http://intothemists.com/calc/?build=-sF-Cx;0VKFO0Y4ZKVQ0;9;6JTJ;408-48A39-UVk6C;1ZF18ZF183Nf
I’ve been running a variation of this off and on for a couple months. I’m not the best pvp’er (75th percentile), but I have fun with this and thought I’d share it and maybe get some critique.
It has a lot of aoe condi removal (2 per 16 sec with warhorn and 3 per 25 sec with shouts) and personal condi removal (mending and ire).
As far as survivability, the defense banner has about 98% uptime, so I have constant regeneration (reapplied every few sec if stolen/ripped) for myself and allies nearby. I will often line up my cleanses so that warhorn will convert vulnerability or burning (into protection or aegis). Weakness has close to 40% uptime (when not cleansed) to help mitigate physical dmg. High vigor uptime and energy sigils provide plenty of endurance for dodges.
The build also has some decent control with mace stun/daze, shield stun, sword cripple/immob and banner knockback. I am a little lacking in stability requiring elite banner #2 (gives close to 4 sec stability on 10 sec cd). I took mobile strikes to be able to get back on point quickly (not having to cleanse immob first) with sword 2, shield 4 or banner 4. The damage output is garbage. I just focus on staying alive until teammates arrive.
One trait variation I sometimes use is swapping shield master for dogged march and inspiring banners for vigorous shouts (if team will have a lot of regen uptime already).
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