Dev Response given on Healing Food Nerf
I agree with the response.
Encounters should be toned for a “clean” team with no buffs.
Cons dont need to become mandatory (again? remember GW1) to complete content.
These comments, along with the retuning of AC, the “tutorial level 30 Dungeon”, into something that apparently is making even experienced level 80s with full exotics rage quit, makes it clear that at least one dev at Arenanet wants a big portion of the game to be “for elite gamers only”.
Add this to the “Elitism by Design” of the new Guild Missions system, and it appears that a number of Arenanet Devs want this to be a game “For Elite Gamers in Elite Guilds Only”.
People who LOVE the game are buzzing about the apparent change of direction for the game. It seems that being an “Elite, Niche Game” is more important for certain egos than the game being a mass appeal best selling title.
See, that would actually make some sense if Warriors had ANY other non-garbage sustain options. I don’t play glass and I’m disappointed at my limitations on ways to actually keep myself alive outside of my tiny endurance bar and praying I have enough armor after that. Healing shouts and mediocre life gain from banners hardly cuts it when our melee counterpart, the Guardian, can sit around all day with Protection boons and have to practically try to get themselves killed while still doing 70% or so of our damage.
Omnoms couldn’t even save you in most situations with a greatsword, much less trying to facetank a group of dungeon enemies with Hundred Blades. People ran glass with omnoms because going bunker means you may as well just re-roll Guardian.
To be honest I saw the omnom nerf coming and I’m sure I wasn’t hit nearly as hard by it as some players were, but it does really highlight some limitations with how Warriors can actually build.
(edited by Sil.4560)
so wvw warrior got killed because of dungeons. what great news >.<
Because War clearly needed a nerf in the PvP scene, lol
Because War clearly needed a nerf in the PvP scene, lol
Because you can use food item in sPvP. If you’re talking about WvWvW… It’s WvWvW.
It’s still very indisputably a player vs. player mode. Unless you run around killing moas and other NPCs during your time in the Mists.
I don’t find “It’s WvWvW” a very compelling reason to ignore balance.
It’s still very indisputably a player vs. player mode. Unless you run around killing moas and other NPCs during your time in the Mists.
I don’t find “It’s WvWvW” a very compelling reason to ignore balance.
ArenaNet does. They’ve stated numerous times WvWvW is not a mode that they will ever balance around. This is also why they allow racials in WvWvW.
I’m afraid I don’t hang on every word they say, much less believe it given events so far. >_>
That is unfortunate, however. I guess I shouldn’t be surprised, haha.
These comments, along with the retuning of AC, the “tutorial level 30 Dungeon”, into something that apparently is making even experienced level 80s with full exotics rage quit, makes it clear that at least one dev at Arenanet wants a big portion of the game to be “for elite gamers only”.
Add this to the “Elitism by Design” of the new Guild Missions system, and it appears that a number of Arenanet Devs want this to be a game “For Elite Gamers in Elite Guilds Only”.
People who LOVE the game are buzzing about the apparent change of direction for the game. It seems that being an “Elite, Niche Game” is more important for certain egos than the game being a mass appeal best selling title.
AC is actually great tutorial. I do have a toon in full exotics/ascended but last night I did all 3 paths with “glass cannon” warrior lvl 42-45 with blue gear for level 35 :U
It is great tutorial because it involves teamwork, it involves a lot of dodging, it involves “exploiting” (not as in cheating) the range of some attacks of the bosses. I must agree that the level of CC by the mobs is too kitten high and once they start tossing you around, you’re dead without stability but it’s manageable.
Above all AC is not the old boring, farmable zone, which people used to level up their toons. I think it is fun, and beating the challenges of AC will result you in beating every other dungeon, after all Simin bit the nerf so :/ everyone is going to be dungeon master sooner or later
And the food clearly was overpowered … It literally broke the game. I’ve never used it but if what people are saying is true, and you can faceroll enemies in melee with a GLASSCANNON, there is something wrong >.>
I’m a warrior feeling disappointed with how lacking we are at the moment. I’m not biased, because I have 3 other level 80s, 2 of which I have no problem with in WvW, and the times I die are when I am out-numbered or admitedly just out-skilled with those characters.
The warrior however is the character I love the most, and have spent the most hours learning how to play effectively. I cannot understand how Anet cannot buff them (other than some useless conditions buffs), when you look at the alternatives that guardians, d/d eles and thieves have compared to us.
The one fortunate thing for me is, even though I am an 80% crit build, I never bothered with the Onmon Ghost, I knew this was going to happen and I wanted to make myself prepared for it.
Anet definitely need to buff our traits somewhat, and we need some new better utilities, the current ones are awful. Have of them are just banners or shouts which apply a passive buff.
We need the cooldown on stomp reduced MASSIVELY to match the fact that a d/d has 2 knockdowns, both of which are on shorter cooldowns than stomp and neither takes up a utility slot (no, equipping a mace does not count because it means you can’t do anything else with your offhand, and the knockdown is only in a straight line)
We need the cooldown on stomp reduced MASSIVELY to match the fact that a d/d has 2 knockdowns, both of which are on shorter cooldowns than stomp and neither takes up a utility slot (no, equipping a mace does not count because it means you can’t do anything else with your offhand, and the knockdown is only in a straight line)
Ok…to put this knockdown matter to rest, here are the war weapon skills that produce a sort of knockdown effect:
Rifle:
-Rifle Butt – 1/4s cast, 15 sec cd (knockback)
Hammer:
-Earthshaker – 3/4s cast, 10 sec cd (1-2s aoe ranged stun)
-Staggering Blow – 3/4s cast, 20 sec cd (knockback)
-Backbreaker – 1s cast, 30 sec cd (2s knockdown)
Mace (Main-hand)
-Skullcrack – instant cast, 10 sec cd (1-2 stun)
Mace (Off-hand)
-Tremor – 1/2s cast, 25 sec cd (2s ranged aoe kd)
Shield (Off-hand)
-Shield Bash – 1/2s cast, 25 sec cd (1s stun)
So why are u comparing stomp to ele kd skills when 4/9 of ur land weapon options have a similar sort of knockdown effect that mostly recharges twice as fast as d/d kds? I get that stomp has a ridiculous cooldown, but comparing your utility skills to weapon skills is just stupid. Research utility skills with the same effect instead, then come back and complain.
Note: Compared to Updraft, Stomp has a larger radius , a larger blowout (x2.5), and a blast effect. It is by far superior as an offensive ability.
(edited by International.7980)
I’m complaining because I’m a solely a WvW player, and as it stands at the moment, a d/d is the most feared class in WvW, and if they’re not being offensive, eles are massively useful in defensive terms as well with Swirling Winds protecting siege equipment.
I’m complaining, because in WvW, in zerg fights which are MOST of the fights in WvW, having an AoE knockdown (which absolutely NONE of the above skills match the description of) is one of the most powerful rules you can use to turn the tide of battle. A single d/d ele (a light armor wearing class), can ride the lightning into 5 people, knock them ALL down (massive DPS loss for 2 seconds), and the mist form out while his team does whatever they want to those 5 people. And this character has 2 separate skills to do this, both on shorter cooldowns than the warrior’s ONE skill.
Also you don’t seem to understand my point, by equipping any weapon that has specialises in CC ability, such as the hammer for example, you effectively have to completely change your playstyle because I’m then left with other skills that are useless with a DPS build for example. Whereas a d/d ele, can play any type of build they desire, direct DPS, conditions, bunker build and they can do all of that while having d/d equipped and still havet he 2 knockdowns. As a warrior, we have 2 weaponsets to use, so 12 weapon skills at one time including the bursts (the majority of which are useless except for hammer and axe and rifle to some extent). If I have to change to an offhand mace just to get a knockdown, then I loose out on blocking ability on my shield, or a loose out on whirling axes. The d/d elementalist 20 skills to use at any time, having an off-hand dagger gives 2 full knockdowns, and and because of the fact that there are 4 weapon sets (attunements) to cycle through, you don’t completely loose out on having other effective skills for your playstyle.
Doesn’t being able to run into a crowd of people, and knock them all down sound like something a juggernaut should be able to do, someone like a WARRIOR for example? Rather than a fragile elementalist who uses light armor, should it not be the heavy armor class that could do such a thing?
The majority of those above skills aren’t even multi-target and do not compare to a full knockdown from stomp, so there is no point in comparing cooldowns. Wow, rifle, I can knockback ONE person every 15 seconds, that’s not going to change battles in WvW.
Also you don’t seem to understand my point, by equipping any weapon that has specialises in CC ability, such as the hammer for example, you effectively have to completely change your playstyle because I’m then left with other skills that are useless with a DPS build for example. Whereas a d/d ele, can play any type of build they desire, direct DPS, conditions, bunker build and they can do all of that while having d/d equipped and still havet he 2 knockdowns. As a warrior, we have 2 weaponsets to use, so 12 weapon skills at one time including the bursts (the majority of which are useless except for hammer and axe and rifle to some extent). If I have to change to an offhand mace just to get a knockdown, then I loose out on blocking ability on my shield, or a loose out on whirling axes. The d/d elementalist 20 skills to use at any time, having an off-hand dagger gives 2 full knockdowns, and and because of the fact that there are 4 weapon sets (attunements) to cycle through, you don’t completely loose out on having other effective skills for your playstyle.
That’s rather the nature of the profession though. Yeah, an elementalist can get condition damage, direct damage, CC and utility from just one set of weapons…but that’s because they can only use 1 set of weapons unless they break combat. The weapon has to be viable for all styles of play with the only limit being range not to mention they likely won’t have cooldown reductions for the majority of their skills since it goes by attunement and not by weapon.
But I do hear what you’re saying. Some of the Warrior utilities could be made better and perhaps some of the CC on weapon skills could be improved. I liked the idea someone had about making the physical utilities ‘chains’ so when you click Kick, it knocks the foe back and clicking it again will leap you to the target and do damage. Maybe if you only use the initial physical skill without the 2nd part, the cooldown is significantly shorter?
I’m complaining because I’m a solely a WvW player, and as it stands at the moment, a d/d is the most feared class in WvW, and if they’re not being offensive, eles are massively useful in defensive terms as well with Swirling Winds protecting siege equipment.
Swirling Winds is a x/f ele weapon. They cant use it when using d/d.
I’m complaining, because in WvW, in zerg fights which are MOST of the fights in WvW, having an AoE knockdown (which absolutely NONE of the above skills match the description of) is one of the most powerful rules you can use to turn the tide of battle. A single d/d ele (a light armor wearing class), can ride the lightning into 5 people, knock them ALL down (massive DPS loss for 2 seconds), and the mist form out while his team does whatever they want to those 5 people. And this character has 2 separate skills to do this, both on shorter cooldowns than the warrior’s ONE skill.
Earthshaker. 600 range jump, aoe 1-2s stun, and 10s cd. Ur right in that it doesnt match that ONE skill. It far EXCEEDS it. Similar thing with staggering blow, only weaker. Best part is that u can use both this and stomp for extra the kd pwnage.
Also you don’t seem to understand my point, by equipping any weapon that has specialises in CC ability, such as the hammer for example, you effectively have to completely change your playstyle because I’m then left with other skills that are useless with a DPS build for example. Whereas a d/d ele, can play any type of build they desire, direct DPS, conditions, bunker build and they can do all of that while having d/d equipped and still havet he 2 knockdowns. As a warrior, we have 2 weaponsets to use, so 12 weapon skills at one time including the bursts (the majority of which are useless except for hammer and axe and rifle to some extent). If I have to change to an offhand mace just to get a knockdown, then I loose out on blocking ability on my shield, or a loose out on whirling axes. The d/d elementalist 20 skills to use at any time, having an off-hand dagger gives 2 full knockdowns, and and because of the fact that there are 4 weapon sets (attunements) to cycle through, you don’t completely loose out on having other effective skills for your playstyle.
Dunno bout that, hammer does pretty much what air and earth do. Knockdown and aoe dmg. If your issue is with water and fire, ur beef is definately with a different aspect of d/d eles.
Doesn’t being able to run into a crowd of people, and knock them all down sound like something a juggernaut should be able to do, someone like a WARRIOR for example? Rather than a fragile elementalist who uses light armor, should it not be the heavy armor class that could do such a thing?
True to an extent. Maybe get Anet to swap jugg elite for the useless ele tornado. Eles cant use it anyway and it would be far better on a war.
The majority of those above skills aren’t even multi-target and do not compare to a full knockdown from stomp, so there is no point in comparing cooldowns. Wow, rifle, I can knockback ONE person every 15 seconds, that’s not going to change battles in WvW.
See earthshaker again.
(edited by International.7980)
Again, earthshaker does NOT compare. You are not seeing the fact that having to use a hammer just for Earth Shaker means that you have to equip an entirely separate weapon set just for earth shaker.
10 seconds cooldown? Again, for this skill to be of ANY use, you have full adrenaline for this skill to be of any use. So ok, you switch to hammer, do your earthshaker, and then you can spend the next 10 minutes trying to reach full adrenaline with your hammer, or switch back to another faster weapon to gain the adrenaline and then switch to hammer. Just because it’s on a 10 second cooldown, it cannot be used (effectively) every 10 seconds of all.
Second point about your earthshaker, it’s rubbish compared to a knockdown. The best thing a group of people do in a zerg vs zerg or group vs group fight is stick tight together. Simply stunning them with a hammer will keep them in position, just unable ot use skill for a second or two. Knockdown with dagger#5 when elementalist is attuned to Air, actually disperses your enemies, knocks down AND disperses your enemy causing disorientation. There’s no way the stun from earth shaker compares to knockdown from dagger#5.
And finally, you say earthshaker has 600 range like your happy about that? Do you actually play as a warrior in WvW? In that case then, my elementalists knockdowns have double the range, because I can ride the lightning in from 1200 as oppose to the 600 on earth shaker.
“Dunno bout that, hammer does pretty much what air and earth do. Knockdown and aoe dmg. If your issue is with water and fire, ur beef is definately with a different aspect of d/d eles.”
No my issue is not with water and fire, my issue is with the fact that d/d eles HAVE ACCESS to fire and water instantly, while in combat, while still maintaining the ability to have these knockdowns in combat, whereas the warrior liek you said, has to equip a hammer for CC purposes, and then when he’s in combat, that one weapon set he has is completely limited to CC type gameplay.
So a group of people are in a battle, your team vs theirs. 1000 (yards or whatever the distance is measured in) away. As a warrior wanting to CC them? What do you do? Run in with endure pain? You won’t get there in 5 seconds, you’re too slow. Ok so you get into them, then earthshaker them? Then what? Get killed? How do you get out of battle, or do you stay there and fight, and do what then?
Alternatively, d/d ele, ride lightning in, activate Shocking Aura (control effect), wait until everyone has a good stun, then dagger #5, everyone knockdown, > switch to fire, breath fire on everyone and leave ring of fire (dagger #2 and #2), press dagger#3 when they get up so they can’t catch you, inflict damage with dagger #3 > switch to earth, knocdown everyone again, bleed them all with dagger#2 > switch to water, freeze everyone, heal self, mist form out and escape, and restart cycle again.
Admitedly this is skilled play, but there ARE d/d eles that can do this, hence you have videos of them facing 1vs4 or 1vs5,, warriors have no possibility of doing that no matter how skilled.
If all else fails in my explaination to you, then why is it that in PvP gameplay, eles are rated the best, and warriors the worst?
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-Class-Tier-List/first
That’s rather the nature of the profession though. Yeah, an elementalist can get condition damage, direct damage, CC and utility from just one set of weapons…but that’s because they can only use 1 set of weapons unless they break combat. The weapon has to be viable for all styles of play with the only limit being range not to mention they likely won’t have cooldown reductions for the majority of their skills since it goes by attunement and not by weapon.
But I do hear what you’re saying. Some of the Warrior utilities could be made better and perhaps some of the CC on weapon skills could be improved. I liked the idea someone had about making the physical utilities ‘chains’ so when you click Kick, it knocks the foe back and clicking it again will leap you to the target and do damage. Maybe if you only use the initial physical skill without the 2nd part, the cooldown is significantly shorter?
Sorry Leo G, I only just read this. Yeah I understand that, they can only use one set of weapons, but that still means an advantage, becuase that’s one set of weapons, with 5 skills, multiplied by 4 so 20 skills, the warrior can switch weapons, but he still has less skills available to him even with 2 sets of weapons.
If the warrior is the “master of weapons”, then when not make it so he can have 3 or even 4 weapon sets? (doing so would just mean we have an equal number of abilities to use at one time) so we can match an elementalist. That way, I can have my dps build, and if I wish to stun someone with earthshaker (which is slow and not as good as ele’s knockdown), then I can do that and quickly switch to any of my DPS weapon sets.
Second point about your earthshaker, it’s rubbish compared to a knockdown. The best thing a group of people do in a zerg vs zerg or group vs group fight is stick tight together. Simply stunning them with a hammer will keep them in position, just unable ot use skill for a second or two. Knockdown with dagger#5 when elementalist is attuned to Air, actually disperses your enemies, knocks down AND disperses your enemy causing disorientation. There’s no way the stun from earth shaker compares to knockdown from dagger#5.
I thought aoe was considered op and it’s getting nerf.
No my issue is not with water and fire, my issue is with the fact that d/d eles HAVE ACCESS to fire and water instantly, while in combat, while still maintaining the ability to have these knockdowns in combat, whereas the warrior liek you said, has to equip a hammer for CC purposes, and then when he’s in combat, that one weapon set he has is completely limited to CC type gameplay.
You can’t equip 2 weapons?
Alternatively, d/d ele, ride lightning in, activate Shocking Aura (control effect), wait until everyone has a good stun, then dagger #5, everyone knockdown, > switch to fire, breath fire on everyone and leave ring of fire (dagger #2 and #2), press dagger#3 when they get up so they can’t catch you, inflict damage with dagger #3 > switch to earth, knocdown everyone again, bleed them all with dagger#2 > switch to water, freeze everyone, heal self, mist form out and escape, and restart cycle again.
Admitedly this is skilled play, but there ARE d/d eles that can do this, hence you have videos of them facing 1vs4 or 1vs5,, warriors have no possibility of doing that no matter how skilled.
And they barely deal any damage with it. Most eles in wvw play bunkers and eles were nerfed rather hardly unlike warriors who weren’t nerfed at all.
If all else fails in my explaination to you, then why is it that in PvP gameplay, eles are rated the best, and warriors the worst?
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-Class-Tier-List/first
I may have missed thread title but I can’t use food in pvp.
If the warrior is the “master of weapons”, then when not make it so he can have 3 or even 4 weapon sets? (doing so would just mean we have an equal number of abilities to use at one time) so we can match an elementalist. That way, I can have my dps build, and if I wish to stun someone with earthshaker (which is slow and not as good as ele’s knockdown), then I can do that and quickly switch to any of my DPS weapon sets.
You do know ele skills have about 2x increased recharge than you have on warrior and untraited it takes 15s to swap back to same attunement?
(edited by haviz.1340)
The fact that ele’s were nerfed is a testament in intself to show how over-powered they were, and still ARE. Clearly the character is broken, warriors do not compare.
Yeah sorry this is not about food, I just having a moan in the wrong thread, personally I didn’t use the Omnomberry Ghost so I’m ok with that, I can agree with the nerf.
yeah, 15 seconds to go back to the attunement you just came from, not 15 seconds to change to another attunement, you can do that instantly. By the time you cycle through all of your skills in each attunment, the first attunement is readily available again.
The fact that ele’s were nerfed is a testament in intself to show how over-powered they were, and still ARE. Clearly the character is broken, warriors do not compare.
They were nerfed mostly because of pvp. On the other hand, warriors rule in pve.
yeah, 15 seconds to go back to the attunement you just came from, not 15 seconds to change to another attunement, you can do that instantly. By the time you cycle through all of your skills in each attunment, the first attunement is readily available again.
You’re not supposed to cycle through your attunements but use them when situations calls for it.
It is not that I don’t agree with the food nerf; it is that Warriors got no compensation in the sustain department at all! Omnon Pies/Ghosts was a necessary crutch for Warriors due to our horrible sustain.
Do you even lift, bro?
It is not that I don’t agree with the food nerf; it is that Warriors got no compensation in the sustain department at all! Omnon Pies/Ghosts was a necessary crutch for Warriors due to our horrible sustain.
Oh, but don’t you know? We’re just supposed to ignore all of those pesky conditions and damage coming our way; we don’t need sustain because of our “sturdy body”! Hurr durr durr.
It is not that I don’t agree with the food nerf; it is that Warriors got no compensation in the sustain department at all! Omnon Pies/Ghosts was a necessary crutch for Warriors due to our horrible sustain.
What part of going glass cannon involves risk are you guys not understanding?
No other class can go full glass and put up the numbers warriors do lol.
If you chopped your offense in half and put it in defense you would still be on par damage wise with most glass cannon builds……with the exception of maybe a thief but they are more geared towards burst anyways.
And no other class can sustain themselves either as full glass. Because most of them have no armor, and no hp….
Most glass cannon builds for other professions have somewhere around 10k to 13k hp… while a warrior sits at a pretty 20k-23k hp lol… with better armor…. you want to compare apples to apples then compare other professions full glass dps builds to warrior glass dps builds, you have more survivability and higher dps even with the food nerf -.-.
The problem is that it feels like it’s basically glass or nothing without the sustain. I run a fair bit more toughness in my build in order to be able to take more damage, but in a lot of situations I just find myself under more pressure because that toughness draws aggro. There exists no real option for a sustainable less-than-glass build that actually contributes something to a team that a guardian can’t just do better.
The problem is that it feels like it’s basically glass or nothing without the sustain. I run a fair bit more toughness in my build in order to be able to take more damage, but in a lot of situations I just find myself under more pressure because that toughness draws aggro. There exists no real option for a sustainable less-than-glass build that actually contributes something to a team that a guardian can’t just do better.
Your dps is what the guard cant do better. Many guards are built in support mostly… rarely are they dps. Their auto attacks and other attacks are significantly lower than a warriors even if the warrior went full on bunker. Even a guard that goes full dps doesn’t compare to a warrior.
Your group wide crit buff, shouts do actually heal for quite a bit, banner healing…. etc etc. I mean if you want to compare support to support ya the guard is better but thats what the profession was meant to do. Warrior was meant to dole out damage and it does that even when you don’t go full zerker you still do major damage compared to the rest of the professions.
Warriors are weak to condition damage though, which is why group synergy is important… meaning stacking 4 warriors + 1 mes is probably not good for condition heavy fights….
Ironically, I am not speaking of glass cannon. I am speaking of a Toughness build, which at the moment is stupid because you can’t handle the extra aggro as a Warrior.
Do you even lift, bro?
Ironically, I am not speaking of glass cannon. I am speaking of a Toughness build, which at the moment is stupid because you can’t handle the extra aggro as a Warrior.
Which is why I like to run with a tanky necro or a guard lol.
tanky necro = all aggro all the time no matter who is there.
High Stats =/= Better Class
Boons = OP class
With full soldier gear, warriors can get at most 45% dmg reduction.
Mind you a Glass zerk with just base armor would get 13% dmg reduction and protection boon gives 33% which stacks additively. So a total of 46% dmg reduction for any other class who has access to protection and can still go full zerk and is heavy armor(guardian). Light armor offers 8.5% damage reduction, and medium is about 10.5% or so.
If anyone wants to debate why certain glasses have bunker builds, is because if they went bunker typed builds and obtained protection boon, they effectively can get close to 60-70% dmg reduction.
Even the squishiest of classes can get over 40% dmg reduction from practically boons, not to mention how easy it is for other classes to get regeneration.
(edited by CoaxialMazer.9140)
High Stats =/= Better Class
Boons = OP classWith full soldier gear, warriors can get at most 45% dmg reduction.
Mind you a Glass zerk with just base armor would get 13% dmg reduction and protection boon gives 30% which stacks additively. So a total of 43% dmg reduction for any other class who has access to protection and can still go full zerk.
If anyone wants to debate why certain glasses have bunker builds, is because if they went bunker typed builds and obtained protection boon, they effectively can get close to 60-70% dmg reduction.
With Full Soldier Gear, Guardian can get 93% Damage Reduction.
45%15%33%! (I know it goes 15+33%, then -45%, but it looks funner like this!)
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Roll a guardian and tell me about your damage.
" The best heal in the game can’t be 100 blades or other similar attacks. If you want to play a glass cannon, there should be danger involved, and the food buff mitigated the danger and allowed glass cannons to stand and trade blows without having to utilize their own heals or dodge rolls. They could just stand still and win "
Was anyone able to do this? I used the food with a Greatsword and it was nowhere near as OP as Robert Hrouda makes it sound unless I was doing something wrong? Sure it allowed me to get off a full 100b when there are 10 dredge mobs hitting on me but not if I am full glass cannon and only during 100b when not channeling 100b I for sure had to use my dodge rolls and big heal. Also the stand still and win thing, 100b forces you to stand still do to their design and the Greatsword damage is based around 100b therefor the game is designed to make us stand still but now without the food I die alot more times per fractal run then the rest of my guild since I have to stack toughness to live but yet stacking toughness makes me get agro of the whole pack of mobs that they put in fractals and with no heals now and no protection I’m just getting face rolled.
As a warrior I was really hoping they were going to buff warrior spvp up to match how effective we were in pve and wvw but instead they nerfed the pve and wvw warrior down to the spvp warrior level…
P.S. I never used Axe/Axe with the healing food so maybe that was OP but the Dev specifically says 100b and in my opinion the food with gs made us viable to a party not OP.
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
Do you even lift, bro?
Pretty much.
Make an attack the roots the user for a significant amount of time when used => dev tells players to dodge instead.
Meanwhile, the lower damage guardian is actually doing more DPS because they don’t need to spend as much time just trying to avoid the enemy like a coward.
Meanwhile Guardians and Elementalists have near Perma-Vigor and can actually roll when they need to, and have skills that give back endurance, unlike Warrior.
Elementalists are still the best in WvWvW, and now that nobody can compare to there heals, they can stack healing/toughness/power and be gods. They can have a thing that makes them critical every time they swap attunements and they have utiliity that makes them critical the next 5 attacks, they don’t need precision like warrior does.
With Omnomberry Pies, Warriors could “Come-Close” to Elementalists, but now they simply cannot compare, we just get destroyed before we can do anything.
Would you rather have 45% Damage Reduction…
Or would you have 42% Damage Reduction + Heavy Condition Removal + 33% Damage Reduction + 275 heals every second + 145 heals every second + a Cleansing Wave every 10 seconds after a dodge + 100% endurance regeneration + Moves that make you invulnerable and immune to CC + tons of mobility to move in and out of sticky situations?
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Sturdy body!
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Name any Healing ability that does damage…?
O_o
Anyway, you’re missing the point here: Omnom Pies didn’t allow you to heal like a healing ability. What they did was allowing you to endure random cleave damage from surrounding mobs as Hundred Blades rooted you to the ground for several seconds.
Do you even lift, bro?
(edited by Oglaf.1074)
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Name any Healing ability that does damage…?
O_o
Are you going to make a list or not?
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Name any Healing ability that does damage…?
O_o
Are you going to make a list or not?
Hundred Blades is the strongest attack in the game, so there isn’t really a list that can be made, you awnsered your own question. It has its weaknesses though.
https://twitter.com/TalathionEQ2
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Name any Healing ability that does damage…?
O_o
Are you going to make a list or not?
Hundred Blades is the strongest attack in the game, so there isn’t really a list that can be made, you awnsered your own question.
Of course. Why the attack was made so strong is exactly WHY it roots you. You don’t just spam attacks like an idiot. You judge when you can get it off safely and optimally. Omnomberry pies let you skip that part (the thinking part, that is).
Warriors need sustain. It’s as simple as that.
For those referring to Guild Wars 1… there was a Monk and Ritualist, remember?
You could also pick up both classes as secondaries and heal yourself.
Have you played a lvl 80 warrior Leo G? Omnom didn’t take any thinking out of using HB you had to time it right or be ready to cancel it. But nerfing Omnom on the other hand took all thinking out of using HB now you just know you can never use it on trash mobs or in group wvw.
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Name any Healing ability that does damage…?
O_o
Are you going to make a list or not?
Hundred Blades is the strongest attack in the game, so there isn’t really a list that can be made, you awnsered your own question.
Of course. Why the attack was made so strong is exactly WHY it roots you. You don’t just spam attacks like an idiot. You judge when you can get it off safely and optimally. Omnomberry pies let you skip that part (the thinking part, that is).
If you didn’t dodge an aoe, it would usually knock you down and down you during the 100 blades if you didn’t dodge.
People just didn’t ignore AOEs, we had to follow them more-so because we are in melee and constantly getting hit hard.
“But nerfing Omnom on the other hand took all thinking out of using HB now you just know you can never use it on trash mobs or in group wvw.” YUP.
https://twitter.com/TalathionEQ2
Have you played a lvl 80 warrior Leo G? Omnom didn’t take any thinking out of using HB you had to time it right or be ready to cancel it. But nerfing Omnom on the other hand took all thinking out of using HB now you just know you can never use it on trash mobs or in group wvw.
Of course I have a lvl 80 warrior and I also have a lvl 80 elementalist and mesmer. The thought that came with using HB with pie was how many foes you’d hit with it and if they had CC to interrupt you. Compared to other high burst channel abilities, other factors came into play like placement, proximity and most importantly, survival.
I honestly believe, it’s not about how much thought you did or didn’t put into HB before the nerf, but it’s comparative effectiveness to other DPS weapons. You had to spam that HB otherwise you fall behind those Axes. So while you’re crying about having to think about sustain now, you can simply be using Axe and circling, taking practically no damage and doing nearly the same damage.
I don’t really have any sympathy because you’re frankly only thinking about yourself, not the overall effect this change had.
Sorry Leo its hard to tell with so many people coming over here that don’t even play warrior just trying to troll us.
I’ve only played warrior, no other class, and 75%+ of my play time has been with GS so that really is all I’m thinking about. Since you have 3 lvl 80s maybe you can help me understand on what I’m missing on the overall effect of this change? I could of easily missed it but I didn’t see any of the player base asking for the healing food to be nerfed before it happened (and you know how the player base is, people are always wanting something nerfed.)
Why do they act like warriors were the only people running around with the food buff ? EVERYBODY was running around with it,especially thiefs.
Why do they act like warriors were the only people running around with the food buff ? EVERYBODY was running around with it,especially thiefs.
Non-Backstab Thieves too, now they can pretty much kiss them goodbye.
https://twitter.com/TalathionEQ2
Why do they act like warriors were the only people running around with the food buff ? EVERYBODY was running around with it,especially thiefs.
Non-Backstab Thieves too, now they can pretty much kiss them goodbye.
Exactly,All i saw running was thiefs with the omnoms yet the forum is Filled about warrior being nerfed because of the food,i honestly don’t get it.I hardly used it as a warrior to begin with,there’s lots of other foods that can give you a nice buff.Ifyou feel like your class is worthless now as i saw many ppl say,then you shouldnt even be playing that class to begin with if you need food to keep you alive.
Why do they act like warriors were the only people running around with the food buff ? EVERYBODY was running around with it,especially thiefs.
Because of our high up-time on Fury, High base HP, Channeled melee attacks, and high melee desired play-style I think the food benefited us more then any other class.