www.youtube.com/stefanplc
Defy Pain @ 75% instead of 25% ?
www.youtube.com/stefanplc
I really don’t want it to proc in situations where I don’t need it.
I’d rather risk getting spiked down than having it proc after the first 2 autoattacks hit me in a fight.
STD [Scarlet Gave Me Harpies]
Maguuma
Yeah as death said i think its better to have an invul at the end of you health rather than the beginning.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown
Preferably end, that way you can use your health skill atleast, or do things such as stunning or interrupting the opponent.
Maybe I just have a different play style but a mesmer or a thief that bursts you for about half of your HP early in the game (unless you manage to avoid it) really puts you into a defensive play style which makes you loose your momentum and leaves you at a disadvantage. The way I see it, when you’re at 25% you’re already starting to think defensive and at ways to avoid dieing, how to kite, block etc… and not focusing on doing damage so you’re not really loosing any momentum. Where if Defy Pain was to proc at 75% and these professions kind of gave it their best to burst you down but it didn’t work that well because of it, you’re able to keep going being offensive, gaining an advantage and a better chance at winning since they’ll shortly be placed on the defensive.
www.youtube.com/stefanplc
Good players would know that it would proc at 75% and not blow all their CDs before you reached 75% hp.
Then if it would proc, they’d wait it out and burst you after knowing that it’s down.
It would be pretty much useless against good players.
STD [Scarlet Gave Me Harpies]
Maguuma
Defy Pain pops at 25% > Endure Pain > Shield Block = 12+ seconds of survival. That’s almost half your heal cool down timer.
Black Gate – Immortals of the Mist [IoM]
Good players would know that it would proc at 75% and not blow all their CDs before you reached 75% hp.
Then if it would proc, they’d wait it out and burst you after knowing that it’s down.
It would be pretty much useless against good players.
Was thinking this too.
D/D or D/P burst thieves tend to run trait/runes that give them 30% or more damage to foes under 50% health, they’ll whittle you down to 50% then go for the quick kill with C&D+Mug+BS+HS+HS+HS… Even if the thief is at 10% when you hit 50%, they know they can cover that gap quickly with their sub-50% buffed combo. That’s where Endure Pain at 25% shines.
(edited by kurtosis.9526)
I personally don’t like Defy Pain activating at 25% hp. While yeah, it can save you once in a while, the problems are:
- You cannot control when it activates or what it activates on.
- It’s hard to rely on since its long cooldown
- Even if it stops all physical incoming damage, if you are at 25% hp and you have a bunch of conditions on you, you’re going to get eaten alive
Activating at 75% would be worse imo. Yeah, as mentioned above its really easy to counter if your enemy knows whats going on.
If you’re gonna go that deep into the defense tree, just use Spiked Armor.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
I’d prefer it if it would activate somewhere between 35-40% HP
i’m ok to meet halfway at 50%. would work well with desperate power.