Core warrior roaming build.

Core warrior roaming build.

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Posted by: Feral.3609

Feral.3609

Read in other threads about how the berserker nerfs slowed down gameplay, many have been playing core again.

http://gw2skills.net/editor/?vJAQNAR8ejMdQVI2FCGeApIGICKLAigBAPhXYF0vY63CA-TlCFABFq+DDXAgrUCy++DLcQAQS5RVKxA4IA0wDAINdDBAQAu5NzmtZw5Nv5Nv5NP38m7cn7cnlCoKpWA-w

This revolves around high mobility and crazy amount of dodges through energy sigil/signet/food/vigor. It’s nothing earth-shattering new, just some tweaks to the same traitlines/gear/food we are confined to.

Strengths:
- Very high mobility, only thieves can keep up. Often i’ll use this to pull thieves out of the group, kill them then go back in to kill the rest.
- lots of iFrames.
- Decent lockdown on non-thieves via rampage, sword immob into hundred blades.
- Forceful greatsword!! Warrior feels so much more fluid with this 20% reduction in skills, it really makes it a lot more fun to play.

Weaknesses:
- higher reflex/awareness of play needed, can’t ROFL eating all attacks like the meta shifted warriors into post HoT.
- loss of cleansing ire means we need to take full advantage of our dodging and mobility, you can panic button your signet of stamina in an emergency, or shrug it off with rampage.
- loss of eternal champion through berserker/access to stability.
- primarily single target DPS.
- limited access to fury if you use the rampage version vs SoR version

Optional changes:
- if you use a lot of terrain to your advantage when kiting, i.e. jumping up and down cliffs – take death from above and swap elite to signet of rage.
- marauders where the assassins trinkets are would give 1000 more health and a bit more power at the loss of 4% crit damage and 2% crit chance. I just linked the build with my current setup as I don’t like wasting any stats with .XX of a percent.
- Using bloodlust where the air sigil is in sword. I use air as it makes up some of the damage loss you get from taking sword over axe.
- if the 100 power/10% boon duration utility is too costly, use a plain sharpening stone. Unfortunately you will only gain 28 or so power and lose 10% boon duration.

Few tips off the top of my head for those who haven’t played sword on power:
- Sword F1 then immediately weapon swap into hundred blades.
- Final thrust is your “eviscerate”.
- Rampage can be used for mobility with the leap (#5) and rush (#3). Make sure to pop healing signet before entering rampage. Also great for extra access to stability/increased damage reduction.
- Your dodge rolls do damage and are unblockable. You can use it offensively to keep up damage while iframing; i.e. jump dodging through an opponent while in greatsword, then whirlwinding backwards. Something like this would allow you to land the damage from dodge, gain might, then connect all hits on whirlwind – while completely invulnerable.
- your F1 Bursts restore endurance and adrenaline – further allowing you to dodge even more.

Core warrior roaming build.

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Posted by: Warlord.9074

Warlord.9074

Last stand is a terrible trait choice in conjunction with no stun breaks besides EP. Might be ok in 1v1 vs classes without CC. WvW is not 1v1.

The Assassins Accessories are pointless becasue this isn’t PVE.

The endurance refill food is alright, I use it sometimes but I think with an energy sigil and signet of stamina, and the building momentum trait is overboard, and I would take meta 10% dmg reduction food regardless.

I think the newer Magnanimous sharpening stones are better.

The Hydro/Leeching Combo from my experience got nerfed maybe I am just imagining things, but the whole reason people used to do that is becasue Hydro would always proc the leeching becasue it always hit the ground. Last time I tested this Hydro didn’t proc leeching just by wep swapping and procing the ground. I think Blood is better now if thats the case.

All of that is just really my opinion. I think if u went more in the Direction of boon duration and used like concentration sigils maybe, and boon duration on stack sigils, U don’t need the signet of stamina except for duels somtimes becasue u can get your resistance duration really high,

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Core warrior roaming build.

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Posted by: Choppy.4183

Choppy.4183

Last stand is a terrible trait choice in conjunction with no stun breaks besides EP. Might be ok in 1v1 vs classes without CC. WvW is not 1v1.

Are you thinking of Rousing Resilience? Because LS adds stability (and a stun break) to his build that he wouldn’t otherwise have. The other options are worse, in that regard.

In any case, I’ve been using LS with just EP (and DF) as stunbreaks otherwise for two years or so (roaming), and it works fine.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Core warrior roaming build.

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Posted by: Feral.3609

Feral.3609

Wardlord: Overall, I think you looked at the build and setup and made comments based on generalizations rather than trying the build. I understand it’s out of the comfort zone for newer players to the game since most of you have come to know warrior as being primarily a passive class – it wasn’t always this way.

- Last stand is not a terrible trait. The current meta has made warriors dependent on constant stability – virtually immune to CC. This won’t last forever, it’s already changing. As for why it’s important to my build is that it’s one of the few ways to access stability without losing important utility to make the whole thing work.

- The assassins accessories I can agree with, as I stated that those aren’t necessary. I linked the build according to “my” current gear. I like the way whole numbers look, and previously I had pack runes bringing my base crit to exactly 60% with 214% crit damage.

- Magnanimous sharpening stones are great, just not for this build – it simply will not generate enough boons to warrant a big investment. This would take away from the survival components that make this work.

- I’ve used hydro and leeching forever on greatsword and it’s especially important for this build as you’ll be using sword mainhand flurry into weapon swap. Hydro can can crit for a lot of damage, it slows the cooldown recovery with a brief chill, and more importantly, if your opponent is out of escapes and needs to walk out of your hundred blades it will keep them in for another 2-3 hits. This combined with leeching’s 1000 damage and minor heal, helps balance out a really old nerf to hundred blades where anet back loaded the damage.

Choppy: Don’t mean to keep this brief, but yeah I’ve been getting by just fine with the same things you mentioned.

Core warrior roaming build.

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Posted by: Choppy.4183

Choppy.4183

@Feral
It occurs to me that I should have commented on your build.

It’s actually very similar to what I ran consistently until the last few weeks or so. The main differences were:

  • I used SoR instead of Rampage. I don’t like Rampage for wvw, because being locked out of your bar can kill you and you’re still easily kited.
  • I have Strength runes and never bothered with Durability. But I see their value
  • Golden Fried Dumplings for food (more on that later)
  • (Usually,) Death from Above instead of Peak Performance (see below)
  • All zerk gear, or occasionally throw in one or two Valk trinkets
  • Bloodlust* or Cruelty sigil on one of your weapons

I used that for roaming and dueling for much of the last couple of years, and you noted some of those options in your list of changes.

Cancelling Flurry for the immob into a telegraphed burst is one of the tricks. Another one, that a lot of people don’t know about, is using Savage Leap to jump and then weapon swapping once you get the trajectory you want in order to gain more distance.

As I mentioned, I find Rampage more trouble than it’s worth (by a lot). You’re also oversaturated on endurance refill… I recommend either swapping out your food or your sigil (good candidates are Bull’s Charge or Balanced Stance). You can’t exceed +100% endurance.

Death from Above is a hugely underrated trait, but for a roamer, it’s fantastic. That said, I’m not currently running it ever since I swapped to gs/a+a for giggles since the last patch. It’s not optimal, but it’s kind of fun, and I needed to compensate for the loss of sword mobility (and shield defense) with a reduced cd on Bull’s Charge.

But, yeah, have fun with the build.

EDIT: Holt put out a video way back when we first started using the build, and it gives a good idea of what it can do. Subsequent buffs to certain skills made it better.
https://www.youtube.com/watch?v=XVjWBH5-zqA

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Core warrior roaming build.

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Posted by: Warlord.9074

Warlord.9074

1st off I am not a new player, and your build would get trashed in any large scale fight becasue u have no stun breaks except for EP, U have passive stability that you have zero control over. What part do you think having zero control over when you do and on’t have stability is good? It’s pretty bad. Thats the truth.

You have no condi cleanse except for a signet ok hello? That is not enough condi clear when your boon duration is terribly low. Maybe if you had very High boon duration and could have like next to perma resistance you can get buy with no condi clear. On top of that you are using rampage, do you know how easy it is to condi up a warrior running rampage and just kite them out.

Your build can do 1v1? Small roaminging when you are extreemly careful who and what you are engaging? So what? Big deal. Maybe this is how you play the game so thats fine for you.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Core warrior roaming build.

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Posted by: KhainPride.3987

KhainPride.3987

ROFL i logged in just for this funny posts

Warlord, you are a new player

I been roaming, zerging and GVGing on my warrior since BETA

I been to tier 1 blobs to the lowest tiers, i have been to many many different servers throughout my campaign

things I have learned that is useful information for many other warriors

You dont need brawlers recovery. I didnt need it before HoT and dont need it now with the new traits.

Last stand is the best trait you can utilize! It gives you vigor and extends duration for all stances even including defiant stance.

People who use rousing resilience in 1v1’s to outnumber matches are not thinking things though. Unless you directly want to build A UNIQUE build to counter an enemy in a special..very special 1v1 set up

I tell and whisper the enemies to drop rousing resilience after I rekt them with gs hammer to take up Last stand and they do marvelously better.

Also I am the same warrior who preaches Scholar runes and full zerk armor/stats. Especially in outnumber matches like blobs and gvgs.

Time to time for my ultimate dueling build I will use durability runes and boon duration food to be synergistic with the last stand trait.

I will laugh at you and type paragraphs wearing full zerk scholar being in enemy blobs and still come out alive

Core warrior roaming build.

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Posted by: KhainPride.3987

KhainPride.3987

I want to point out to one thing. Brawler recovery is useful against daredevils/thieves(power builds). Helps you overcome the perma blinds along with a hydromancy sigil but I havent use Brawler for long time though and im fine with hydromany to get rid of the blind.

Core warrior roaming build.

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Posted by: Warlord.9074

Warlord.9074

I never wrote in this thread anything about brawlers recovery, Pls read.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Core warrior roaming build.

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Posted by: Warlord.9074

Warlord.9074

Last stand isn’t meta tho. It certainly isn’t meta in spvp not that warrior is even meta anymore.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Core warrior roaming build.

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Posted by: Warlord.9074

Warlord.9074

Last stand is great until all you run into is condi mesmers, thiefs, and burn guards and condi ranger trash and then its a non helpful trait. Considering that accoutns for 90% of the roamers u will runinto its just bad unless u arre dueling.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Core warrior roaming build.

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Posted by: KhainPride.3987

KhainPride.3987

the whole post aint meant to offend you

Core warrior roaming build.

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Posted by: Choppy.4183

Choppy.4183

Last stand is great until all you run into is condi mesmers, thiefs, and burn guards and condi ranger trash and then its a non helpful trait. Considering that accoutns for 90% of the roamers u will runinto its just bad unless u arre dueling.

Not so much. I mean, sure, I might swap CI in when I know I’m coming up against an especially competent condi heavy opponent. But Last Stand is generally the better roamer trait for the vigor, extended stances, and bonus Balanced Stance.

I’m able to tear through condi mesmers and guards fairly easily, condi reapers is touch and go (depends on the amount of pressure I can keep on them), and I use mobility to deal with condi thieves (though that’s a trickier one these days, and CI doesn’t help a lot with them). That’s speaking only in regards to roaming.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Core warrior roaming build.

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Posted by: Cerby.1069

Cerby.1069

@Warlord

Build is pretty standard vanilla warrior. No idea why you hating on last stand. I never liked rampage so i’d always just use signet of rage since i’d run solo anyways.

In regard to the assassins trinkets…I also found that having a crit rate between 50-60 base was the ideal if ur not using intelligence sigils. I’d take a bloodlust on kill sigil instead…having 250 power and investing a little bit of my base power into precision still meant ‘if’ I crited my bursts they would crit harder than a meta build with intelligence would.

I’d generally use at least 1 assasins trinket with my vanilla. With my current berserker build I run full zerk no doubt though. Its really just a learn to play thing…..if you look at meta builds you can understand the justification that assassin is stupid, but ingame you will want assassins more than naught to make sure ur bursts hit hard. Fighting HOT classes the key was always to bide ur time until you got in a lucky hit….and hope that lucky hit would end the fight immediately due to overwhelming damage, u need to crit to do this or they just retreat/heal and it repeats.

I kill you in one gunflame, or I kill you in two.
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