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Cull the Weak:
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Yeah.
15 characters.
really bad engineer
How about a trait where mace attacks ignore protection. Historically a mace/hammer would’ve kittened your body through your armor pretty hard.
How about a trait where mace attacks ignore protection. Historically a mace/hammer would’ve kittened your body through your armor pretty hard.
That’s how I’d hope ‘boon hate’ works. Rather than just ‘get this trait to do x% amount of damage per boon on target’, if it were somehow ingrained in the weapon to counter a specific boon, it wouldn’t seem like such a cheap out.
When people were discussing boon hate, they started mentioning how boons would be a detriment in that case…which was stupid and untrue…but if it worked like ‘mace bypasses protection’ among other things, then you can’t really say it ever is a detriment.
Not a detriment, the boons are just being specifically countered by a class that needs help against them. Something like a mace ignoring protection is a pretty “raw force” way of doing it to go with the flavor of the warrior, I think.
Broken at 50% – how often does the target have more conditions if you are placing Weakness on it through your auto-attack/warhorn/Hammer? Solo and group play this would be too good. An 5% additional increase would be fair though (comparable to other damage enhancement talents).