Destruction of the Empowered merits
Classes with high sustain typically have boons. DotE helps against those classes. I personally find it awesome as a master trait, it was useless before when it was grandmaster.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Defense: Armored Attack (5% of toughness as power.) Gives a decent base power increase of about 100, plus 50 defense and healing power. Good raw stat improvement for a minor trait.
Discipline: Mobile Strikes. Also a situational skill that requires particular weapon combinations to get the most out of. Correct if I’m wrong but unless you’re running a sword MH (for the leap) then there aren’t many compelling reasons to grab this trait.
Discipline: Warrior’s Sprint. I run longbow so this will only be active half the time. But reduces need for an offhand warhorn to maintain swiftness.
Discipline: Mighty Defenses. Requires Shield to build some might stacks. Also very situational but can build a lot of might stack quick.
Armored Attack: 100 Power isn’t really that much. Most likely you have somewhere around 2000-2500 Power already. This means that even 2 boons on your enemy will provide you with 120-150 Power. And most classes have at least that many.
Mobile Strikes: I would say that Mobile Strikes is useless in WvW due to Dogged March, Melandru runes and the -condition duration% foods. Works best if you’re using a GS, as a GS has two skills that count as movement skills.
Personally, I run Warrior’s Sprint. But that’s just so that I can get a shield and not have to spam Signet of Rage.
Might Defenses provides 1 stack per blocked attack for 7 seconds. That’s pretty much going to be useless unless you manage to block some multihit skill for 5+ stacks of Might.
Thanks. Actually I’m only at ~1850 power (pre Empower Allies; 2000 with it). Not a complete glass cannon
That said so for 5 trait points, Armored Attack is worth ~100 power, but also 50 defense and healing power. So ~200 primary stats points total, whereas 5 towards DoE provides +5% critical damage, +%5 burst recharge (almost meaningless), and +3% per enemy boon. I don’t think 200 primary stat points is really insignificant in AA the tradeoff better be worth it
Also for WvW mighty defenses is quite nice in large scale zerg and castle sieges, especially with arrow carts you can build 10-15 stacks in a couple seconds and then unload…
I’m still undecided, will have to run with DoE for a while and test it out I guess. Anyone else atest to its usefulness int he meantime?