“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
http://intothemists.com/calc/?build=-ug-Bx;0NKVO0d4kK-60;9;5O-TE;139;224A5;0R-F2U;1OZG5OZG53Ni
here it is, well, didn`t used that much time to come up with it, but after a few matches, i think it‘s really cool.
http://intothemists.com/calc/?build=-ug-Bx;0NKVO0d4kK-60;9;5O-TE;139;224A5;0R-F2U;1OZG5OZG53Ni
here it is, well, didn`t used that much time to come up with it, but after a few matches, i think it‘s really cool.
Do you think Banner of Strength or Banner of Discipline would be better? If you went with an offensive banner, you’d significantly increase your ability to pressure people off of the point. With Strength, you’d see over a 10% increase in damage. With Discipline, you’d push your crit chance up into the 40s… I can’t test right now, but with that 30% boon duration from Tactics, your Regen should already be hitting for 4 seconds instead of 3… I doubt you even need that 10% boon duration outside of it granting another 3 seconds on your elite and 1/2 second to your might stacks… both of which are next to nothing when compared to an additional 170 power/condi dmg or prec/15% crit damage.
(edited by Veritas.6071)
http://intothemists.com/calc/?build=-ug-Bx;0NKVO0d4kK-60;9;5O-TE;139;224A5;0R-F2U;1OZG5OZG53Ni
here it is, well, didn`t used that much time to come up with it, but after a few matches, i think it‘s really cool.
Do you think Banner of Strength or Banner of Discipline would be better? If you went with an offensive banner, you’d significantly increase your ability to pressure people off of the point. With Strength, you’d see over a 10% increase in damage. With Discipline, you’d push your crit chance up into the 40s… I can’t test right now, but with that 30% boon duration from Tactics, your Regen should already be hitting for 4 seconds instead of 3… I doubt you even need that 10% boon duration outside of it granting another 3 seconds on your elite and 1/2 second to your might stacks… both of which are next to nothing when compared to an additional 170 power/condi dmg or prec/15% crit damage.
i thought that healing power would benefits more because i get 3 kind of regen ticking at the same time, if im not wrong. in additional, 40% boon duration you can get 42 second signet of fury and 11 second stability.
http://intothemists.com/calc/?build=-ug-Bx;0NKVO0d4kK-60;9;5O-TE;139;224A5;0R-F2U;1OZG5OZG53Ni
here it is, well, didn`t used that much time to come up with it, but after a few matches, i think it‘s really cool.
Do you think Banner of Strength or Banner of Discipline would be better? If you went with an offensive banner, you’d significantly increase your ability to pressure people off of the point. With Strength, you’d see over a 10% increase in damage. With Discipline, you’d push your crit chance up into the 40s… I can’t test right now, but with that 30% boon duration from Tactics, your Regen should already be hitting for 4 seconds instead of 3… I doubt you even need that 10% boon duration outside of it granting another 3 seconds on your elite and 1/2 second to your might stacks… both of which are next to nothing when compared to an additional 170 power/condi dmg or prec/15% crit damage.
i thought that healing power would benefits more because i get 3 kind of regen ticking at the same time, if im not wrong. in additional, 40% boon duration you can get 42 second signet of fury and 11 second stability.
Coefficient on Signet is ~.05, Regen is ~.12, Adrenal Health is about .15/3 seconds so .05. Add em all up:
.22 × 170 = ~37 hp/second along with 3 seconds on elite and ~1 second on stability
It’s up to you if that outweights the offensive bonuses(almost 11% increased damage from Strength or 8% crit from Discipline). I would say no, but it’s your game.
Take 37 and divide it by how much HP you gain per second. I guarantee you it’s a drop in the bucket… probably below 5% loss in healing for pretty substantial offensive gains.
(edited by Veritas.6071)
I did a simmelar build too, I hope they dont nerf it its around same strength as bunker guards. heals 900 pr sec with full andernaline, but guards got other sources of healing and around 300-400 passive
(edited by Big Tower.5423)
No matter how much healing power you stack healing signet will not be good in pvp. Sorry. It still is a leveling utility. Maybe a pve utility at best.
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