Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
Critchance vs Critdamage
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
55% is enough IMO. Warrior can achieve very high Fury uptime, bringing it up to 75%. It’s more than enough.
because gratitude is a burden and revenge a pleasure.”
This would be the build:
It is my first shot on it and critique would be highly appreciated!
TY everybody in advance!
Edit: Updated to furious reaction.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
(edited by Zumy.6318)
This would be the build:
It is my first shot on it and critique would be highly appreciated!
TY everybody in advance!
Change Rending Strikes for either Furious Reaction or Unsuspecting Foe. Unsuspecting Foe if you use the axe/shield more than the GS, Furious Reaction if you spend more time using GS.
I wasnt sure about this one, as I thought 1 stun on a high CD wasnt really worth it, but i guess it is the way to ensure eviscerate to crit. I will test my crits and if i crit often enough I will stick to furious reaction for the vigor. Rending strikes somehow glitched in there.
I plan to use both situationally.
Also I am not sure if the tooltip on unsuspecting foe adds 50% or gives 50%. The second option would be unnecessary.
Thanks! Updated.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
(edited by Zumy.6318)
Crit chance / crit damage:
55% chance / 70% damage:
(1.5+0.7)^(0.55+0.2) = 2.2^0.75 = 1.65
80% chance / 30% damage:
(1.5+0.3)^(0.8+0.2) = 1.8^1 = 1.8
Unless I misunderstood anything the 80% crit chance / 30% crit damage build deals more damage on average. Besides that your traits benefit from a higher crit chance which means it would be even better.
^ = multiply by since * is used for formatting
Btw:
1.5 = base crit damage
0.2 = fury
I hope that makes it a little easier to understand.
Darn, that was the math ppl told me about :-/.
So either I lose loads of toughness or tons of critdamage.
TY for the data!
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
Crit chance / crit damage:
55% chance / 70% damage:
(1.5+0.7)^(0.55+0.2) = 2.2^0.75 = 1.6580% chance / 30% damage:
(1.5+0.3)^(0.8+0.2) = 1.8^1 = 1.8Unless I misunderstood anything the 80% crit chance / 30% crit damage build deals more damage on average. Besides that your traits benefit from a higher crit chance which means it would be even better.
^ = multiply by since * is used for formatting
I would argue that the flaw in your math is that you are only considering the damage from crits, and in your particular example, you have one situation that always crits. Thus, you are comparing every attack of one example (i.e., having 80% base crit chance and 20% fury) against a subset of attacks of another example that doesn’t always crit (i.e., having 55% base crit chance and 20% fury). In other words, you have compared the damage of 100 hits versus only 75 hits. The comparison is not fair.
My preferred way of comparing, and I believe a more accurate way is as such:
(1 – Crit Chance) + (Crit Chance * Crit Damage)
To use your examples:
(1 – (80% + 20%)) + ((80% + 20%) * (150% + 30%)) = 1.8
(1 – (55% + 20%)) + ((55% + 20%) * (150% + 70%)) = 1.9
Thus, over time, having 100% uptime of Fury, a base crit chance of 55% with a 70% crit damage bonus (220% total) will out damage a base crit chance of 80% with a 30% crit damage bonus. This of course assumes that all other damage related stats stay the same.
Crit chance / crit damage:
55% chance / 70% damage:
(1.5+0.7)^(0.55+0.2) = 2.2^0.75 = 1.6580% chance / 30% damage:
(1.5+0.3)^(0.8+0.2) = 1.8^1 = 1.8Unless I misunderstood anything the 80% crit chance / 30% crit damage build deals more damage on average. Besides that your traits benefit from a higher crit chance which means it would be even better.
^ = multiply by since * is used for formatting
I would argue that the flaw in your math is that you are only considering the damage from crits, and in your particular example, you have one situation that always crits. Thus, you are comparing every attack of one example (i.e., having 80% base crit chance and 20% fury) against a subset of attacks of another example that doesn’t always crit (i.e., having 55% base crit chance and 20% fury). In other words, you have compared the damage of 100 hits versus only 75 hits. The comparison is not fair.
My preferred way of comparing, and I believe a more accurate way is as such:
(1 – Crit Chance) + (Crit Chance * Crit Damage)To use your examples:
(1 – (80% + 20%)) + ((80% + 20%) * (150% + 30%)) = 1.8
(1 – (55% + 20%)) + ((55% + 20%) * (150% + 70%)) = 1.9Thus, over time, having 100% uptime of Fury, a base crit chance of 55% with a 70% crit damage bonus (220% total) will out damage a base crit chance of 80% with a 30% crit damage bonus. This of course assumes that all other damage related stats stay the same.
Thanks for pointing that out. Maybe I should have checked the crit formula in the wiki again before answering.
The result is different now but I would still go for the 80% crit chance because of the traits you use in the build.
Well, thank you very much everybody!
As I see it, in small groups and soloing high pressure is the name of the game for a warrior. If I cant burst high, I will die. Burst skills will have 85% critchance. I take this for reliable enough and will stick to the high critical damage, as this allows me to keep higher toughness and power too.
Going to craft it to 80 this weekend. At lvl 6 she already has bolt and twilight and will get frostfang end of this month together with ghastly shield. This will be epic facemelting. Cant wait!
Cheers!
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
My preferred way of comparing, and I believe a more accurate way is as such:
(1 – Crit Chance) + (Crit Chance * Crit Damage)To use your examples:
(1 – (80% + 20%)) + ((80% + 20%) * (150% + 30%)) = 1.8
(1 – (55% + 20%)) + ((55% + 20%) * (150% + 70%)) = 1.9Thus, over time, having 100% uptime of Fury, a base crit chance of 55% with a 70% crit damage bonus (220% total) will out damage a base crit chance of 80% with a 30% crit damage bonus. This of course assumes that all other damage related stats stay the same.
Just to make that simpler
(1 – CritChance) + (CritChance*(Critdmg + 1.5))
=1 – CritChance + CritChance*(Critdmg + 1 + 0.5)
=1 – CritChance + CritChance + CritChance*(Critdmg + 0.5)
=1 + CritChance*(Critdmg + 0.5)
1 + (.55+.2)(.7+.5) = 1.9
1 + (0.8+.2)(.3+.5) = 1.8
Cleaner :P
(edited by Player Character.9467)
Dat math.
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Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer