Destruction of the Empowered
I haven’t done any testing, but from the word “per” and this old post I would say you definitely get more than 3% total. I.e. if the opponent has two boons you get 6% damage.
Do note that any number of Might stacks will still only count as a single boon.
it does what it says it does. If one of those boons is protection though forget this trait helping you as much as it says it does.
warrior and we’re the best class” Eugene
it does what it says it does. If one of those boons is protection though forget this trait helping you as much as it says it does.
That’s not correct. A person with DotE will still do the said extra damage if the target has protection compared to somebody who does not use DotE.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
It is pretty correct in that sure you will do 3% more damage for their protection boon. But I am fairly certain that isn’t enough DPS to cut through it. Its an argument as old as the implementation of the trait. I was there when the trait 1st came out. I remember the discussions we had about it. We kinda got this trait to help warriors counter bunker guardians at the time. If you remember correctly at that time bunker guard was the meta. It was a trait designed to punish boon spamers and help take down that meta at the time. And pretty much the trait fell short of that. doesn’t serve the purpose of that. It helps but its not enough to overcome it.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
It is pretty correct in that sure you will do 3% more damage for their protection boon. But I am fairly certain that isn’t enough DPS to cut through it. Its an argument as old as the implementation of the trait. I was there when the trait 1st came out. I remember the discussions we had about it. We kinda got this trait to help warriors counter bunker guardians at the time. If you remember correctly at that time bunker guard was the meta. It was a trait designed to punish boon spamers and help take down that meta at the time. And pretty much the trait fell short of that. doesn’t serve the purpose of that. It helps but its not enough to overcome it.
I was there, as I was there since beta. And I do remember those discussions.
But still, the trait does exactly what it is meant to do. You are viewing it as a glass half-full trait. If I do 100 damage, without protection on my enemy, then I would do 67 damage with. That’s without DotE. Now factor that in, and I would do 67*1.03 damage=69.01. That’s still more then the person not using DotE.
And where that may seem mediocre at best, one must adjust that damage for the other boons the class is using. In the case of elementalists and guardians, which I think are the classes who get the most ways to apply this boon (engineer too?), they often run with 5+ boons including protection, if not more. Thus, I will do 77.05 damage instead of 67, which is in fact still 15% more then without DotE. This is where the trait excels.
If a single trait could nullify a class’ primary means of mitigating damage, it would not be balanced.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
It should read, 3% per boon type
It is pretty correct in that sure you will do 3% more damage for their protection boon. But I am fairly certain that isn’t enough DPS to cut through it. Its an argument as old as the implementation of the trait. I was there when the trait 1st came out. I remember the discussions we had about it. We kinda got this trait to help warriors counter bunker guardians at the time. If you remember correctly at that time bunker guard was the meta. It was a trait designed to punish boon spamers and help take down that meta at the time. And pretty much the trait fell short of that. doesn’t serve the purpose of that. It helps but its not enough to overcome it.
But you still do more damage than if you didn’t have the trait. Its not like the trait competes with another which lets you purge it.
It should read, 3% per boon type
I always thought it was all types of boon.
It should read, 3% per boon type
I always thought it was all types of boon.
In other words, if your target has might (any number of stacks), fury and swiftness boons, the trait will provide 9% incremental damage on power-based attacks.
The biggest balance to the guardian-boon build actually was in the recent Apr 15th update with ANet nerfing full/hybrid boon duration Rune gear with stacked protection/stability/regeneration (short duration boons but very quick repeat stacking so boon steal builds had no viable counter either) and the removal of perma-Vigor boon via crit (same as Mesmers).
Honestly, Destruction of the Empowered is still a fine trait but just doesn’t have near as much use now with the meta (except in zerg WvW). But it continues to be chosen because there are few Discipline traits that have as large of an impact on damage or survivability (i.e. Mobile Strikes still does not apply to Cripple/Chill, Sweet Revenge does not reduce the initial cool down on Vengeance activation, etc.) to choose it over on the way to Grandmaster Discipline.