(Considerate this) Some minor trait changes

(Considerate this) Some minor trait changes

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

Thick skin
Yes please. This would make it at least a bit more viable. Right now its really useless.

Building momentum
I think 15 endurance is where it should be. Warrior has good endurance management through sigil of energy (and fast hands), easy vigor gain and signet of stamina which is 50% endurance gain that cannot be stopped. Warriors are already rolling around the floor like mad, no need to make it even more so.

Defy pain
I wouldn’t mind seeing this change. Not that I use this skill, but still.

Reckless dodge
I don’t see the point in this. 180 range has been more than enough for me so far to consistently hit people with it. If you dodge away from your enemy you should not be hitting him.

Dogged march
No thanks, the 3 sec regen is enough. Dogged march is good as is.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

(Considerate this) Some minor trait changes

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

building momentum
I think 15 endurance is where it should be. Warrior has good endurance management through sigil of energy (and fast hands).

Everyone can take this sigil and fast hands doesnt matter because there is a ICD of 9 sec on this sigil.

Warrior gets most out of it because you need to take only 1 sigil to gain maximum effect while still having 3 other sigil slots to use. This makes it better than Eles/Engis who only have 2 slots or the rest of the professions who have to take 2 sigils of energy to get as much out of it. And slab untraited horn on the side and you have 50% vigor uptime.

Warrior already has a lot of ways to gain a lot of endurance and I don’t see any point to increase it any further. If it wasn’t a minor trait I would agree with you.

Reckless dodge
I don’t see the point in this. 180 range has been more than enough for me so far to consistently hit people with it..

You really have to dodge into someone to hit.. while most of the time you dodge away..
from 180 to 220 issnt game changing but a minor improvement (quality change)

180 range is the same as untraited necro marks. Traited lava front is also 180 range. Reckless dodge is ment to be offensive skill. If you stand infront of your target and dodge through them to behind of them you are more than likely to hit with it.

Also, most of the time you don’t want to dodge away from your foe because as a warrior you should be trying to stick to your target as best as you can.

Dogged march
No thanks, the 3 sec regen is enough. Dogged march is good as is.

I asked this because other classes did get some minor number changing on some of there regen traits.

I understand that, but you just gave the regen part a 50% boost.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

(edited by Paavotar.3971)