(edited by Juba.8406)
Dear Robert Gee-plz fix Physical/Movmnt skill
And let be honest, since the patch almost every Warrior took Peak Performance for just Ramapage.
Every warrior took Peak Performance because the alternative are no better.
- Why would I want restorative strength when I barely press my healing signet?
- Death From above is self-explanatory.
Replace one of these for a useful trait and then I wouldn’t need to bring Peak Performance.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I know it has practically no value anywhere else in the game, but Death From Above pays dividends in laughs and salty tears in wvw.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
How would stomp make sense as a knockback, over a launch? you stomp the ground making a tremor which launches them . . lol just use Kick if u want a knockback
Stomp is awesome and fine as is
How would stomp make sense as a knockback, over a launch? you stomp the ground making a tremor which launches them . . lol just use Kick if u want a knockback
Stomp is awesome and fine as is
He said knockdown. Which is just a stun with a different animation.
Still, I rather have the launch.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
How would stomp make sense as a knockback, over a launch? you stomp the ground making a tremor which launches them . . lol just use Kick if u want a knockback
Stomp is awesome and fine as is
If it was made ground targeted then you could knockdown (and do more damage to?) the person/s you land on, and launch others.
How would stomp make sense as a knockback, over a launch? you stomp the ground making a tremor which launches them . . lol just use Kick if u want a knockback
Stomp is awesome and fine as is
“Knockdown”
basically like the rampage #5 skill “Seismic Leap” so you could actually combo it with other skills not throw enemies away.
Rush really needs its speed increase by 50%. It’s way too slow to close gap.
Physical skills really do need work. My only complaint with berserker is that rage skills, cool as they are, overlap with physical while physical are in such need of help.
Stomp is just too limited in its usefulness. You’d think “aoe launch? awesome”, but it doesn’t actually end up coming in handy that much, and the benefit of its effect is often overridden by the fact that it just launched your target several yards away from you. “Fear me” gets away with it because a) it’s instant cast b) the target is running away, so you can easily keep up and continue attacking. Making it work like seismic leap would at least increase it’s tactical use and give it some value as a short gap closer. Or change it to a knockdown instead of a launch, give it a “the ground shakes and people fall over” type reasoning.
Kick is just… what? If I’m melee, I don’t generally want to send my target away from me. And when I do want to knock them away, either for tactical reasons or because I’m ranged, the knockback is so paltry that it’s hardly of value. In essence, it’s an awkward and inconvenient-to-use interrupt. At least boost the knockback distance and fix up its usability. The awkward jerk forward, while good in assuring that it lands, can really screw up your aim. Or go the opposite direction and just make it a true interrupt, a daze or what have you. Maybe throw in a cripple for good measure.
Throw Bolas, I want to say it’s okay, I like that there are simple/straight forward abilities, and it does have some trait synergy, but I just can’t help feeling it’s underwhelming. The damage is nearly non-existent, and it’s easy to avoid. Boost the damage and give it a 4 sec cripple or something, idk. Redundant as that may be for a skill that immobilizes, at least it’ll hamper cleansing.
Bulls Charge I would argue is the only one in a good place right now. It has some buggyness and trouble here and there, but overall its in a good place functionality and numbers-wise.