Condition damage stat, is it wothing it?

Condition damage stat, is it wothing it?

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Posted by: seithan.4823

seithan.4823

Im trying to understand if ditching critical damage for condition damage worths it.

I test a full build in SPVP and it ticks for 100+ damage, with something like 1300 or so condition damage.

On the other hand, a warrior double decked with GS + Sword/Axe and with about 60% crit damage, do about 1500sh crit , which is almost per second, not counting 100b. The sword crits aswell for about 1000 damage and the Whirlwind axe will make about 5k in 4s.

So at the top of my mind its about 300-500 more damage from critting.

Can the condition damage even come close to that sum of damage?

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Condition damage stat, is it wothing it?

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Posted by: Serp.3264

Serp.3264

If you are running GS and Sword+Axe, why would you run condition damage? Your bleed comes off of crits. Just focus on that.

Now, if you are running a sword build, it is a different story…

S3rP
Leader of Eastern Wind [EW]
Yak’s Bend Server

Condition damage stat, is it wothing it?

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Posted by: fony.5102

fony.5102

for sword, longbow and rifle sure.

Condition damage stat, is it wothing it?

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Posted by: Kendu Kuzal.3985

Kendu Kuzal.3985

Kind of in the same boat. I came up with this build:

http://en.gw2skills.net/editor/?fIMQNAseUlkOqv38Q5BT0ACmRVcFXGJxUkUQGDIA;T8AA1ytEWJ1SdlyKqpMTJmyajbK5UrAGBMDA

Copy and paste address, otherwise it won’t work.

I wanted a tanky/steady damage build. I ignored the power traits and tried to build up to be bleed focused with good protection. Got the power from items and condition damage as well. How bad does this look? Should I try to spec more condition damage or prec and cut out power entirely?

Condition damage stat, is it wothing it?

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Posted by: seithan.4823

seithan.4823

cant see the link, i think its not working.

GS will apply crits, not many but it will. Im not staying on GS more than 100b usually, a whirlwind or so, i switch back to 1h sword/axe.

My question still stands unanswered. Will a full condition build offset a full +crit damage build?

Rig#1: i2500k@4Ghz/ 8GB Ram @ 1600/ Asus GTX580 CU
Rig#2: Core2duo@3Ghz/ 4GB DDR2/ 9800gtx+

Condition damage stat, is it wothing it?

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Posted by: Kendu Kuzal.3985

Kendu Kuzal.3985

Copy and paste the link into your browser bar. It won’t work directly from here.

Condition damage stat, is it wothing it?

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Posted by: exphryl.3857

exphryl.3857

I’m not a huge fan of Condition damage in PvP due to how easy it is to negate a 25 stack of bleed. It works well in PvE since you can kite and mobs won’t cleanse themselves.

I’d rather go for burst damage when it comes to Players though.

Condition damage stat, is it wothing it?

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Posted by: Assassin X.8573

Assassin X.8573

You arent running 100% crit chance and you cannot control if your target will remove conditions. Its hard to say. But the chance to bleed someone is inherently higher than your chance to crit, i think, so it is possible to assume that condition damage would have a more reliable chance of Doing more dmg ove time. But its all subject to your oppone t. Are they dodging/blocking your crits? Or do they have a lot of condi removal? I myself have been leaning more towards conditions as of late and im still playing around with builds.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

Condition damage stat, is it wothing it?

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Posted by: Apakal.5718

Apakal.5718

cant see the link, i think its not working.

GS will apply crits, not many but it will. Im not staying on GS more than 100b usually, a whirlwind or so, i switch back to 1h sword/axe.

My question still stands unanswered. Will a full condition build offset a full +crit damage build?

No. I tried to play full condition using Carrion gear and its woefully disappointing. I was only using Rare gear, but my white strikes crit for like 600, which is basically worthless.

Condition damage stat, is it wothing it?

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Posted by: Kendu Kuzal.3985

Kendu Kuzal.3985

I was afraid that the condition builds weren’t as viable. This discussion, although brief , has driven me to make the decision of Mace/Shield or Hammer build. I just want something more than what the GS builds offer in terms of strategic play. They get so boring, and very quickly. At least the mace and hammers give a lot of control. Now to decide which one.

Condition damage stat, is it wothing it?

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Posted by: seithan.4823

seithan.4823

A guildie of mine swears that when closing at 25stacks along with 25stacks of condition damage boost from from weapon insignia (10 condition damage bonus every time you kill a foe), he should be doing about 2.5k/sec. just alone from the bleeds going.

This is only hearsay, and i dont know where he got that number from.

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Rig#2: Core2duo@3Ghz/ 4GB DDR2/ 9800gtx+

Condition damage stat, is it wothing it?

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Posted by: Khristophoros.7194

Khristophoros.7194

I’m doing great with a condition damage build, with sword/horn and rifle. I wouldn’t expect condition damage to work well with the other weapons besides maybe longbow.

Here’s how I look at it. My rifle bleeds for 12 seconds (pumped up bleed duration with runes and traits) at 100 dps per stack, so I’m getting 1200 delayed damage per attack. Sure they could remove it but the cooldowns on condi removal skills makes that a non-issue. If they wait until they have a lot of stacks they’ve already taken a lot of damage and I’ll just apply more anyway.

I’ve also got a bunch of power and precision because I mostly went rampager’s gear.

Condition damage stat, is it wothing it?

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Posted by: Kendu Kuzal.3985

Kendu Kuzal.3985

I think the hard part with condition damage and warriors is keeping your survivability up while still maintaining a decent amount of damage. The condition builds aren’t quite glass cannons, they’re more like glass .50 Cals. A good punch, but not as devastating as a straight burst DPS and their survivability really isn’t much better if you’re trying to get the most out of the conditions.

Condition damage stat, is it wothing it?

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Posted by: Proeliator.8740

Proeliator.8740

Power > Precision > crit damage > Condition damage

Condition damage is one of the worst stats you can get imo. If the wiki is correct you only get 5% of your condition damage on your bleeds so you can do the math. On top of that every class can clear conditions and many classes clear them from other players such as we warriors as part of support builds. On top of that you max out at 25 stacks. Anet says they’re looking at conditions and trying to make them more viable but atm I don’t think it’s a good idea to focus on them.

Condition damage stat, is it wothing it?

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Posted by: Kendu Kuzal.3985

Kendu Kuzal.3985

Also the trait lines that boost your condition damage are also the same two that boost your precision and power. You might as well just go burst dps at that point, otherwise you’re investing the same amount of points for less reliable and less potent damage.

Condition damage stat, is it wothing it?

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Posted by: Rethmar Stokestrike.1927

Rethmar Stokestrike.1927

Honestly, I’ve been trying to make a bleed build for the longest time. Axe+Sword is quite surprisingly the way to go when it comes to this. You just need a lot of crit and the 33% chance to apply bleed trait as well as the 33% chance to apply vuln. Don’t dump any of your points in Strength. NONE OF THEM.

However, when it all comes down to it, burst GS builds will always be better until ANet decides to buff warrior bleed build capabilities.

GS Berzerker Builds: Making Wammo style Warriors cry since 2012.

Condition damage stat, is it wothing it?

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Posted by: Kendu Kuzal.3985

Kendu Kuzal.3985

I’m doing neither

I’m running mace/shield – rifle. Steady damage output, great support, heals, survivability and methodical gameplay. Feels kind of tanky, but you also are helping yourself and your team with plenty of utility. Rifle is really only to have a defense at a distance. Has a ranged cripple plus a great finisher.

Condition damage stat, is it wothing it?

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Posted by: Khristophoros.7194

Khristophoros.7194

Honestly, I’ve been trying to make a bleed build for the longest time. Axe+Sword is quite surprisingly the way to go when it comes to this. You just need a lot of crit and the 33% chance to apply bleed trait as well as the 33% chance to apply vuln. Don’t dump any of your points in Strength. NONE OF THEM.

However, when it all comes down to it, burst GS builds will always be better until ANet decides to buff warrior bleed build capabilities.

I think you’re doing it wrong. Axe main hand doesn’t apply much bleeding.

You need some Strength. Berserker’s Power affects bleeding damage, and condition duration also helps.

30 Arms… obviously.

2x rune of the krait + 2x rune of the centaur + 2x rune of the afflicted = 45% more bleed duration. I only went for 30% and 15% boon duration though.

rifle + sword/whatev

The rifle should have superior sigil of earth.

Ramager’s gear because I’m pretty sure it gives you the most overall damage output for the build, even if it doesn’t main condition damage.

FGJ + Signet of Might+ Signet of Rage because Might adds condition damage.

That’s how it is done.

PS: It shouldn’t even be compared to a GS build. The main reason to use condition damage is for rifle. The only reason to use a sword is actually just to help your team chase people. You could use any melee set instead if you want to do something different because the rampager’s gear is more versatile than carrion.

(edited by Khristophoros.7194)

Condition damage stat, is it wothing it?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I tried to run a dual sword build that applied massive bleed. It worked in theory but against tanky builds or burst damage builds, especially thieves, it just didn’t match up. I switched to GS after it and it’s simply preferable in a PUG to be able to instantly take someone out. Perhaps the spec would be better in organized PvP where teamwork actually happens. This is why I dislike how “Burst” builds work in this game. In GW1 burst damage could do MAYBE 75% of a targets HP, it was meant to SUPPORT another guy doing steady damage. ATM if a burst thief and burst warrior meet whoever reacts faster just wins. In PUGs running any sort of supportive build like KD hammer will keep the opponent pinned but the damage is so low you need someone to actually assist you. Until then PUGs will just be half thieves/Mesmers running high damage builds.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Condition damage stat, is it wothing it?

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Posted by: Edelweiss.9815

Edelweiss.9815

Until Null Field is gone, Condi builds are much worse than DD builds.

Condition damage stat, is it wothing it?

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Posted by: Uhtred.4796

Uhtred.4796

Hello! Im mainly PVE player. I run 20 arms, 20 def, 30 tatics. I wanted to be supportive, “tanky” and apply decent dmg. I use S&B … On some WvW encounters, where I fought 2-3 players (Cant really say anything about their skills) my bleed dmg did its job. I could stay alive while the bleed did its job … Actually I’ll try to increase survivability, focusing on + toughness … But ill keep my idea of balancing surv+dmg. Im not elite and I definetly know the players Ive faced on WvW werent aswell. But on 1vs2, 1vs3 I could survive and kill them on most of times. I even faced mesmers and got the best of it….