Deep strike/Blademaster in the same tier?

Deep strike/Blademaster in the same tier?

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Posted by: Wisely.4819

Wisely.4819

A condition warrior will most likely be maining a sword, and will always pick Blademaster over Deep Strike, making Deep Strike obsolete in that tier, even though it could be very useful to condition warriors were it put in a different tier. Why are they in the same one? Design mistake?
(Correct me if I’m wrong and there’s another weapon set for condi warriors that could benefit from Deep Strike but not Blademaster. Main longbow?)

Deep strike/Blademaster in the same tier?

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Posted by: Purple Miku.7032

Purple Miku.7032

I don’t think blademaster is worth taking at all right now actually because it’s bugged with riposte and doesn’t actually give it the reduced cooldown. I mean, you get to use impale more often, but I would imagine the increased condition damage from deep strike probably outweighs the capability of applying torment every 12 seconds as opposed to 15.

Deep strike/Blademaster in the same tier?

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Posted by: Mor The Thief.9135

Mor The Thief.9135

Axe Mastery is suffering the same problem as it has to compete with Berserker’s Power, which in 90% of the time Berserker’s Power is the better choice.

In my opinion if Anet would switch Deep Strike with Axe Mastery(making Deep Strike Grandmaster in Strength line and Axe Mastery Master in Arms line), it would make those 2 traits be much better then they are currently.

Of course to compensate for those 2 traits tier changes:

  • Axe Mastery(becoming a Master instead of Grandmaster): return its critical dmage increase to a static 10%(same way it was before the specilization update).
  • Deep Strike(becoming a Grandmaster instead of Master): Make it work the same way Berserker’s Power works, after using a burst skill, depending on how much adrenaline used, the player will get an increased amount of condition damage(5%, 10%, and 15%).

Just by switching those 2 traits and making the above changes, there will be a much better synergy between most and other traits(axes can take both Axe Mastery AND Berserker’s Power, while swords can take both Blademaster AND Deep Strike).

Also by doing this Dual-wielding will become a trait that can be used in other cases other then taking swords(although even with swords Furious is better because of the condition damage stacking buff)

Deep strike/Blademaster in the same tier?

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Posted by: Purple Miku.7032

Purple Miku.7032

  • Deep Strike(becoming a Grandmaster instead of Master): Make it work the same way Berserker’s Power works, after using a burst skill, depending on how much adrenaline used, the player will get an increased amount of condition damage(5%, 10%, and 15%).

I think 15% is just too much. Condition builds already are extremely strong with these new changes.

Deep strike is too underwhelming as it is for a GM trait, but I really see no reason to buff condition damage anymore than it currently has been.

So I have a different compromise to suggest.

What if the Arms master trait Unsuspecting Foe (Increased critical hit chance against stunned foes by 50%) was merged with Distracting Strikes in the Strength GM slot, which would leave 1 slot available in the Arms master spot.

We could move Axe Mastery there!

Now afterwards there’s just a blank slot remaining in Strength GM category.

Well, before the update we had a trait there called Berserker’s Might, which gave 2 adrenaline on an interval of every 3 seconds while in combat. We could bring this back but instead add something a little more appealing since it has to compete with Berserker’s Power. A quick idea that comes to mind would be granting 5 might for 5 seconds after using a burst skill. With hoelbrak/strength runes this would allow for 7-8 seconds of the might gained from this trait after using a burst.

What do you think about this suggestion?

P.S. – As some of you might know already, Anet removed our Furious Speed trait which gave swiftness on critical hits. While niche, it was still a pretty solid option. I think this should be merged with Deep Strike.

(edited by Purple Miku.7032)

Deep strike/Blademaster in the same tier?

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Posted by: Derren.8724

Derren.8724

A condition warrior will most likely be maining a sword, and will always pick Blademaster over Deep Strike, making Deep Strike obsolete in that tier, even though it could be very useful to condition warriors were it put in a different tier. Why are they in the same one? Design mistake?
(Correct me if I’m wrong and there’s another weapon set for condi warriors that could benefit from Deep Strike but not Blademaster. Main longbow?)

Blademaster is a great talent, but sword skills already have rather short cooldowns, and the most important skill to use more often (Riposte) currently doesn’t get reduced by the talent, limiting how nice it is.

If you have high fury uptime and are weapon-swapping often (which you probably are as a warrior) Deep strike starts to become more attractive thanks to the increased output it offers. That’s a fair bit of Condi damage to have most/all of the time, and useful no matter what weapon set you have out.

Axe Mastery is suffering the same problem as it has to compete with Berserker’s Power, which in 90% of the time Berserker’s Power is the better choice.

Personally, I don’t mind Axe Mastery in the same tier as Berserker’s Power, as both traits tend to benefit different kinds of builds. A busty axe setup focusing on landing Eviserates benefits tremendously from the extra ferocity and increased adrenaline gain, while a build focused on sustained damage or chaining multiple abilities together for their burst benefits more from a % damage increase.

Now, yes, Access to Axe Mastery AND Berserker’s Power would make the bursty axe build even stronger, but without a similar ‘hard choice’ to make (ex: moving AM to another tree, forcing the above build to possibly sacrifice a tree they’d usually specialize in to grab both traits) it seems a little powerful to me.

“The Court of Winter” [WIN] – Sea of Sorrows

Deep strike/Blademaster in the same tier?

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Posted by: nickaustin.7304

nickaustin.7304

so is leg specialist and warrior’s sprint….i like leg specialist but i am never gonna take it over warriors sprint.

Deep strike/Blademaster in the same tier?

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Posted by: Mor The Thief.9135

Mor The Thief.9135

  • Deep Strike(becoming a Grandmaster instead of Master): Make it work the same way Berserker’s Power works, after using a burst skill, depending on how much adrenaline used, the player will get an increased amount of condition damage(5%, 10%, and 15%).

I think 15% is just too much. Condition builds already are extremely strong with these new changes.

Deep strike is too underwhelming as it is for a GM trait, but I really see no reason to buff condition damage anymore than it currently has been.

So I have a different compromise to suggest.

What if the Arms master trait Unsuspecting Foe (Increased critical hit chance against stunned foes by 50%) was merged with Distracting Strikes in the Strength GM slot, which would leave 1 slot available in the Arms master spot.

We could move Axe Mastery there!

Now afterwards there’s just a blank slot remaining in Strength GM category.

Well, before the update we had a trait there called Berserker’s Might, which gave 2 adrenaline on an interval of every 3 seconds while in combat. We could bring this back but instead add something a little more appealing since it has to compete with Berserker’s Power. A quick idea that comes to mind would be granting 5 might for 5 seconds after using a burst skill. With hoelbrak/strength runes this would allow for 7-8 seconds of the might gained from this trait after using a burst.

What do you think about this suggestion?

P.S. – As some of you might know already, Anet removed our Furious Speed trait which gave swiftness on critical hits. While niche, it was still a pretty solid option. I think this should be merged with Deep Strike.

Your idea is pretty good, however the thread was started because of the competition between Deep Strike and Blademaster which both benefit a condi build the same way AM and BP benefit a crit build.

The 15% increase is a number I came up with for the sake of copensating. If it’s too high then just reduce it(maybe 10% is better?).

My suggestion was to switch the 2 less desireable traits to make them a viable options in both lines. I mean by switching AM and Deep Strike, there will already be better trait options for both condi builds and crit build(atm Arms master traits are bad for crit, while Strength GM traits are bad for condi), and will also remove the competetion between 2 traits of each line that buff the same kind of build(AM and BP, Deep Strike and Blademaster).

Axe Mastery is suffering the same problem as it has to compete with Berserker’s Power, which in 90% of the time Berserker’s Power is the better choice.

Personally, I don’t mind Axe Mastery in the same tier as Berserker’s Power, as both traits tend to benefit different kinds of builds. A busty axe setup focusing on landing Eviserates benefits tremendously from the extra ferocity and increased adrenaline gain, while a build focused on sustained damage or chaining multiple abilities together for their burst benefits more from a % damage increase.

Now, yes, Access to Axe Mastery AND Berserker’s Power would make the bursty axe build even stronger, but without a similar ‘hard choice’ to make (ex: moving AM to another tree, forcing the above build to possibly sacrifice a tree they’d usually specialize in to grab both traits) it seems a little powerful to me.

As it is now BP benefits Axes the same way it benefits other weapons, while AM only benefits Axes. Also with the right traits it is possible to spam Eviscerate without AM while using BP which in fact gives more damage increase then AM(even if using 2 axes). Also as far as Ii know Burst skills rechaege is global no matter which weapon set you use, so not much spamming there anyways.

Also what hard choice is there if ALL of the warrior weapons except Axes can get their respective traits AND BP?

My suggestion eliminates the problem of putting AM in a line that doesn’t suit it as much(it fits Strength, Arms and even Discipline), so long as Anet moves it to a line that it fits there, there will be no problem.

(edited by Mor The Thief.9135)