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I always hate warriors before Gw2. Now is my main profession, so many weapons and huge versatility (teory).
I understand that a warrior must be a fiery soldier that smash his hammer in the face of the foe but for me, and here i agree with you OP, this can be done in many ways not only with “rush to him release yours CC and hit hit hit”…
I’m not a pro of tPvP but i played a lot. In 1v1 for example i have many problems with good guardians. They block my main attacks, let my stance run and then slowly take me to death….and i think each of us can make example with the others classes…. (not saying guardian op xD).
So yes warrior is simple and i like it.
But maybe it’s too much simple…
One last thing…
also i love to imagine the warrior as the expert fighter of the group, the man who lead his comrades into battle supporting them….please we have the stuff (banners, shouts, warhorn) make them more viable in serious builds
And please….warriors are not OP now, they are maybe one of the weaker classes in PvP (talking about 1v1, i have my fun in team fights with hambow)….people sometimes talk cause they can…
Sorry for english and good game
http://wiki.guildwars2.com/wiki/Savage_Instinct – Breaks stun and removes a condition when you activate berserker mode. Helps against those blinds you’re complaining about, triggers Rousing Resilience to heal you and give you a ton of armor.
http://wiki.guildwars2.com/wiki/Eternal_Champion – Stability whenever you break a stun AND pulsing stability in berserker mode. I don’t understand how you can complain when you’re getting a trait like this.
http://wiki.guildwars2.com/wiki/Fatal_Frenzy – Quickness whenever you activate berserk mode. Helps with those predictable skills you’re complaining about.
So bring those traits and tons of adrenaline gain.
Savage_Instinct
Yes helps…..but think a moment about this…. do you really think that the blind will come before the berserker activation? Maybe a good player would blind you immediatly after to nullify your berserker burst no? And add this the fact that condition spam is very intense now…one condition remove is semi-useless
Eternal_Champion
This is a very good trait. But the point is that we don’t lack on stability and the warrior style is so predictable that people don’t need to interrupt us….
Fatal_Frenzy
The quickness last 2s, yes maybe it will help landing a skill. Not more.
So bring those traits and tons of adrenaline gain.
No one has said the berserker traits are bad or weak. The complain is that we got just a “more of the same”…damage in the simplest, “predictable” way. And we already have no problems with gaining adrenaline…..i think you miss the OP point or maybe you just don’t have a warrior…
Good game and gn for now :P
Need to understand that the devs aren’t that great at their own game. I’ve fought nightmare a lot he isn’t really attached to what is complex either. Like, if Warrior is so easy then it doesn’t make sense if you think d/d ele is harder because d/d ele isn’t complex and hard to understand, it’s just stupidy privileged.
Still <3 Robert Gee but that headbutt isn’t simply ANY straightforward buff either. It makes Warrior want to land 1/2 seconds even more and mind-game more with stow weapon.
Like Nightmare specifically refuses to understand that “it’s so simple in design but at least it isn’t anti-fun and stupidly overblown so it still manages to be hard mode.”
No offense to him specifically. But something “simple” can still be complex, whoever on the balance team said otherwise just mislead a bunch of players because of the ignorance of his own game.
TL;DR Watch Nightmare play mace Warrior and take his words back. Watch him say “you can just go depend on your team” instead of understanding where the high skill cap is.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
(edited by BlackTruth.6813)
Need to understand that the devs aren’t that great at their own game. I’ve fought nightmare a lot he isn’t really attached to what is complex either. Like, if Warrior is so easy then it doesn’t make sense if you think d/d ele is harder because d/d ele isn’t complex and hard to understand, it’s just stupidy privileged.
Still <3 Robert Gee but that headbutt isn’t simply ANY straightforward buff either. It makes Warrior want to land 1/2 seconds even more and mind-game more with stow weapon.
Like Nightmare specifically refuses to understand that “it’s so simple in design but at least it isn’t anti-fun and stupidly overblown so it still manages to be hard mode.”
No offense to him specifically. But something “simple” can still be complex, whoever on the balance team said otherwise just mislead a bunch of players because of the ignorance of his own game.
TL;DR Watch Nightmare play mace Warrior and take his words back. Watch him say “you can just go depend on your team” instead of understanding where the high skill cap is.
I don’t think the devs are unaware of the skill cap. They just wanted to make the warrior sound appealing to the players it’s catered to. It’s catered to people who want straightforward mechanics. That includes people who want “easymode” and people who want “easy to learn and hard to master” and Anet totally knows that.
I think they pulled it off really well with both the base warrior and the berserker. The skill cap is there. A skilled warrior is scary to fight. They’ve added more tools for that warrior to get scarier because actually “more of the same” is pretty scary. Now you have more trait options for clearing condi and CC. It will be possible to include more of those things at once in a build, as well as more on-demand quickness. The quickness seems huge to me considering how often you can go into berserker mode, especially if you bring whichever adrenaline gain stuff suits your build.
Warrior was always designed as a straightforward class. It’s simple conceptually and simple to get the hang of when playing. There IS a skill gap for it though. Just cuz the class is simple concept wise doesn’t mean you can just mash buttons and win especially right now with how powerful Ele and Mesmer are. You gotta know when to pop those stances, signets, and dodge same with every other class. Only exception is that the damage Warriors deal is straightforward.
So I have to disagree with you OP. I think the way Anet thinks of Warrior is fine. If you want a more complex class, there are way more options out there that fit what you’re looking for. Revenant being one and also, Necro and Thief specs will be getting greatsword and Physical skills, respectively, and have a similar role to warriors of being in your face damage dealers.
Also, I like Berserker’s design. It’s adds a decent layer of complexity in deciding whether you want to go Berserk or use your F1 Burst skill in a fight. It’s just enough to make the Elite spec interesting to me but I certainly understand where you’re coming from. Still, I think Warr is fine conceptually.
Warrior was always designed as a straightforward class. It’s simple conceptually and simple to get the hang of when playing. There IS a skill gap for it though. Just cuz the class is simple concept wise doesn’t mean you can just mash buttons and win especially right now with how powerful Ele and Mesmer are. You gotta know when to pop those stances, signets, and dodge same with every other class. Only exception is that the damage Warriors deal is straightforward.
So I have to disagree with you OP. I think the way Anet thinks of Warrior is fine. If you want a more complex class, there are way more options out there that fit what you’re looking for. Revenant being one and also, Necro and Thief specs will be getting greatsword and Physical skills, respectively, and have a similar role to warriors of being in your face damage dealers.
Also, I like Berserker’s design. It’s adds a decent layer of complexity in deciding whether you want to go Berserk or use your F1 Burst skill in a fight. It’s just enough to make the Elite spec interesting to me but I certainly understand where you’re coming from. Still, I think Warr is fine conceptually.
^this
Warrior is mechanically and conceptually simple, but strategically demanding.
In order to make it shine you need to really think about what you’re going to do in advance.
And here is the main problem guys:
" Hugh and Robert explained that this is because the warrior is powerful but not as mechanically complex as many of the other professions, and so going wild with trait effects would potentially impact its playstyle "
Thats why we Always get simple stuff, many will say but look at those kitten stats!! so powerfull!! yeah HURR DURR!! lol i hope you guys get my point :-)
That’s what the class has been promoted as since… forever. Even in GW1. In GW2 long long long before game released or even beta they said it’s meant to be simple profession for people to pick up and that there will be other professions for those who want something more complex.
You can always play, engineer, mesmer, ele or revenant for more complex stuff
? exactly this….
i just see the datamined thief utilityes….they are so elaborate…cool…why we can’t have something “similar”? They are after all the same tipe of skills
…rage skills are an other example how you said: break stun. Yep break stun. stop. Or jump and apply vulnerability. WoW.
im i little bit furios now :/ time for a refreshing bath
I hate warriors in every single game except this one