Did the Dev's even try and fix rush??

Did the Dev's even try and fix rush??

in Warrior

Posted by: Ajaxx.3157

Ajaxx.3157

Q:

Hmmm…. Rushing acting the same as always.

Rush: Reduced the aftercast by .2 seconds. The transition between the run and swing portion has been smoothed out for hitting moving targets.

Also.. this lovely little Rush bug still going strong… since beta

http://www.youtube.com/watch?v=ni9VJI-JRQY

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

Did the Dev's even try and fix rush??

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Rush is actually WORSE now than it was before, I could actually land it before the patch, now my character runs, turns, runs, turns, then does nothing -.-

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Did the Dev's even try and fix rush??

in Warrior

Posted by: ChaiTea.1256

ChaiTea.1256

tbh I wasn’t expecting the problem to be fixed, they just need to re do the animations.

Kuruseii

Did the Dev's even try and fix rush??

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

They tried to fix this skill numerous times now.
If they cannot get it done, they should give it
the “Leap of Faith” animation at the end.

I´m pretty sure it would hit then, although
it might hit more than one enemy.

Did the Dev's even try and fix rush??

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

I still don’t understand why they want to keep that animation so bad..Not to mention that this animation makes completely no sense. Just give it the same animation as fiery greatsword – i don’t think ill ever had problems landing a hit with that. Easy fix, but i guess its better to waste time on fixing current animation.

Did the Dev's even try and fix rush??

in Warrior

Posted by: Dand.8231

Dand.8231

I saw the patch note line about rush and felt like a giddy schoolgirl.

Logged in, used GS #5 on the nearest mob (a dolyak) and watched my character get just outside melee range, then stop dead and run in place.

Sigh

Did the Dev's even try and fix rush??

in Warrior

Posted by: Ajaxx.3157

Ajaxx.3157

I saw the patch note line about rush and felt like a giddy schoolgirl.

I think I actually shouted “YES!” when I first read it…. then it turned out to be the worse Christmas EVER!

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

Did the Dev's even try and fix rush??

in Warrior

Posted by: Ryujinshi.5618

Ryujinshi.5618

Hey I think I wanna make a change rush to a “leap” animation Topic. It just seems to get more useless………..

Did the Dev's even try and fix rush??

in Warrior

Posted by: Dand.8231

Dand.8231

Hey I think I wanna make a change rush to a “leap” animation Topic

I just want it to work without bugging out every 3rd time I use it. If that means making it a leap, then hell yes.

Did the Dev's even try and fix rush??

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Increase travel speed to almost a teleport and remove the ability to cast without a target. Similar functionality of a Flashing Blade.

An example would be the speed at which a warrior can charge in World of Warcraft for all the ex-WoW players. That type of speed to your target would assist with making contact. Heck throw a 1 second cripple on it to insure your attack connects.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Did the Dev's even try and fix rush??

in Warrior

Posted by: Redscope.6215

Redscope.6215

Guys, I think this is the 3rd or 4th time they’ve “fixed” Rush.

Their game has too much latency forgiveness to allow for a skill that requires this much precision.

Change it to an AoE attack and be done with it. Please….

Did the Dev's even try and fix rush??

in Warrior

Posted by: Quetz.4389

Quetz.4389

I actually found it a lot more responsive, but i’ve only used it in pve…