Crit Tank! Raging Valkyrie! [1.0]

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: kKagari.6804

kKagari.6804

I’m trying to make a PvE build that uses Valkyrie gear (POWER/vitality/critical damage), and as little precision as possible.

I want to see how far I can get with minimal precision. I’ve settled on the warrior as a good candidate for this. I’m using a 30/0/0/10/30 build.

Here is what I have so far:
http://gw2skills.net/editor/?fIEQRAnX3XjcOJvNPaPMxBAzjiCaI1D7aDuUhwA;TgAKqMUJoySljKJVDCmRA

As for crit chance:
4% base crit
12% rune of the ranger + banner of discipline
10% sigil of accuracy
9% heightened focus
20% perma-fury
= 55% crit chance.

Crit damage should be well over +100% in full exotics.

Thoughts?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Im guessing you won’t go into the precision tree at all? Cause you coulda used swords or hammer/sheild to activate the traits to give crit chance there. But if your gonna get precision from runes that contradicts what you want in your build, idk what your aiming for tho >.<

Explain how you plan to get crit chance without precision? or trying to get precision without using it in gear/trinkets? I don’t understand >.<

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Posted by: Schwahrheit.4203

Schwahrheit.4203

Not a bad trait set-up with Axe/Mace

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: kKagari.6804

kKagari.6804

Im guessing you won’t go into the precision tree at all? Cause you coulda used swords or hammer/sheild to activate the traits to give crit chance there. But if your gonna get precision from runes that contradicts what you want in your build, idk what your aiming for tho >.<

Explain how you plan to get crit chance without precision? or trying to get precision without using it in gear/trinkets? I don’t understand >.<

Well, first of all I like making my builds unique across all my toons, i.e. none of them use the same stat combination/runes. I know rune of the ranger gives precision but I thought the 6th rune ability and the extra crit damage is too good to pass up on for this build.

So essentially, I’m trying to make a crit build with little/no precision, and I’m actually astounded that a warrior can reach 55% crit with only an extra 165 precision from gear. It could do with some improvements though! Also, I don’t really like the precision tree, seems to focus on bleeding a bit too much

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: nakoda.4213

nakoda.4213

correct me if i’m wrong, but the ranger rune set requires a companion for #6 to work, no?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: kKagari.6804

kKagari.6804

correct me if i’m wrong, but the ranger rune set requires a companion for #6 to work, no?

Works with banners apparently! If it doesn’t, back to the drawing board for me on the runes

I guess I can always go rune of the wurm

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

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Posted by: nakoda.4213

nakoda.4213

interesting. will have to check this out.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

I see what you mean. I too dislike parts of the precision tree due to the focus on bleeds. Regardless to what build you use, 29% of crit (Heightned focus+fury) is extremely easy to obtain + 2 sigils of accuray is instant 39% regardless to what build you go for. Also didn’t know banners = companion O.O

If that rune set up works, then I think you have enough to work with to get over 50% crit chance. And if you want some extra through food, i think you can get like 4-5% more crit chance, (didn’t check) And Maintence Oil I think with high vitality 2k + you get around another 4% and another 3% from base toughness, so another 7%.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: kKagari.6804

kKagari.6804

I see what you mean. I too dislike parts of the precision tree due to the focus on bleeds. Regardless to what build you use, 29% of crit (Heightned focus+fury) is extremely easy to obtain + 2 sigils of accuray is instant 39% regardless to what build you go for. Also didn’t know banners = companion O.O

If that rune set up works, then I think you have enough to work with to get over 50% crit chance. And if you want some extra through food, i think you can get like 4-5% more crit chance, (didn’t check) And Maintence Oil I think with high vitality 2k + you get around another 4% and another 3% from base toughness, so another 7%.

Hey thanks for the tips about the consumables; I’ve never looked into that stuff much. I think the idea of a high crit damage warrior with good survivability is very lucrative!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: phantomFury.9168

phantomFury.9168

No issues with the approach of the build… certainly an innovative approach.

I will say that I find the assertions that the Arms tree to be a bit bleeds focused a little odd. There are two Minor Traits that are bleed related and only one Major trait. The beauty of the two Minor Traits is that together, it equates to an easy 10% damage bonus, assuming your critical chance is high enough. Hard to argue with getting a 10% damage bonus without using a trait slot on the tree.

The Arms is a wonderful tree if you’re going bleed focused, especially if you use cswords/rifles. But it is also a great tree for Greatsword DPS builds.

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Posted by: danc.2476

danc.2476

Maybe replacing the trinkets with the Power/Toughness/Crit dmg from FotM would be more beneficial than stacking only health?

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Posted by: Ozzrel.9825

Ozzrel.9825

Works with banners apparently!

Works without anything at all, apparently. If the rune wasn’t bugged, I would probably suggest ruby orbs.

The problem with your build, is that wherever you get precision besides the base armor stats, you would be better off getting power instead. Another problem is that the only type of armor that has power as major stat and precision as minor is berserker (which would be a loss of survivability).
Valkyrie gear simply asks for investment into Arms tree, since it is the only place where you can trade crit damage for precision, without loss of power.

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Posted by: kKagari.6804

kKagari.6804

I disagree. Theres a very good reason for me to not go into Arms if I’m using Axe; especially so if I’m trading points in discipline for it.

300 Precision gets me about 14% crit chance.
Heightened Focus gives me 12% at max adrenaline. And this build is all about saving up max adrenaline. Also, it is more difficult to use Attack of Opportunity because I’ll need to rely on Precise Strikes for bleed, or another teammate. This is less of a problem really, but I definitely won’t trade 30% crit damage for an extra 2% crit chance.

I thought about moving the 10 points from tactics to arms, but no adept major in Arms is particularly appealing for my build.

Deep Strike: I get less than 2% crit chance for not using Signet of Rage, but I get 20% crit chance + other traits for using the signet.
Furious Speed: Unnecessary thanks to Signet of Rage.
Deep Cuts: Not useful with this Axes.
Rending Strikes: This is OK, but this build probably doesn’t crit as much as berserker builds.
Furious Reaction: This seems good, but we are stacking vitality, which means 10% is harder to come by.

You do raise a good point about using orbs though. Currently Rune of the Ranger gives:
165 Precision, +8% Crit damage, +5% damage

Against Beryl (valkyrie) orbs:
120 Power, +12% Crit damage, 84 vitality.

Its a hard pick!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

.
Heightened Focus gives me 12% at max adrenaline.

I believe its 9% at max

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: kKagari.6804

kKagari.6804

.
Heightened Focus gives me 12% at max adrenaline.

I believe its 9% at max

Indeed! What was I thinking lol. However, I still prefer 30% crit damage over 5% crit chance. I think I don’t need to use adrenal shouts either.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: phantomFury.9168

phantomFury.9168

You do raise a good point about using orbs though. Currently Rune of the Ranger gives:
165 Precision, +8% Crit damage, +5% damage

Against Beryl (valkyrie) orbs:
120 Power, +12% Crit damage, 84 vitality.

If you’re willing to take Precision from Runes, why not Orbs? You could run Ruby Orbs for the same Power bonus, same +12% Critical Damage, but instead of the Valkyrie, take Precision from Ruby Orbs.

Between the Rune of the Ranger and Beryl Orb, the rune will have better damage, as you’re giving up ~8% Critical Chance while gaining 4% Critical Damage. With the runes, full exotic gear, and your traits, you’re looking at 100% critical damage bonus, for a total of 250%. Thus, for each 1% of critical chance you gain, you will see an increase of 1.5% in average damage. So, that 8% critical chance will result in an average damage increase of 12%. The 120 Power is going to be almost a 1:1 change, although the rune is dependent upon on having a banner out.

Between the Rune of the Ranger and Ruby Orb… the delta is probably in the noise (the cost certainly isn’t!!!!). This is, again, because the 5% damage and 120 Power bonuses are roughly equal with your setup. The Critical Chance delta is ~4% worth ~6% in average damage increase versus the Critical Damage delta of 4%.

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

^ Ruby orbs = Poor mans Glass Cannon Dps (highly recommend to players who just want dps for cheap)

Crit Tank! Raging Valkyrie! [1.0]

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Posted by: kKagari.6804

kKagari.6804

You do raise a good point about using orbs though. Currently Rune of the Ranger gives:
165 Precision, +8% Crit damage, +5% damage

Against Beryl (valkyrie) orbs:
120 Power, +12% Crit damage, 84 vitality.

If you’re willing to take Precision from Runes, why not Orbs? You could run Ruby Orbs for the same Power bonus, same +12% Critical Damage, but instead of the Valkyrie, take Precision from Ruby Orbs.

Between the Rune of the Ranger and Beryl Orb, the rune will have better damage, as you’re giving up ~8% Critical Chance while gaining 4% Critical Damage. With the runes, full exotic gear, and your traits, you’re looking at 100% critical damage bonus, for a total of 250%. Thus, for each 1% of critical chance you gain, you will see an increase of 1.5% in average damage. So, that 8% critical chance will result in an average damage increase of 12%. The 120 Power is going to be almost a 1:1 change, although the rune is dependent upon on having a banner out.

Between the Rune of the Ranger and Ruby Orb… the delta is probably in the noise (the cost certainly isn’t!!!!). This is, again, because the 5% damage and 120 Power bonuses are roughly equal with your setup. The Critical Chance delta is ~4% worth ~6% in average damage increase versus the Critical Damage delta of 4%.

I appreciate you solving all the maths for me, because my maths is terribad!. I’m not adverse to using ruby orbs, but I generally don’t find orbs as fun as runes. I am rethinking Rune of the Ranger atm. When I make a build I tend to start from the extremities to see how far I can take the concept before using elements from the norm, in this case, ruby orbs. It’s certainly not out of the question either.

Thanks for your advice!

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.