Dev Response given on Healing Food Nerf

Dev Response given on Healing Food Nerf

in Warrior

Posted by: Leo G.4501

Leo G.4501

Actually I have 4 (2 lvl 80 warriors; Asura and Charr :P), but I think the thing people forget when they go back to the game with their GSs is Hundred Blades likely wasn’t meant to be spammed. It was meant to be used when you had the opportunity and pies just broadened that opportunity window.

The good thing about GS though, is it’s mobility. Just use that to your advantage and keep HB for the right opportunity (or use skills to create opportunity). This is no different from using Armor of Earth to assure I can channel Churning Earth or Magnetic Aura while channeling Meteor Shower…or using stealth or distortion to assure I can channel mantras( if I did, in fact ever use mantras :P)

But the change harmed a lot of professions just as much as warrior as well as other on-crit foods. The difference though was they didn’t have the HP to rely completely on it. You probably won’t hear people complain about it now but other professions were jaded about how “Warriors could still be tanky with zerker gear” while they could not. Enter the rampant reign of the ‘War-only’ dungeon runs which is what took the place of people complaining about Omnom pie.

But even beyond that, you can search back through guides for builds that exploited pie, and they almost universally describe the pie as ‘overpowered’ or ‘borderline broken’ because it was. No one ‘complained’ about it because it was beneficial and everyone knew it was going to eventually get fixed. I think where people are having an issue here is, those that figured it was there so just use it, didn’t come up with a contingency plan for when it got nerfed. They were unprepared so now feel overwhelmed by the content. Those players that made the guides probably should have warned people better. I bet after this change, they won’t have a problem adapting to new strats but the people that followed those guides are probably lost.

Dev Response given on Healing Food Nerf

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Actually I have 4 (2 lvl 80 warriors; Asura and Charr :P), but I think the thing people forget when they go back to the game with their GSs is Hundred Blades likely wasn’t meant to be spammed. It was meant to be used when you had the opportunity and pies just broadened that opportunity window.

The good thing about GS though, is it’s mobility. Just use that to your advantage and keep HB for the right opportunity (or use skills to create opportunity). This is no different from using Armor of Earth to assure I can channel Churning Earth or Magnetic Aura while channeling Meteor Shower…or using stealth or distortion to assure I can channel mantras( if I did, in fact ever use mantras :P)

But the change harmed a lot of professions just as much as warrior as well as other on-crit foods. The difference though was they didn’t have the HP to rely completely on it. You probably won’t hear people complain about it now but other professions were jaded about how “Warriors could still be tanky with zerker gear” while they could not. Enter the rampant reign of the ‘War-only’ dungeon runs which is what took the place of people complaining about Omnom pie.

But even beyond that, you can search back through guides for builds that exploited pie, and they almost universally describe the pie as ‘overpowered’ or ‘borderline broken’ because it was. No one ‘complained’ about it because it was beneficial and everyone knew it was going to eventually get fixed. I think where people are having an issue here is, those that figured it was there so just use it, didn’t come up with a contingency plan for when it got nerfed. They were unprepared so now feel overwhelmed by the content. Those players that made the guides probably should have warned people better. I bet after this change, they won’t have a problem adapting to new strats but the people that followed those guides are probably lost.

Many people didn’t think the developers would break something without compensation, or would do so after they improved many of the broken or buggy trees by adding new mechanics that allowed the classes (Like Warrior.) to thrive without using the same gimmicky builds that everyone else used.

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Dev Response given on Healing Food Nerf

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Posted by: Namu.5712

Namu.5712

Pies didn’t make Hundred Blades the best heal in the game.

It just allowed you to survive the random mob cleave and complete the attack, lol!

‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.

Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….

Go ahead, I can wait.

Name any Healing ability that does damage…?

O_o

Anyway, you’re missing the point here: Omnom Pies didn’t allow you to heal like a healing ability. What they did was allowing you to endure random cleave damage from surrounding mobs as Hundred Blades rooted you to the ground for several seconds.

You run up to dreg you HB each hit crits on the 5 mobs in front of you….. Pretty sure the healing your getting is vastly higher than any other heal in the game and your pumping out 20k+ damage to multiple mobs lol….

Dev Response given on Healing Food Nerf

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Pies didn’t make Hundred Blades the best heal in the game.

It just allowed you to survive the random mob cleave and complete the attack, lol!

‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.

Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….

Go ahead, I can wait.

Name any Healing ability that does damage…?

O_o

Anyway, you’re missing the point here: Omnom Pies didn’t allow you to heal like a healing ability. What they did was allowing you to endure random cleave damage from surrounding mobs as Hundred Blades rooted you to the ground for several seconds.

You run up to dreg you HB each hit crits on the 5 mobs in front of you….. Pretty sure the healing your getting is vastly higher than any other heal in the game and your pumping out 20k+ damage to multiple mobs lol….

One of the problems was Mobs go after people with highest toughness/lowest HP (Knight geared people.)

So Berserker’s never got aggro.

If they instead made it where the mobs would favor attacking people closest to them instead, Berserker’s with that food would have MORE to worry about then just AOEs.

So who actually got nerfed the most was offtanks and people who actually took hits for the group.

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Dev Response given on Healing Food Nerf

in Warrior

Posted by: Leo G.4501

Leo G.4501

Many people didn’t think the developers would break something without compensation, or would do so after they improved many of the broken or buggy trees by adding new mechanics that allowed the classes (Like Warrior.) to thrive without using the same gimmicky builds that everyone else used.

But can we get a show of hands of people who ACTUALLY thought it would play out this way?

I sure didn’t. But then I tend to expect the worse and expect not to be completely screwed. I haven’t been screwed just yet.

Dev Response given on Healing Food Nerf

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Posted by: Rez.2578

Rez.2578

Well it would be 3 mobs Namu not 5, since warrior max target on 100b is 3 not 5. The food heals for 325 and 100b hits 9 times. So hitting 3 mobs for the full 4 second channel would give you 27 chances to crit. With the food procing on 66% of crits that would give you a 5,850 heal if you have 100% crit chance.

I wouldn’t consider a under 6k heal to be vastly higher then any other heal in the game. http://wiki.guildwars2.com/wiki/Signet_of_Resolve

Rezz[Invi]

(edited by Rez.2578)

Dev Response given on Healing Food Nerf

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Posted by: Daecollo.9578

Daecollo.9578

Many people didn’t think the developers would break something without compensation, or would do so after they improved many of the broken or buggy trees by adding new mechanics that allowed the classes (Like Warrior.) to thrive without using the same gimmicky builds that everyone else used.

But can we get a show of hands of people who ACTUALLY thought it would play out this way?

I sure didn’t. But then I tend to expect the worse and expect not to be completely screwed. I haven’t been screwed just yet.

Bad game design is bad game design, I thought after years of seeing other MMOs work they would actually get the picture. I guess history just repeats itself.

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Dev Response given on Healing Food Nerf

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Posted by: Leo G.4501

Leo G.4501

Well it would be 3 mobs Namu not 5, since warrior max target on 100b is 3 not 5. The food heals for 325 and 100b hits 9 times. So hitting 3 mobs for the full 4 second channel would give you 27 chances to crit. With the food procing on 66% of crits that would give you a 5,850 heal if you have 100% crit chance.

I wouldn’t consider a under 6k heal to be vastly higher then any other heal in the game.

Also, take into consideration that HB is a sub-10sec cooldown skill while the weakest of heals recharge in 15sec and some of the strongest cooldown in 30sec. Also, this heal was continuous as long as you attack. The dev’s statement about “Hundred Blades being the best heal” was more a whimsical exaggeration that was closer to truth than stretching it. It certainly healed for more than my Mirror which is a 1 1/4sec cast on a 15sec recharge and used to only reflect attacks for 1sec…The skill is more a reactionary heal but could do practically nothing to bring me back from 1/4 of an HP ball.

Dev Response given on Healing Food Nerf

in Warrior

Posted by: Rez.2578

Rez.2578

Well it would be 3 mobs Namu not 5, since warrior max target on 100b is 3 not 5. The food heals for 325 and 100b hits 9 times. So hitting 3 mobs for the full 4 second channel would give you 27 chances to crit. With the food procing on 66% of crits that would give you a 5,850 heal if you have 100% crit chance.

I wouldn’t consider a under 6k heal to be vastly higher then any other heal in the game.

Also, take into consideration that HB is a sub-10sec cooldown skill while the weakest of heals recharge in 15sec and some of the strongest cooldown in 30sec. Also, this heal was continuous as long as you attack. The dev’s statement about “Hundred Blades being the best heal” was more a whimsical exaggeration that was closer to truth than stretching it. It certainly healed for more than my Mirror which is a 1 1/4sec cast on a 15sec recharge and used to only reflect attacks for 1sec…The skill is more a reactionary heal but could do practically nothing to bring me back from 1/4 of an HP ball.

Agree but to be fair the warrior will be taking more then the heal amount in damage during the 100b channel during most aoe pulls. I didn’t use the food to heal me after I was low I used the food to keep me from dying while channeling.

Rezz[Invi]

Dev Response given on Healing Food Nerf

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Posted by: Oglaf.1074

Oglaf.1074

Why do they act like warriors were the only people running around with the food buff ? EVERYBODY was running around with it,especially thiefs.

Because of our high up-time on Fury, High base HP, Channeled melee attacks, and high melee desired play-style I think the food benefited us more then any other class.

Actually, it was our cleave ability mostly.

More targets hit, more chances to crit, more chances to heal.

It did less for Thieves because they are single-target in melee.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Dev Response given on Healing Food Nerf

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Posted by: Daecollo.9578

Daecollo.9578

Why do they act like warriors were the only people running around with the food buff ? EVERYBODY was running around with it,especially thiefs.

Because of our high up-time on Fury, High base HP, Channeled melee attacks, and high melee desired play-style I think the food benefited us more then any other class.

Actually, it was our cleave ability mostly.

More targets hit, more chances to crit, more chances to heal.

It did less for Thieves because they are single-target in melee.

Thieves have swords that cleave, and Pistol Whip that hit a lot.

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Dev Response given on Healing Food Nerf

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Posted by: Redscope.6215

Redscope.6215

Many people didn’t think the developers would break something without compensation, or would do so after they improved many of the broken or buggy trees by adding new mechanics that allowed the classes (Like Warrior.) to thrive without using the same gimmicky builds that everyone else used.

Like omnomberry pies, hundred blades, and whirling axes? Because that wasn’t what everyone was using before…

The best builds will be used. Period. The exploits that are found and not fixed will become fotm ‘builds’ until they are fixed.

This has been going on ever since the advent of the ‘skill tree’ in RPGs

Dev Response given on Healing Food Nerf

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Posted by: Sil.4560

Sil.4560

Right now I’m a bit skeptical of Anet’s version of “fixed”.

Dev Response given on Healing Food Nerf

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Posted by: Daecollo.9578

Daecollo.9578

Right now I’m a bit skeptical of Anet’s version of “fixed”.

Fixed = Break into pieces and make completely worthless.

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Dev Response given on Healing Food Nerf

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Posted by: abelooi.9156

abelooi.9156

Meanwhile, the lower damage guardian is actually doing more DPS because they don’t need to spend as much time just trying to avoid the enemy like a coward.

^This.