(edited by NvN.4321)
Countering mesmers in WvW
mace/shield + hammer
problem solved.
https://www.youtube.com/watch?v=qsby6rYkxS8
Mesmer has stun breaks And high in combat mobility so not exactly.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
mace/shield + hammer
problem solved.
lol wut
decoy, blink, distortion, invis (now longer than ever), blurred frenzy, etc.
You’re not going to beat an equally skills mesmer in a 1v1 with melee.
mace/shield + hammer
problem solved.
lol wut
decoy, blink, distortion, invis (now longer than ever), blurred frenzy, etc.
You’re not going to beat an equally skills mesmer in a 1v1 with melee.
+ Blind on Shatter vs the most telegraphed skills in this game, not even gonna compete vs someone running a cookiecutter Mesmer for their first time.
Treat roaming Mesmer encounters like you would PU prepatch .. run away
Honestly, we get wrecked the most in 1v1s against a mesmer, we don’t have enough active capabilities to negate what mesmers can do.
No offense, but any mesmers who lose against warriors probably misplayed terribly one after another. It takes quite a bit more luck to catch a mesmer in stealth as opposed to a thief.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Run. If you thought Mesmers were bad pre-patch they are significantly more difficult to deal with now. They have so much more build diversity in WvW. Not to mention their shatters are more damaging and shatter builds have access to more survivability tools due to IP being baseline. The blind on shatter will also mess you up big time.
But try traiting double endure pains.
They take 50% of your HP (if you zerk enough) with 2 buttons which can be executed in like every 10~ seconds.
All they have to do is stealth, and click two button, stealth again.
or they can just insta stun you and click two buttons as well.
if you are lucky enough to actually predict the stealth burst and countered, they can do this forever until you are dead.
unless you actually proc quickness and fast kill them before they react.
if you are dps war, you have to spam quickness, this is the new way of zerk war
(edited by lighter.2708)
They take 50% of your HP (if you zerk enough) with 2 buttons which can be executed in like every 10~ seconds.
All they have to do is stealth, and click two button, stealth again.
or they can just insta stun you and click two buttons as well.if you are lucky enough to actually predict the stealth burst and countered, they can do this forever until you are dead.
unless you actually proc quickness and fast kill them before they react.
if you are dps war, you have to spam quickness, this is the new way of zerk war
Now you know what they felt like all the times we caught them in stealth with bullrush and one shot them with 100b.
Depends on what you are fighting but lots of mesmer still do not take condi clears so that is one weakness you can exploit. Mesmers have good mobility but can’t keep up with Rampage and will be forced to invis or run away. Against PU, just run.
Lee Oren – Ranger
Eve Oren – Revenant
They take 50% of your HP (if you zerk enough) with 2 buttons which can be executed in like every 10~ seconds.
All they have to do is stealth, and click two button, stealth again.
or they can just insta stun you and click two buttons as well.if you are lucky enough to actually predict the stealth burst and countered, they can do this forever until you are dead.
unless you actually proc quickness and fast kill them before they react.
if you are dps war, you have to spam quickness, this is the new way of zerk warNow you know what they felt like all the times we caught them in stealth with bullrush and one shot them with 100b.
If they were any good…this rarely happened.
That being said I’ve had the most success vs Mes with Greatsword and well timed Quickness. Keep the clone numbers as low as possible and learn to predict shatters and either use Endure Pain or Whirlwind Attack when you can’t dodge. Rush is finicky atm but if it does hit it’s gonna hit hard.
It’s gonna be way harder for you than for them. I used to respect good Mesmers but now they’ve been made way easier to play, which is a shame.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
BTW, Dat 50s stealth up time.
see a mesmer run..mesmer with this current patch is 0 skill required even how many mesmer mains in the forum think their class is balance. And i’m willing to 1 vs 1 them using mesmer for the 1st time since i only play warrior.
rifle gs
axe shield gs + bulls charge
against dire mesmers, alt + f4 and watch tv or play outside with your friends in the park.
I’m finding mesmers more or less have to make several mistakes in order to be beaten. Their unreal stealth and disengage options , the ability to have phantasms up while they lick their wounds, and their high damage potential put all the advantages on their side.
About the best I’ve done against extremely experienced mesmers is force a stalemate. I’ve been experimenting with a sword/gs hybrid the last couple of days and came across a gold general last night while roaming. My mobility allowed me to deny him the positioning he wanted (position is crucial for mesmers) and gain space to heal if needed, but his stealth and teleports allowed him to keep from being locked down and to heal himself up. The mesmer has greater potential to apply damage, imo.
We can definitely gank a distracted mesmer, but a well-played mesmer shouldn’t lose to a warrior in a straight up fight from what I’ve seen so far. So stack advantages like using the environment, npcs and critters, and friends where possible.
Mesmers are still made of tissue paper (the dangerous ones anyway), so putting more threats in play and reasons to burn their cooldowns is an effective strategy.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
No more words left!
They take 50% of your HP (if you zerk enough) with 2 buttons which can be executed in like every 10~ seconds.
All they have to do is stealth, and click two button, stealth again.
or they can just insta stun you and click two buttons as well.if you are lucky enough to actually predict the stealth burst and countered, they can do this forever until you are dead.
unless you actually proc quickness and fast kill them before they react.
if you are dps war, you have to spam quickness, this is the new way of zerk warNow you know what they felt like all the times we caught them in stealth with bullrush and one shot them with 100b.
Hmm what? you are comparing something that is completely skill based, counter able and easy to dodge to stealth burst…
mind = blown.
(edited by lighter.2708)
So it’s been a bit more than a week.
How’s everyone feeling about mesmers now?
……I probably already have an idea though.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
They could use a tweak or two, yeah. I’m currently lobbying to have the stealth buff on PU reverted to what it was, but they’re overall more deadly without it (most quality mesmers don’t run it in favour of more burst).
I’ve come across large groups of mesmers lately, which is an indication that something may not be right. I don’t know if it’s a matter of them (or others) needing changes or just a matter of figuring out a counter for them. I think I’m currently on the side of letting it ride until HoT drops unless it becomes unbearable.
I don’t have a great warrior build to counter mesmers 1v1 at the moment (I can kill them, but generally not vs equal skill), but it gets worse pretty quickly as you add other mesmers into the mix.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Best chance I’ve had so far is with the regular hammer gs build. Keep up the pressure by sticking to them, dodge to them to clear blinds, dodge or endure pain their shatters, and use zerker stance/healing signet while in hammer to ensure you get the stun lock.
You don’t stand a chance against an equally skilled mesmer though. Oh, and trait double endures.
- Primordial Legend
Semi-active.
Depends on what you are fighting but lots of mesmer still do not take condi clears so that is one weakness you can exploit. Mesmers have good mobility but can’t keep up with Rampage and will be forced to invis or run away. Against PU, just run.
Rampage? Only a stupid Mesmer fight Rampage head-on. They can easily wait it out through PU perma stealth. Rampage is not going to save you.
People who suggested stun-lock, you’re not going to make it after the manipulation baseline -CD +range lol buff. If they failed again during blink’s cd, they still have decoy. If all fails, they can pop free daze or invulnerable. After you try your very best and all fail, they’re going to hide in shadow again with PU, and all their CD will be recharged by the time he shows up.
Again, gl fighting PU mesmer.
(edited by Aomine.5012)
Well, we’re just discussing the best builds you can hope to run against a mesmer anyway, not whether you can beat them. The answer is a resounding no, since they are overpowered atm.
All you can do is pray you run into someone less skilled than you and run a bursty/heavy pressure build, like ham/gs or axe shield/gs. Less experienced players tend to panic/mess up rotations when faced with builds like that.
- Primordial Legend
Semi-active.
Mesmer hard counters warrior atm just as thief hard counters mesmer pre-patch… Just run cuz warrs have better OOC mobility. Nerfing PU won’t help either unless they tone down mesmer dmg.
Mersmer are the hard counter to warrior. I used to get my best chance again mesmer while using riffle or a pretty tanky bow/sword warhorn shout heal build pre patch. Now I don’t think that build could still hold is own anymore. I still win a 1v1 from time to time using basic axe/GS build but you will need a tons of luck. ( When the planets 9 align )
I got some success using riffle/GS in WvW. The goal is to kite him away and fight him on your own term, keep pressure on him, wait for the perfect time to burst and if you fail run/repeat. Expect to get some hate tells. Still… a good mesmer would prolly beat you.
pre patch, gs + hammer, gs + axe/shield, gs + rifle was good
now post patch, i cant use gs on them because my attacks keep getting canceled from their clones dying(glitch), if u knock or stun them, u get knocked back too. They have tons of dazes, stuns if u go in melee. They out run you.
So far only thing i have is Rifle + gs where I can use rifle to make sure they dont go out of combat millions of miles away. Using gs only for kiting purposes and not to go near them because my 100b will never proc on them, it gets canceled all the time btw from the glitch.
Not sure if any class can really hard counter an equally skilled Mesmer 1v1. And warrior is in the bottom on that list but we can do better than them in team fights though. I usually just run away from them if I’m alone. just take out your aggression on them during team fight. Once they use their rotation, they can easily get killed.
Exactly my point l0l
- Primordial Legend
Semi-active.
tl;dr, mesmers over buffed
I have a better time killing mesmers on my newly made guardian(jun 23rd) than my warrior which I have played since beta
Hah July 7 notes. No tuning down mesmers. No changes to warrior mobility. I’ll take a huge break from warrior and just roll necro in spvp. It’s a disgrace what they made with warrior. It was the most balanced class always and ever in gw1 pvp. This here is just sad.
Hah July 7 notes. No tuning down mesmers. No changes to warrior mobility. I’ll take a huge break from warrior and just roll necro in spvp. It’s a disgrace what they made with warrior. It was the most balanced class always and ever in gw1 pvp. This here is just sad.
It’s funny you said necro since they just did preemptive nerfs for Reaper with the chill changes. Oh those poor guys…
…What’s got me worried is how ‘OK’ the mesmers are with the changes. Before we had a pretty nice (but obviously stupid) ‘paper-rock-scissors’ with Mesmers killing us dead, Thieves stabbing them hard, and us being not a priority target for thieves since we can fight back. Essentially there was a literal profession advantage going on, and now that things have shifted, Mesmers from the looks of it are having a fairly easier time with thieves than before. Never-mind the fact they still demolish us.
“Just play better, Warriors can beat mesmers just counterplay harder.”
I have tried so many things, both pre and post patch against good mesmers, against power and condition builds that they run. It is disgusting how many ‘outs’ they have, I could play optimally and land consecutive pressure and CC and they would still have 2 or more tools to disengage and either sit-back or punish me for it. When I deal with a thief, I can easily tell when he/she is attempting to go into stealth and stop them, with the sole exception of MI Mesmers have no real setup, or combos they have to perform to enter a state of invisibility. And given how they can engage from range (enabling kiting ability) compared to how thieves will more or less have to engage from melee?
It’s insane. Their profession at this point literally counters everything we do, or can do. It is up to how poorly the mesmer plays that determines if the Warrior wins.
“Oh but we aren’t played at top levels in SPvP tourneys. Thieves and Warriors fit those comps better.”
Well yea, because we have only ever had one SPvP competitive mode which doesn’t favor the Mesmer’s capabilities all too well. Yet we have seen Mesmers played competitively in a few of these tourneys, and we see them prevalent more now than ever before. Not to mention Stronghold which we have yet to see if it can become competitive. Given the mechanic differences, Mesmers will probably be seen more favored in competitive comps there.
We Warriors literally have Rampage keeping us around right now in SPvP, but overall we are slipping pretty kitten fast to the depths. I am just, so happy as you can tell.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
“Just play better, Warriors can beat mesmers just counterplay harder.”
Had a guy in the mesmer forum tell me today that mesmer stealth (even when traiting PU) is balanced and that the counterplay in wvw is a stealth trap…. Lol.
I think most people that main mesmers recognize that things aren’t balanced at the moment, but they’ll also rightly point out that a lot of things aren’t balanced. Frankly, I’d hate to see the same thing happen to mesmer that happened to warrior, basically, demands for nerfs to the class at the slightest whiff of OP, real or not, thereby unnecessarily sucking the fun out of things.
The way I beat mesmers now is catch them when they’re out of stun breaks, cc them, and then 100b them with quickness followed by AS and Whirlwind. 9 times out of 10 they’re dead, but getting into that situation requires a drunk, distracted, or bad mesmer.
I don’t know yet what’s required to bring things in balance, but I’m pretty certain blanket nerfs will make things worse.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Since Chaos doesn’t provide 30% Boon duration anymore, an unbuffed PU would be worse than pre-patch, even more so since you can’t take it together with Bountiful Interruption (since that got merged with CI). In this regard, i don’t think PU is the problem here but rather the (overall, it’s not only mesmers) damage.
/edit: Also Confounding Suggestions (100% stun on Daze), but basically every mesmer knows, that this needs a nerf.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Lavra, you do no notice an increase in stealth? you do not notice an increase in blinks(for mobility)
learn 2 play mesmer bro
you do no notice an increase in stealth
yes
you do not notice an increase in blinks
no, i have less blinks now because i don’t trait for 20% CD reduction (reflect on massinvis is really, really bad).
I used to blame PU, too, but i think that’s the wrong spot to apply fixes. I would take a look at:
- damage across the board
- Confounding Suggestions
- Blind on shatter
Otherwise, feel free to flame me, “bro”. I got a whole youtube channel to prove you wrong.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Any Mesmer in WvW who takes PU is always going to have the advantage over any class. Stealth classes control fights in WvW. They decide when to disengage, engage and control the tempo of the fight.
Your best bet is if they remain in stealth, just move on and let them be. It becomes pointless to try and fight a ghost.
Mesmers simply have a lot more options now and don’t really have to sacrifice in their traitlines. You can run a Domination/Dueling/Chaos build and you literally have amazing damage, but so many ways to avoid damage and what not.
You get cooldown on Manipulation, high uptime on stealth with PU and of course distortion. Also PU grants them high uptime on protection and aegis. Can take Mirror of Anguish. Also blind on shatter. Most will run Mass Invis (which is now a manipulation), Decoy, Desperate Decoy for the trait and Torch for the extra invis. That is 4 invis skills not to mention a 24 second teleport, Distortion, evade on the sword if the use it, Aegis/Protection. If they use staff it is more trololol because of phase retreat and even more aegis/protection. It is extremely difficult to catch a mesmer without a get out of jail free card and almost impossible to blow all their get out of jail free cards as a Warrior.
It is just a huge uphill battle for the Warrior and too much to overcome.
So far, the most common power mesmers I’ve fought were using templates based on Domination, Dueling and Chaos, and using utilities such as Blink, Decoy, Mantra of Distraction and Mass Invisibility. To beat them is difficult, because they can disengage pretty much as they like, but a warrior still has options to fight.
The main burst involves stealth → Mirror Blade from afar → Blink before the hit to maximize the value of rebounds → Shatter #1 and #2 → Mind Stab. There are other shatter combos, some of the most powerful involving Sword #3 (with an immobilization), but that one is the most used.
Basically, I’d say that a warrior needs to be able to:
- Mitigate a burst. Dodge or GS #3 (the Mirror Blade may be a hint of an incoming shatter), or resist with an Endure Pain or a block. When stunned, consider breaking from stun if you see illusions running to you.
- Pay attention to positioning and leverage power/mobility against illusions. Kill phantasms and clones ASAP, don’t stay in the midst of them.
- Manage CDs. When your Endure Pain and Balanced Stance (or Dolyak Signet) are on CD, you know you’ve become vulnerable. If the mesmer hasn’t shattered yet, go away. If he has, fight but kite. Stability is quite useful, but can be debuffed by the mesmer.
If you’re running condition, then the fight will be easier, because such mesmers don’t have any condition cleansing. None. A Pin Down or Impale will be eaten to the end. If they replace the Mantra of Distraction by the Mantra of Resolve, they’re better condition-wise, but far from being able to resist a condition burst.
I don’t have found a lot of condition mesmers so far, but I suppose they are as dangerous as they ever were, although now more focused on shatter than before (bringing confusion and torment each time they shatter). Your best bet, as with any condition foes, is using the Berserker’s Stance and the Resistance of the Healing Signet, not immediately in the fight, but soon enough. If the opponent manages your CDs better than you do, then don’t bother to fight and go away, they’ll grind you to death.
In any case, the warrior is weak to kiting, and the mesmer is strong at kiting – the matchup isn’t in the warrior’s favor to begin with. Compensating with mobility and aggression helps a bit, but may not be enough.
Blinking after the Mirror Blade got thrown is a bad move, as the flying blade telegraphs the burst. The better move is precasting Mirror Blade and blinking during the cast. The burst is pretty much:
- Precast Mirror Blade
- Blink, if needed
- MoD, trigger Stun
- optional Clone dodge
- Mind Wrack
- optional Mind Stab
Your best options are:
- Pop stability and dodge as soon as you get stunned.
- Endure Pain or Block/Whirlwind/Dodge (if not stunned) when you get damage and/or see Mirror Blade flying.
- When the mesmer uses Massinvis, kite away and wait for it to run out. Against Decoy/Prestige wait ~3-4s before dodging.
- Never get surrounded by llusions.
- If you can do so without losing pressure, cleave illusions to reduce possible damage.
- If you see a sword clone appearing near you, dodge or defend otherwise. You may get immobilized anyway, if the mesmer swapped instantly, but the dodge will execute anyway and put you out of Blurred Frenzy range. If the mesmer doesn’t swap, the clone was put there for juking, so either kill it or keep it in mind.
Sword/Torch is mainly a defensive set, so don’t waste your biggest hits on iLeap jukes, Blurred Frenzy and Torch blind. Wait for GS, which is vulnerable apart from a fairly long cd knockback. Count dodges, as always and hammer away.
If the mesmer is Dom/Duelling/Chaos, he has 0 condi cleanses, so hit him with cripples, immobilizes, weakness, … If you are a condi warrior, even better. If he is Dom/Chaos/Inspiration, he packs a lot of cleanses (2 on his heal, which might be instant in case of mantra and 1 on each shatter), but does less damage, because he lacks either DE or Harmonious Mantras and can’t get Fury. That build (my build) shouldn’t be able to oneshot a warrior, so you can still kite/reset with GS if needed.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
i keep hearing that mesmer can have perma stealth with prismatic understanding but how do they do it?
i keep hearing that mesmer can have perma stealth with prismatic understanding but how do they do it?
Let’s see the optimal scenario:
- You activate Decoy and get 6s (t=[0, 6], next CD @ 32),
- You activate The Prestige and get 6s (t=[6, 12], next CD @ 30),
- You trigger Desperate Decoy and get 6s (t=[12,18], next CD @ 62),
- You activate Veil and get 4s (t=[18, 22], and forget about next CD),
- You activate Mass Invisibility and get 10s (t=[22, 32], next CD @ 94),
- You activate Decoy and get 6s (t=[32, 38], next CD @ 64),
- You activate The Prestige and get 6s (t=[38, 44], next CD @ 68).
So basically, 44s of stealth, provided you trait everything for stealth and reduced CDs, and get lucky with Desperate Decoy. Without Desperate Decoy, you can get around 26s stealth.
I might be wrong in my rotations (I’ve heard the figure of 51s from friends), but you get the point: mesmers have a lot of stealth, but I don’t think they can get perma stealthed (what you heard looks like an exaggeration). More importantly, they have enough stealth to do whatever they need to.
https://wiki.guildwars2.com/wiki/Stealth
EDIT: Ah, maybe running many times on Veil can extend the total by about 4s.
(edited by Elegie.3620)
Veil doesn’t stack Stealth duration. So you’d have to use Veil first to gain initial Stealth to start the Stealth stack.
Veil doesn’t stack Stealth duration. So you’d have to use Veil first to gain initial Stealth to start the Stealth stack.
I meant: run on Veil once, get stealthed for 4s, then run right after the 4s, since Veil is still up (duration=6s). This way, you should be able to get 8s from Veil, I think.
So far, the most common power mesmers I’ve fought were using templates based on Domination, Dueling and Chaos, and using utilities such as Blink, Decoy, Mantra of Distraction and Mass Invisibility. To beat them is difficult, because they can disengage pretty much as they like, but a warrior still has options to fight.
The main burst involves stealth -> Mirror Blade from afar -> Blink before the hit to maximize the value of rebounds -> Shatter #1 and #2 -> Mind Stab. There are other shatter combos, some of the most powerful involving Sword #3 (with an immobilization), but that one is the most used.
Basically, I’d say that a warrior needs to be able to:
- Mitigate a burst. Dodge or GS #3 (the Mirror Blade may be a hint of an incoming shatter), or resist with an Endure Pain or a block. When stunned, consider breaking from stun if you see illusions running to you.
- Pay attention to positioning and leverage power/mobility against illusions. Kill phantasms and clones ASAP, don’t stay in the midst of them.
- Manage CDs. When your Endure Pain and Balanced Stance (or Dolyak Signet) are on CD, you know you’ve become vulnerable. If the mesmer hasn’t shattered yet, go away. If he has, fight but kite. Stability is quite useful, but can be debuffed by the mesmer.
If you’re running condition, then the fight will be easier, because such mesmers don’t have any condition cleansing. None. A Pin Down or Impale will be eaten to the end. If they replace the Mantra of Distraction by the Mantra of Resolve, they’re better condition-wise, but far from being able to resist a condition burst.
I don’t have found a lot of condition mesmers so far, but I suppose they are as dangerous as they ever were, although now more focused on shatter than before (bringing confusion and torment each time they shatter). Your best bet, as with any condition foes, is using the Berserker’s Stance and the Resistance of the Healing Signet, not immediately in the fight, but soon enough. If the opponent manages your CDs better than you do, then don’t bother to fight and go away, they’ll grind you to death.
In any case, the warrior is weak to kiting, and the mesmer is strong at kiting – the matchup isn’t in the warrior’s favor to begin with. Compensating with mobility and aggression helps a bit, but may not be enough.
Kudos. Mesmer is warriors counter like guardian is to thief. It is what it is. Learn their counters learn their weaknesses. Know your counters know your weaknesses. Play accordingly.
Mesmers are theater people. Even in real life I run from them.
Crystal Desert
The other night a Mesmer tried to roll my Condi Warrior, kinda think this was his reaction after I sent him packing It was a very rare occasion though.
Actually, after more testing, I realised the best way to kill a mesmer is to surprise burst him. I’ve been testing a new build with axe/shield gs with heightened focus and it has been working extremely well so far.
- Primordial Legend
Semi-active.
Actually, after more testing, I realised the best way to kill a mesmer is to surprise burst him. I’ve been testing a new build with axe/shield gs with heightened focus and it has been working extremely well so far.
I have to agree.
We can’t do attrition against them, we have to take a ‘thief’ approach and wreck them in the first few seconds of the fight, preferably without them aware. They can’t get into kiting us because at that point we already lose (not enough active mitigation and gap closers to counter their kite).
What sucks about this is that the build we have to run to deal with mesmers, can get wrecked by other currently powerful builds like Burn Guardian or your typical D/D ele.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Actually, after more testing, I realised the best way to kill a mesmer is to surprise burst him. I’ve been testing a new build with axe/shield gs with heightened focus and it has been working extremely well so far.
I have to agree.
We can’t do attrition against them, we have to take a ‘thief’ approach and wreck them in the first few seconds of the fight, preferably without them aware. They can’t get into kiting us because at that point we already lose (not enough active mitigation and gap closers to counter their kite).
What sucks about this is that the build we have to run to deal with mesmers, can get wrecked by other currently powerful builds like Burn Guardian or your typical D/D ele.
As I mentioned earlier, that’ll only work if the mesmer is drunk or distracted. I don’t even wait for HF, I’ll usually pop Frenzy if I manage to land a Bulls Charge or something.
The reason being most mesmers are packing two stun breaks on roughly 30s timers in their utility slots, one also being a stealth and the other also being a 1200 range teleport. They can also F3 to immediately interrupt your burst (1s daze with no clones) and F4 to give them some relief (1s distortion with no clones). If they have their sword equipped, they could also hit you with Blurred Frenzy, which looks just like 100b and hits hard, but you’ll be taking their damage while they take none of yours.
You basically have to kill him before he realizes what’s happening and uses one of his many tools to deal with the threat.
You could get lucky with an Eviscerate, but it’s a small window and they should be able to recover unless they’ve been sloppy. Also, most mesmers are packing blind on shatter, so you should be blinded by the time you’re ready to try an Eviscerate.
With no clones up, any of their four shatters will immediately blind you, which is faster than a dodge and guaranteed to prevent Eviscerate from landing unless you have Berserker Stance up.
I’d mostly kite an axe warrior and wear him down at range with greatsword and shatters if I was running my mesmer.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
http://www.twitch.tv/the_korean_gamer/profile
Check the build, “Great King” above twitch. Just put Crack Shot instead of Warrior’s Sprint. This will win mesmer. if you likely die, then use rampage. Be sure full heal your self before and after rampage. (Shout will allow this) Also be sure to use whirlwind attack to destroy a bunch of mesmer’s following clones all together (this requires some personal skill)
Alternative way (actually, easiest and cheap way to get appropriate equipments to duel mesmer) is to go sword-sword + Longbow + Shout + Settler trinket set. Mesmers are kinda not good at survivality from condi. Use fear me + pin down + torment combo. (don’t rip after impaled)
Best Regards,
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
(edited by online.1278)