Conspiracy on why Warriors are UP
they didn’t make warrior bad, they just sent other classes in the future while warrior stayed in the stone age
Wouldn’t that mean they did make it bad through poor design? I mean there’s a reason games have betas, to fix kitten like this. The profession that made me fall in love with this game is warrior. Lately I haven’t even been bothered to start the client but for the login reward.
IMO they want people to play less warrior and thief professions. I really can’t think of any other rational explanation.
I think you are right. Ele and Warrior were the most played class.
You did a great job in that video. Rev have so much evade, block and heals.
I doubt they made them so unviable on purpose – though it’s very evident that the most played classes (ele, warrior, thief) got the least amount of work and attention to their elite specializations – even if it seems to have worked out at least for the Ele.
They simply didn’t bother too much, especially for the Warrior. Unoriginal and obvious name, uninteresting weapon, new class mechanic that is basically exactly like the core one and no real attention to overall trait synergy or usefulness in PvP. Hell, even the Berserker trait line used a recycled image until very recently-
I’m 100% sure they thought “Hey, Warrior is doing pretty decently, let’s focus our attention on other professions that really need it, I’m sure Warriors will be fine in the end” – And we all know how that ended up.
What better place than here? What better time than now?
I’m 100% sure they thought “Hey, Warrior is doing pretty decently, let’s focus our attention on other professions that really need it, I’m sure Warriors will be fine in the end” – And we all know how that ended up.
I love warrior and I agree with you, but I think they did a very needed thing right there.
Let’s wait for next two balance patches.
Warriors are still pretty ridiculous as a PVE class, Anet has to be very careful about buffing them in PVP without affecting PVE too much, otherwise optimal raid groups will end up being 9 Warriors and 1 Druid/Tempest healer.
Warriors are still pretty ridiculous as a PVE class, Anet has to be very careful about buffing them in PVP without affecting PVE too much, otherwise optimal raid groups will end up being 9 Warriors and 1 Druid/Tempest healer.
Buff them defensively, give them access to cripple, and make it so that being blocked/evaded/etc. doesn’t completely negate the class and its massive cooldowns.
I had this idea where like, if a warrior uses one of his skills and misses, that skill doesn’t go into a full cooldown. Instead, it goes into a very short cooldown. When that attack actually lands, then it goes into a full cooldown.
The reason for this is because, warriors heavily rely on making sure their attacks land for both damage and defense via stun, interrupt, etc. Its the only quick counter I can think of to counter all the blind spam and evade.
Quick thoughts:
- There’s little chance of a conspiracy here. Zeghart is almost certainly right… classes who saw the most play already were probably deprioritized on the grounds that they were less in need of fixing.
- @roamzero,, as bLind mentioned, probably the best way to do this is by focusing on the injection of damage mitigation and personal sustain instead of dps, beyond the needed trait reorg and skill review. In fact, there may even be a few instances where damage could be nerfed a bit (burn zerk, gun flame) provided the personal sustain of those builds were improved (it would make them more viable in pvp and wvw generally, while blunting burn zerk in pve and removing gun flame’s nonsense in larger scale wvw.
- @Dragon, I appreciate the sentiment, but that would be insanely powerful. We could just spam our hardest hitting skills until they hit, and then move on to the next hardest hitting, with absolutely no consequence. Considering we have limited invulns, it would leave opponents with pretty much no counterplay.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I had this idea where like, if a warrior uses one of his skills and misses, that skill doesn’t go into a full cooldown. Instead, it goes into a very short cooldown. When that attack actually lands, then it goes into a full cooldown.
The reason for this is because, warriors heavily rely on making sure their attacks land for both damage and defense via stun, interrupt, etc. Its the only quick counter I can think of to counter all the blind spam and evade.
Ah, but can you imagine if we got that one revenant trait that gives +50% damage after one of their attacks is negated? Wait for a Dragonhunter to put up their f3 block, one autoattack, pop Signet of Might, Gunflame…:D
I can dream. Too many times I’ve spiked one down to within an inch of death only to watch them heal fully a second later. :’(
War needs a better heal and stop on adren drain why not in combat. head but moved up to 300 i think these changes alown will make a big in packed for the con set up they are dyeing for us to play.
Asura -Thief
War needs a better heal and stop on adren drain why not in combat. head but moved up to 300 i think these changes alown will make a big in packed for the con set up they are dyeing for us to play.
I think warrior needs a better heal and they need to remove the adrenaline drain while out of combat. I think the range on headbutt could also be extended to 300. I think these changes alone will make a big impact for the condition builds that beserker adds to the current warrior.
There..now people can read it
Papa’s Lady Luck- Necro
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