Critchance vs Critdamage

Critchance vs Critdamage

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Posted by: Zumy.6318

Zumy.6318

Hellas!

Atm I am figuring out my WvW roamer build. Solo will be the GS/A+S cookiecutter and in smallscale roam GS/S+Sh.

Now my trouble is to decide wether i stick around 55% critchance with 70% critdamage or get higher in critchance (up to 80% possible) but losing 30-40% critdamage.

I know i highly benefit from critting due to mightstacking and bleeding for more dps on bleeding targets, but I am wondering very much where the balance for a warrior should be at critchance vs critdamage.

On my other toons I always felt pretty comfortable with around 40-50% critchance without counting fury, but people keep telling me warriors should always and forever crit, even if it means losing a lot of critdamage.

The build is focussed on total cc-condi and high condiimmunity and gear will definitely be knights. Now the trinkets are where I want to work on the mentioned stats. Weapons berserker.

I feel that 3k armour and 20k hp should be enough. I am new to warrior though, but experienced open pvp roamer.

Opinions on this would be highly appreciated.

Cheers!

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

Critchance vs Critdamage

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Posted by: Harrier.9380

Harrier.9380

55% is enough IMO. Warrior can achieve very high Fury uptime, bringing it up to 75%. It’s more than enough.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

Critchance vs Critdamage

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Posted by: Zumy.6318

Zumy.6318

This would be the build:

It is my first shot on it and critique would be highly appreciated!
TY everybody in advance!

http://gw2skills.net/editor/?fIMQNAR3ejcOtwFPCPMxBEMDNsKOPAQmg80HsDA-jkyAYLBZCCEZBgABn8UWTgCiVwioxqtxUuCyq4kKDAzCA-w

Edit: Updated to furious reaction.

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

(edited by Zumy.6318)

Critchance vs Critdamage

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Posted by: Olba.5376

Olba.5376

This would be the build:

It is my first shot on it and critique would be highly appreciated!
TY everybody in advance!

http://gw2skills.net/editor/?fIMQNAR3ejcOtwFPCPMxBEMDNsKOPoCmg80HsDA-jkyAYLBZCCEZBgABn8UWTgCiVwioxqtxUuCyq4kKDAzCA-w

Change Rending Strikes for either Furious Reaction or Unsuspecting Foe. Unsuspecting Foe if you use the axe/shield more than the GS, Furious Reaction if you spend more time using GS.

Critchance vs Critdamage

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Posted by: Zumy.6318

Zumy.6318

I wasnt sure about this one, as I thought 1 stun on a high CD wasnt really worth it, but i guess it is the way to ensure eviscerate to crit. I will test my crits and if i crit often enough I will stick to furious reaction for the vigor. Rending strikes somehow glitched in there.

I plan to use both situationally.

Also I am not sure if the tooltip on unsuspecting foe adds 50% or gives 50%. The second option would be unnecessary.

Thanks! Updated.

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

(edited by Zumy.6318)

Critchance vs Critdamage

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Posted by: Blackhat.4016

Blackhat.4016

Crit chance / crit damage:

55% chance / 70% damage:
(1.5+0.7)^(0.55+0.2) = 2.2^0.75 = 1.65

80% chance / 30% damage:
(1.5+0.3)^(0.8+0.2) = 1.8^1 = 1.8

Unless I misunderstood anything the 80% crit chance / 30% crit damage build deals more damage on average. Besides that your traits benefit from a higher crit chance which means it would be even better.

^ = multiply by since * is used for formatting

Critchance vs Critdamage

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Posted by: Blackhat.4016

Blackhat.4016

Btw:

1.5 = base crit damage
0.2 = fury

I hope that makes it a little easier to understand.

Critchance vs Critdamage

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Posted by: Zumy.6318

Zumy.6318

Darn, that was the math ppl told me about :-/.
So either I lose loads of toughness or tons of critdamage.

TY for the data!

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

Critchance vs Critdamage

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Posted by: phantomFury.9168

phantomFury.9168

Crit chance / crit damage:

55% chance / 70% damage:
(1.5+0.7)^(0.55+0.2) = 2.2^0.75 = 1.65

80% chance / 30% damage:
(1.5+0.3)^(0.8+0.2) = 1.8^1 = 1.8

Unless I misunderstood anything the 80% crit chance / 30% crit damage build deals more damage on average. Besides that your traits benefit from a higher crit chance which means it would be even better.

^ = multiply by since * is used for formatting

I would argue that the flaw in your math is that you are only considering the damage from crits, and in your particular example, you have one situation that always crits. Thus, you are comparing every attack of one example (i.e., having 80% base crit chance and 20% fury) against a subset of attacks of another example that doesn’t always crit (i.e., having 55% base crit chance and 20% fury). In other words, you have compared the damage of 100 hits versus only 75 hits. The comparison is not fair.

My preferred way of comparing, and I believe a more accurate way is as such:
(1 – Crit Chance) + (Crit Chance * Crit Damage)

To use your examples:
(1 – (80% + 20%)) + ((80% + 20%) * (150% + 30%)) = 1.8
(1 – (55% + 20%)) + ((55% + 20%) * (150% + 70%)) = 1.9

Thus, over time, having 100% uptime of Fury, a base crit chance of 55% with a 70% crit damage bonus (220% total) will out damage a base crit chance of 80% with a 30% crit damage bonus. This of course assumes that all other damage related stats stay the same.

Critchance vs Critdamage

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Posted by: Blackhat.4016

Blackhat.4016

Crit chance / crit damage:

55% chance / 70% damage:
(1.5+0.7)^(0.55+0.2) = 2.2^0.75 = 1.65

80% chance / 30% damage:
(1.5+0.3)^(0.8+0.2) = 1.8^1 = 1.8

Unless I misunderstood anything the 80% crit chance / 30% crit damage build deals more damage on average. Besides that your traits benefit from a higher crit chance which means it would be even better.

^ = multiply by since * is used for formatting

I would argue that the flaw in your math is that you are only considering the damage from crits, and in your particular example, you have one situation that always crits. Thus, you are comparing every attack of one example (i.e., having 80% base crit chance and 20% fury) against a subset of attacks of another example that doesn’t always crit (i.e., having 55% base crit chance and 20% fury). In other words, you have compared the damage of 100 hits versus only 75 hits. The comparison is not fair.

My preferred way of comparing, and I believe a more accurate way is as such:
(1 – Crit Chance) + (Crit Chance * Crit Damage)

To use your examples:
(1 – (80% + 20%)) + ((80% + 20%) * (150% + 30%)) = 1.8
(1 – (55% + 20%)) + ((55% + 20%) * (150% + 70%)) = 1.9

Thus, over time, having 100% uptime of Fury, a base crit chance of 55% with a 70% crit damage bonus (220% total) will out damage a base crit chance of 80% with a 30% crit damage bonus. This of course assumes that all other damage related stats stay the same.

Thanks for pointing that out. Maybe I should have checked the crit formula in the wiki again before answering.

The result is different now but I would still go for the 80% crit chance because of the traits you use in the build.

Critchance vs Critdamage

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Posted by: Zumy.6318

Zumy.6318

Well, thank you very much everybody!
As I see it, in small groups and soloing high pressure is the name of the game for a warrior. If I cant burst high, I will die. Burst skills will have 85% critchance. I take this for reliable enough and will stick to the high critical damage, as this allows me to keep higher toughness and power too.

Going to craft it to 80 this weekend. At lvl 6 she already has bolt and twilight and will get frostfang end of this month together with ghastly shield. This will be epic facemelting. Cant wait!

Cheers!

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

Critchance vs Critdamage

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Posted by: Player Character.9467

Player Character.9467

My preferred way of comparing, and I believe a more accurate way is as such:
(1 – Crit Chance) + (Crit Chance * Crit Damage)

To use your examples:
(1 – (80% + 20%)) + ((80% + 20%) * (150% + 30%)) = 1.8
(1 – (55% + 20%)) + ((55% + 20%) * (150% + 70%)) = 1.9

Thus, over time, having 100% uptime of Fury, a base crit chance of 55% with a 70% crit damage bonus (220% total) will out damage a base crit chance of 80% with a 30% crit damage bonus. This of course assumes that all other damage related stats stay the same.

Just to make that simpler

(1 – CritChance) + (CritChance*(Critdmg + 1.5))
=1 – CritChance + CritChance*(Critdmg + 1 + 0.5)
=1 – CritChance + CritChance + CritChance*(Critdmg + 0.5)
=1 + CritChance*(Critdmg + 0.5)

1 + (.55+.2)(.7+.5) = 1.9
1 + (0.8+.2)(.3+.5) = 1.8

Cleaner :P

(edited by Player Character.9467)

Critchance vs Critdamage

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Posted by: Zumy.6318

Zumy.6318

Dat math.

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Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer