(edited by Silver.4798)
Critique this (probably old) Build
I’m sorry to say but your weapon choices are terrible. Offhand axe is still bad because Whirling Axe still has lower DPS than most auto attacks and with Cleansing Ire, Furious, and Burst Mastery being popular traits gaining adrenaline is easy so it loses even more worth. It may give 360 AoE but nobody is really dumb enough to just sit in it. If you want to go AoE longbow is still king because it has a larger area, lets teammates stack might, and if traited properly does good damage as well.
Also, if you want to run Shouts Fear Me is now a must because it has a good CD when traited. I know you use OMM for Rifle but honestly I’m not a fan of that weapon either because even with Killshot if you don’t have the rifle traited it won’t pass through multiple people. You also have healing shouts but don’t have soldiers runes and the condi removal is one of the best parts of shouts.
I don’t even like mainhand axe anymore. All the damage has been loaded onto the last strike of triple chop which is easily dodgeable. It looks like you want to support so I’ve butchered your build and am showing you what I would consider running:
http://gw2skills.net/editor/?fIAQNBMhNakzJ5t6x5hJOggUohVhSBcshpHkBakGA-jExAJvioxWZLiGruGT5SEVDA-w
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I made an error in the thread, I forgot to clarify that I’m interested in mostly PvE, dungeons and fotm, the build you have up Burr seems to be more wvw oriented, but thank you for your critique I was afraid the weapon choice I picked was kind of iffy (hence this thread lol).
The tweaks above however completely kill any damage potential of the build, I wasn’t looking to optimize support I was aiming to have a relatively high damage output with decent survivability (ideally a 75/25 split between damage and survivability). Soldier runes would offer the condi removal support but in terms of condi removal on myself cleansing ire will suffice, and moreover soldier runes will bring my crit% down to the low 30s. Also, fear me has a lot longer cooldown than OMM (48s vs 24s, when traited).
It’s impractical to think that I can not put any traits in power or crit and expect to do good damage without taking advantage of boons such as might and vulnarability stacking. I just have no idea which weaponset will allow me to do this, im not sure if sword/warhorn and LB is the answer, those are more condi oriented not burst oriented, and they dont give me might or vuln.
I don’t really see a reason to try to run survival in PvE, people still prefer GS with Axe with 30/25/0/0/15 with all Berserker. You’ll kill most things before they kill you and most parties won’t take anything else.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I’m aware of that build, and like I said for whatever reason in my experience I end up dying before other things die, and even when I execute properly it isn’t a very fun playstyle (for me anyway). Also I main a thief so I’m used to biased “other people” that takes one build or another or only a specific class, they don’t concern me and I’ve gotten around that (thanks largely to gw2lfg.com). Why let other people dictate your fun!
I did like your suggestion about the longbow though, I like it’s mechanics a lot more than the rifle. I’m not sure how to best use the LB for optimal damage though, my trait allocation does give some slight condi damage but mostly it is a burst spec.
@ Silver -
Like you, I die with the latest dungeon meta builds of 30/00/10/30 or 30/25/00/15. I think for me one of the biggest issues is that I like to use range as one of my damage-mitigation tools, and DPS drops like a stone on GS or Axe once you are outside of 130. But I stay alive much better if I’m able to bounce in and out of melee. Using GS/A+M, I seem to either stand in melee & die in 1/5 encounters, or bounce out of melee and contribute… ah… witty comments? And I’m not that witty? So I really have to use a rifle or LB, and now either the GS or Axe is off the bar.
After trying a bunch of different builds since the patch, this is what seems to be working for me:
http://intothemists.com/calc/?build=-s;4RKkN0P4JL-60;9;5TJ99;129A18-1;02;0K-F4;9-o-FW0-w6;2Vp-wWz12Z8_Ea5Z-870HV8aNX8a;9;9;9;7kkkkkkW
The playstyle is very mobile. After you 100b, if you need to get out you can still keep up DPS. LB burst + LB3 do nice damage, with the bonus of area might. It’s great to be able to use the LB at distance, but depending on weapon swap cooldown I may be setting it off at my feet, and there’s nothing wrong with that. Discipline III is great for walking out of red circles, and saving dodges for when you need it. Keeping fury and might up isn’t a problem if you are bursting with the GS. True, the might from GS procs are short – but I don’t seem to have a problem keeping up 10+ stacks during a fight when FGJ and Sig of Rage are on cooldown.
I would love to drop Arms to 25 and go 15 in Discipline for more 100b up-time. The 10sec wait on weapon swap can kill 100b up-time. But so far in my testing the faster adrenaline regen from Arms XI is better than faster weapon swaps. You’re at full adren as soon (if not before) as the burst recharges with Arms XI. Without it, it seems to take forever, and now you’re waiting longer at range before closing in anyway. Perhaps I should work harder on getting hit, so Defense IX procs more often?
In harder fights, being able to shake off 3 conditions every 9 secs seems to make a significant difference in my survivability. In easier fights, it kills fast enough that the fights are still easy. I didn’t think conditions were really that big of a deal, but watching them disappear on demand is definitely fun.