(edited by Qbert.4197)
Desperately need mobility alternatives to the GS
Sword+Warhorn. Warhorn in general. Other than GS, that’s about it.
Banner’s grant nigh infinite Swiftness and the number 4 skill is a charge of sorts.
Warrior’s are one of the most mobile classes in the game. Look beyond JUST weaponry. There is never a situation where I don’t reach the battle first, unless I choose not to.
Sword+Warhorn. Warhorn in general. Other than GS, that’s about it.
Sword+Warhorn is the only reason I changed what I originally wrote as “every other weapon” to “almost every other weapon”. However, the Sword+WH combo is significantly weaker than Sword or Axe + Shield. Shield Stance is just too good in WvW, especially with reflect.
Warhorn alone? Meh not really. I have swiftness from my signet and can remove conditions in many ways. Weakness is nice but it’s not going to get me away from people.
Banner’s grant nigh infinite Swiftness and the number 4 skill is a charge of sorts.
Warrior’s are one of the most mobile classes in the game. Look beyond JUST weaponry. There is never a situation where I don’t reach the battle first, unless I choose not to.
Good luck being able to grab or summon a banner then charge away in the midst of a group of players. And one charge on a long cooldown doesn’t replace two charges, one having a much shorter cooldown and the other a much longer range. The margin for error is not big enough for banners.
Thanks, but I’m not sure if I need luck because I do it all the time. It’s how I escape a lot of sticky situations.
Grab banner > Charge > Dodge Roll > Sprint away. Easy peasy.
EDIT: Throw in Stability after grabbing the Banner for good measure depending on the situation.
(edited by Ragnar Dragonfyre.1806)
I’m talking more along the lines of charging into large groups of players, unloading, then getting out before they chain-CC and range you to death. It can single handedly stop zergs of 10+ if done right … but as I said, the margin for error doesn’t allow for the slow banner pickups, especially when all you’re gaining is a single charge.
If you’re charging into a large group of players and expecting to live with any sort of frequency, I think you need to readjust your expectations. Charging headlong into a group of enemies without proper backup is a noob mistake I see all the time in WvW.
If you’re the only person breaking the line, you become public enemy number one for the opposing team. No class can withstand a focus fire from 10+ players. Unless you’re using Endure Pain and a Stability utility, which I highly suggest if you plan on berserking directly into the maws of the enemy.
I don’t carry my Banner into those circumstances as I’ve left it at the front line for my allies to make use of. I pick it back up when I return behind the front line.
I do it consistently, dozens of times every night. signet, bladetrail near front, charge to back enemy, endure pain HB combo as they back into it, whirl back towards ally line, quickly pick someone with low hp to axe burst for good measure, Shield Stance reflect, 2xdodge, whirlwind+rush back to safety, frustration baiting them into our front line.
Zergs always stop every time.
You do something specifically designed around GreatSword mobility, and you want more mobility alternatives to perform an extremely risky maneuver into a large group of people for what, aesthetics?
If you don’t want to use an axe to burst the last guy, you could use the Sword for the leap. Otherwise, GS is only mandatory if you want to hard-dive into a group of people. What weapon do you want to use that you can’t? The fact that you can even try that sort of dive with any weapons is good enough for the class in my book.
I also use the Hammer to drop people who try to do what you do.
“He’s like a man with a fork in a world of soup.”