cd, you reflect projectiles, and apply a 1s burn for each hit! Shield stance has never been this awesome before!
- 3,2k armor, you can tank a ton of direct damage!
- Quite mobile with Savage leap.

Cons:
- Condition removal besides Signet of Stamina is very little.
- Healing doesn’t heal you that much.

This build is a very strong 1v1 fighter and when played right can be very effective. The real gem of this build are really the Guardian runes and the Distacting Strikes trait to apply burning and confusion to up your damage.

Oh, you could btw grab mobile strikes instead of the 25pt minor trait in the toughness tree but since you still do some decent direct damage and have high toughness the power increase is quite good.

Let me know what you guys think.

[vE] Visceral Effect – Blue

(edited by Resouled.5614)

Condition damage build.

in Warrior

Posted by: Mystic.4805

Mystic.4805

I cant view the build somehow, however your build sounds very interesting, dynamic and well thought.
I’m a huge fan of Condition Damage despites its obvoius and disturbing flaws, yet again however, i’m rietracting it from using it on a Warrior. I have two characters only on lvl 80 which I play frequently, Warrior and Elementalist. I have found the warriour to be able to produce an insane DPS on crit build compared to my elementalist. i decided to try CD on ele and felt in love.
That is why i have a problem with ur build, as much as it is fun and powerful, it will always be inferior and annoying compared to a crit warrior.

I would give it a plus if we could like in gw1, switch. Etween builds and enjoy playing differently on each occassion. Got no Cd player in party? Run one yourself and be powerful, but will be too expensive and troubling.

Condition damage build.

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Posted by: Resouled.5614

Resouled.5614

It should work if you copy and paste the link. Will update it with a diff builder later. I too have an ele but I’m only playing S/F because it’s quite rare to see and has potential! Quite weird to play but very interesting at the same time.

And yeah CD will always be inferior in PvE compared to Crit damage warrior. However this is mostly a PvP spec and is actually a very strong one aswell!

[vE] Visceral Effect – Blue

Condition damage build.

in Warrior

Posted by: Westibone.3985

Westibone.3985

This looks like quite an interesting build. I like to participate in organized duels out in the borderlands during blowout weeks, but I never see any warriors who are able to achieve an even modest degree of success. Have you used this for dueling purposes? what trouble do you run into?

Also, what gear do you find best suited for this setup?

Condition damage build.

in Warrior

Posted by: Resouled.5614

Resouled.5614

Well, I tested this out against guildies in HotM and in 1v1 situations it’s really solid. The only problems are full condition heavy specs and specs that can kite alot. But even those are not too much trouble to kill if you make good use of your immobilize and leaps+condi removal.

Well I’m using rabid in HotM andI can imagine it probably works the best with those stats aswell in WvW. Maybe add some Knight pieces here and there since it’s kinda hybrid. Aim for 1.2k condition damage with food buffs and focus on power after you hit that.

[vE] Visceral Effect – Blue

Condition damage build.

in Warrior

Posted by: Resouled.5614

Resouled.5614

Bump. Give this build a try guys! Doesn’t get much better than this I’d say.

[vE] Visceral Effect – Blue

Condition damage build.

in Warrior

Posted by: Westibone.3985

Westibone.3985

I just got to 80 yesterday on my warrior, and I am going to proof it by grabbing some lvl 80 rare gear and giving it a shot. I am trying to figure out what the best armor/trinket combos are.

On paper this really does look genius, though.

Maybe something like this:

http://goo.gl/toS4J

(edited by Westibone.3985)

Condition damage build.

in Warrior

Posted by: CookMETEnder.7582

CookMETEnder.7582

http://en.gw2skills.net/editor/?fIUQRAse5cjgOpuxQCPMRCCMDscFjCjI+ThkoPQHA;TwAAzCuowyglALLWOskYt6Y0xeh5CA

I always like to try stuff out that people call not viable and yet make it work. So, I wanted to show you the build me and my guildy came up with.

Pros:
- You apply, weakness, bleed, cripple, confusion, burn and poison on regular base, so high condition damage.
- 4 interrupts, low cd
-> 4 possible ways of stacking 3 stacks of confusion for 6s.
- 3 blocks with med cd, you reflect projectiles, and apply a 1s burn for each hit! Shield stance has never been this awesome before!
- 3,2k armor, you can tank a ton of direct damage!
- Quite mobile with Savage leap.

Cons:
- Condition removal besides Signet of Stamina is very little.
- Healing doesn’t heal you that much.

This build is a very strong 1v1 fighter and when played right can be very effective. The real gem of this build are really the Guardian runes and the Distacting Strikes trait to apply burning and confusion to up your damage.

Oh, you could btw grab mobile strikes instead of the 25pt minor trait in the toughness tree but since you still do some decent direct damage and have high toughness the power increase is quite good.

Let me know what you guys think.

I think the general consensus was that condition is inferior to pure damage in PvE.
So, who exactly are you proving wrong with this…?

Condition damage build.

in Warrior

Posted by: Brutalistik.6473

Brutalistik.6473

Well there is a reason why it’s not viable because it has flaws. A build like has

  • control of your enemy unless they have stability up then it’s pretty useless for the moment.
  • can be kite easily and you’ll be easy picking
  • may be decent depending in a 1 vs 1 fight depending on the players skills, but overall not good.

and with your condition level it’s not enough to make a opponent sweat in their pants much. The only profession you’ll put fear on is warrior profession.

I’ve tried this build in the past and as you say it has its moment, but overall it’s not a great build. DW warriors won’t have a comeback unless the devs tweak those playstyles giving it more flavor.

Pineapples

Condition damage build.

in Warrior

Posted by: Resouled.5614

Resouled.5614

http://en.gw2skills.net/editor/?fIUQRAse5cjgOpuxQCPMRCCMDscFjCjI+ThkoPQHA;TwAAzCuowyglALLWOskYt6Y0xeh5CA

I always like to try stuff out that people call not viable and yet make it work. So, I wanted to show you the build me and my guildy came up with.

Pros:
- You apply, weakness, bleed, cripple, confusion, burn and poison on regular base, so high condition damage.
- 4 interrupts, low cd
-> 4 possible ways of stacking 3 stacks of confusion for 6s.
- 3 blocks with med cd, you reflect projectiles, and apply a 1s burn for each hit! Shield stance has never been this awesome before!
- 3,2k armor, you can tank a ton of direct damage!
- Quite mobile with Savage leap.

Cons:
- Condition removal besides Signet of Stamina is very little.
- Healing doesn’t heal you that much.

This build is a very strong 1v1 fighter and when played right can be very effective. The real gem of this build are really the Guardian runes and the Distacting Strikes trait to apply burning and confusion to up your damage.

Oh, you could btw grab mobile strikes instead of the 25pt minor trait in the toughness tree but since you still do some decent direct damage and have high toughness the power increase is quite good.

Let me know what you guys think.

I think the general consensus was that condition is inferior to pure damage in PvE.
So, who exactly are you proving wrong with this…?

Maybe I wasn’t clear in my first post but this is a PvP focused build.

[vE] Visceral Effect – Blue

Condition damage build.

in Warrior

Posted by: CookMETEnder.7582

CookMETEnder.7582

http://en.gw2skills.net/editor/?fIUQRAse5cjgOpuxQCPMRCCMDscFjCjI+ThkoPQHA;TwAAzCuowyglALLWOskYt6Y0xeh5CA

I always like to try stuff out that people call not viable and yet make it work. So, I wanted to show you the build me and my guildy came up with.

Pros:
- You apply, weakness, bleed, cripple, confusion, burn and poison on regular base, so high condition damage.
- 4 interrupts, low cd
-> 4 possible ways of stacking 3 stacks of confusion for 6s.
- 3 blocks with med cd, you reflect projectiles, and apply a 1s burn for each hit! Shield stance has never been this awesome before!
- 3,2k armor, you can tank a ton of direct damage!
- Quite mobile with Savage leap.

Cons:
- Condition removal besides Signet of Stamina is very little.
- Healing doesn’t heal you that much.

This build is a very strong 1v1 fighter and when played right can be very effective. The real gem of this build are really the Guardian runes and the Distacting Strikes trait to apply burning and confusion to up your damage.

Oh, you could btw grab mobile strikes instead of the 25pt minor trait in the toughness tree but since you still do some decent direct damage and have high toughness the power increase is quite good.

Let me know what you guys think.

I think the general consensus was that condition is inferior to pure damage in PvE.
So, who exactly are you proving wrong with this…?

Maybe I wasn’t clear in my first post but this is a PvP focused build.

Maybe I wasn’t clear in my first post, but my reply was about your comment in your first post.

“I always like to try stuff out that people call not viable and yet make it work.”

For PvE, your statement would be true. Condition is not viable at all.
For PvP, your statement is arguable at best. Condition has always been a nice alternative. (Note: I do not mean pure condition)

Condition damage build.

in Warrior

Posted by: Resouled.5614

Resouled.5614

Well there is a reason why it’s not viable because it has flaws. A build like has

  • control of your enemy unless they have stability up then it’s pretty useless for the moment.
  • can be kite easily and you’ll be easy picking
  • may be decent depending in a 1 vs 1 fight depending on the players skills, but overall not good.

and with your condition level it’s not enough to make a opponent sweat in their pants much. The only profession you’ll put fear on is warrior profession.

I’ve tried this build in the past and as you say it has its moment, but overall it’s not a great build. DW warriors won’t have a comeback unless the devs tweak those playstyles giving it more flavor.

Well it’s most effective in 1v1 situations and as node defender it would do great.

- Stability is rare and usually not long and you still apply other conditions and your direct damage does some decent damage too.
- It has the ability to cure snares, leap and immobilize and would be best for on a node so I’d say kiting won’t be too much of a problem.
- Ofcourse it depends on the opponents lvl of skill too but the 4cc’s the single and duration blocks along with stability and condition removal makes up for a solid build when a decent player uses it. I think it has potential. CD warrior specs seem to be very frowned upon but I think this build works fine.

[vE] Visceral Effect – Blue

Condition damage build.

in Warrior

Posted by: Resouled.5614

Resouled.5614

http://en.gw2skills.net/editor/?fIUQRAse5cjgOpuxQCPMRCCMDscFjCjI+ThkoPQHA;TwAAzCuowyglALLWOskYt6Y0xeh5CA

I always like to try stuff out that people call not viable and yet make it work. So, I wanted to show you the build me and my guildy came up with.

Pros:
- You apply, weakness, bleed, cripple, confusion, burn and poison on regular base, so high condition damage.
- 4 interrupts, low cd
-> 4 possible ways of stacking 3 stacks of confusion for 6s.
- 3 blocks with med cd, you reflect projectiles, and apply a 1s burn for each hit! Shield stance has never been this awesome before!
- 3,2k armor, you can tank a ton of direct damage!
- Quite mobile with Savage leap.

Cons:
- Condition removal besides Signet of Stamina is very little.
- Healing doesn’t heal you that much.

This build is a very strong 1v1 fighter and when played right can be very effective. The real gem of this build are really the Guardian runes and the Distacting Strikes trait to apply burning and confusion to up your damage.

Oh, you could btw grab mobile strikes instead of the 25pt minor trait in the toughness tree but since you still do some decent direct damage and have high toughness the power increase is quite good.

Let me know what you guys think.

I think the general consensus was that condition is inferior to pure damage in PvE.
So, who exactly are you proving wrong with this…?

Maybe I wasn’t clear in my first post but this is a PvP focused build.

Maybe I wasn’t clear in my first post, but my reply was about your comment in your first post.

“I always like to try stuff out that people call not viable and yet make it work.”

For PvE, your statement would be true. Condition is not viable at all.
For PvP, your statement is arguable at best. Condition has always been a nice alternative. (Note: I do not mean pure condition)

Maybe my knowledge about condition warrior specs is too little but I haven’t heard or seen anyone really call it viable in PvP. But that might just be me then. In that case disregard my comment.

[vE] Visceral Effect – Blue

Condition damage build.

in Warrior

Posted by: Resouled.5614

Resouled.5614

I just got to 80 yesterday on my warrior, and I am going to proof it by grabbing some lvl 80 rare gear and giving it a shot. I am trying to figure out what the best armor/trinket combos are.

On paper this really does look genius, though.

Maybe something like this:

http://goo.gl/toS4J

Stats seem very solid to me! Would be a good combination of gears imo.

[vE] Visceral Effect – Blue

Condition damage build.

in Warrior

Posted by: CookMETEnder.7582

CookMETEnder.7582

http://en.gw2skills.net/editor/?fIUQRAse5cjgOpuxQCPMRCCMDscFjCjI+ThkoPQHA;TwAAzCuowyglALLWOskYt6Y0xeh5CA

I always like to try stuff out that people call not viable and yet make it work. So, I wanted to show you the build me and my guildy came up with.

Pros:
- You apply, weakness, bleed, cripple, confusion, burn and poison on regular base, so high condition damage.
- 4 interrupts, low cd
-> 4 possible ways of stacking 3 stacks of confusion for 6s.
- 3 blocks with med cd, you reflect projectiles, and apply a 1s burn for each hit! Shield stance has never been this awesome before!
- 3,2k armor, you can tank a ton of direct damage!
- Quite mobile with Savage leap.

Cons:
- Condition removal besides Signet of Stamina is very little.
- Healing doesn’t heal you that much.

This build is a very strong 1v1 fighter and when played right can be very effective. The real gem of this build are really the Guardian runes and the Distacting Strikes trait to apply burning and confusion to up your damage.

Oh, you could btw grab mobile strikes instead of the 25pt minor trait in the toughness tree but since you still do some decent direct damage and have high toughness the power increase is quite good.

Let me know what you guys think.

I think the general consensus was that condition is inferior to pure damage in PvE.
So, who exactly are you proving wrong with this…?

Maybe I wasn’t clear in my first post but this is a PvP focused build.

Maybe I wasn’t clear in my first post, but my reply was about your comment in your first post.

“I always like to try stuff out that people call not viable and yet make it work.”

For PvE, your statement would be true. Condition is not viable at all.
For PvP, your statement is arguable at best. Condition has always been a nice alternative. (Note: I do not mean pure condition)

Maybe my knowledge about condition warrior specs is too little but I haven’t heard or seen anyone really call it viable in PvP. But that might just be me then. In that case disregard my comment.

On the contrary, i think your knowledge of condition warrior specs is great.
I love the direction you are taking with this build

Condition damage build.

in Warrior

Posted by: Brutalistik.6473

Brutalistik.6473

Well there is a reason why it’s not viable because it has flaws. A build like has

  • control of your enemy unless they have stability up then it’s pretty useless for the moment.
  • can be kite easily and you’ll be easy picking
  • may be decent depending in a 1 vs 1 fight depending on the players skills, but overall not good.

and with your condition level it’s not enough to make a opponent sweat in their pants much. The only profession you’ll put fear on is warrior profession.

I’ve tried this build in the past and as you say it has its moment, but overall it’s not a great build. DW warriors won’t have a comeback unless the devs tweak those playstyles giving it more flavor.

Well it’s most effective in 1v1 situations and as node defender it would do great.

- Stability is rare and usually not long and you still apply other conditions and your direct damage does some decent damage too.
- It has the ability to cure snares, leap and immobilize and would be best for on a node so I’d say kiting won’t be too much of a problem.
- Ofcourse it depends on the opponents lvl of skill too but the 4cc’s the single and duration blocks along with stability and condition removal makes up for a solid build when a decent player uses it. I think it has potential. CD warrior specs seem to be very frowned upon but I think this build works fine.

Cool cool I’m pure condition build DW sword and LB. It has it’s moments, but the only thing I see viable of this build is staying in groups. I run 0/30/20/0/20 because with fast hands trait Pin down and impale becomes a combo thanks to the Pin Down buff.

Pineapples

Condition damage build.

in Warrior

Posted by: FASTCAR.7831

FASTCAR.7831

I like cond warriors best of all for non healing roles.
getting 140-190/tick bleeds is NP for a war.Stacking 14-20 is also NP at all.
Fire ticks of 950-1500 are easy peasy as well.Stacking both at same time is cake.
Works just fine PVE and pvp/wvw.

Here is some tests I did as proof of concept…mind you, this is roughly 70% of what is possible.
http://www.youtube.com/watch?v=Eh4Yzdne4UE
AND
http://www.youtube.com/watch?v=nLWEHP_Lsho

As of today ( tested more) I was able to get a total of 4300 a tick conditions with no trouble at all.

Pain inverter and radiation field with this build are almost wrong.
You can run into a group with defy pain and “bomb” 5 and drop them FAST

Also found a trick with melee builds, I think this effect will be addressed in a future patch.If everyone knew…99% would play warriors. Or at least the type that play thief only because of broken stealth

Condition damage build.

in Warrior

Posted by: FASTCAR.7831

FASTCAR.7831

To whoever PM me:
In the vids I think i was at like mid 14,000 combustive shots with no effort.
Using all my tricks I was able to get 19381 max.AOE comb shots.
Using the correct build YES you can nearly spam this attack.

I get the second most amount of bags/loot in wvw with this build.100+ a day

  1. being my ranger with Piggy Tails.