(edited by lighter.2708)
Disappointed, can we get another designer
They could have done alllll the numbers nerf
but nooo, just remove skillful mechanics, cuz why not.
goooood freaking job
Why do i feel like we got shafted compared to the other classes, especially engi. Are warriors really that OP. In pve we are far from top dps, and pvp we are reduced to essentially being a support. How does being a support have anything to do with warrior. I feel more like a priest or a monk playing shoutbow.
Its like the made other build less viable by the way they switched around the trait lines, but then buffed shoutbow….
Almost no changes to useless minor traits, no explanation to new physical skills mechanics, missing slide…
Comparing it to ele or engi, my conclusion is that someone should get slapped repeatedly for this :/
If those are final or close to final changes than i can get ready to roll an ele i guess
I feel the same. I don’t feel like a warrior when I’m on shoutbow, more like a kitten monk. I want the design to be more similar to gw1…you get scarier as the fight goes on, and adrenaline is needed for attacks.
Good luck getting anet to change their ways :/
Unless the Warrior spec is bloody groundbreaking, we might be in a mammoth sized pickle gentlemen
We didn’t even find out anything substantial about adjustments to specific skills, just some vague giggling along the lines of “lol rampage gonna be so good.” if that is all warrior has to hang its hat on, things will soon look pretty grim.
Just play with rampage and 1 shot everything. Your traits and skills are already really strong across the board. You can’t complain at all
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Just play with rampage and 1 shot everything. Your traits and skills are already really strong across the board. You can’t complain at all
One warrior build is strong across the board and only because of its great support role, and it wont be strong anymore compared to the massive buffs ele and engineer are getting, especially since they were already as strong as our strongest build. Celestial engi and D/D ele large buffs. What the warrior got was minuscule by comparison.
We have a lot to complain about.
Might I also point out that they are “watching” Brawler’s Recovery to make sure it’s not OP? Seriously, they pretty much said that.
http://www.twitch.tv/guildwars2/b/669362853 at 51min, 50 seconds in if you don’t believe me.
Because, y’know, it’s not like you can do that now, right? Ah, wait, you can. Clearly that’s why we’re all running with it. We better get a ton of better utilitarian type abilities replaced on weapons or they might as well say they don’t want warrior PvP and only want mindless PvE because that’s all we’ll have.
Might I also point out that they are “watching” Brawler’s Recovery to make sure it’s not OP? Seriously, they pretty much said that.
http://www.twitch.tv/guildwars2/b/669362853 at 51min, 50 seconds in if you don’t believe me.Because, y’know, it’s not like you can do that now, right? Ah, wait, you can. Clearly that’s why we’re all running with it. We better get a ton of better utilitarian type abilities replaced on weapons or they might as well say they don’t want warrior PvP and only want mindless PvE because that’s all we’ll have.
PvP = you have been the best class for 2 years
PvE = you have been the best class for 3 years
WvW = best class for 3 years.
Warrior has literally been the best class (out of for the whole of the games life. It is already kittening amazing.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
The new warrior specializations are amazing tbh.
Running 66060 with Berserker’s Power and Phalanx Strength at the same time will be great
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
Might I also point out that they are “watching” Brawler’s Recovery to make sure it’s not OP? Seriously, they pretty much said that.
http://www.twitch.tv/guildwars2/b/669362853 at 51min, 50 seconds in if you don’t believe me.Because, y’know, it’s not like you can do that now, right? Ah, wait, you can. Clearly that’s why we’re all running with it. We better get a ton of better utilitarian type abilities replaced on weapons or they might as well say they don’t want warrior PvP and only want mindless PvE because that’s all we’ll have.
I think the concern is that what is the standard 0/0/4/6/4 shoutbow right now will be able to pick up brawler’s recovery now with the new system. hence the warhorn nerf to balance it out. at least that’s my attempt to rationalize this.
I have to say the warrior changes seem lackluster at best, too me.
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
It means both weapon sets will share a single burst cooldown. So if you use your longbow burst then switch to, say, hammer, you’ll need to wait for the 7+ second cooldown even if you have enough adrenaline.
I think? ANet’s writing isn’t very clear.
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
they didn’t explain it very well in the video, but I think this means that now you can’t drop a full tier 3 burst, then swap weapons and instantly drop a tier 1 burst (with the leftover adren from burst mastery or berserker’s stance). you have to wait the full recharge time, even if you swap your weapon set.
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
It means both weapon sets will share a single burst cooldown. So if you use your longbow burst then switch to, say, hammer, you’ll need to wait for the 7+ second cooldown even if you have enough adrenaline.
I think? ANet’s writing isn’t very clear.
uuuh wow so that a huge nerf right?? i mean no more blast finishing?
and no more swap to GS > fast and cheap adrenaline lvl 1 burst?? omg!!
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
It means both weapon sets will share a single burst cooldown. So if you use your longbow burst then switch to, say, hammer, you’ll need to wait for the 7+ second cooldown even if you have enough adrenaline.
I think? ANet’s writing isn’t very clear.
uuuh wow so that a huge nerf right?? i mean no more blast finishing?
and no more swap to GS > fast and cheap adrenaline lvl 1 burst?? omg!!
Yeah… I hope I’m wrong, but I can’t figure out what it means otherwise. Adrenaline tier doesn’t affect burst recharge/cooldown, without switching we have to wait for the cooldown anyway. But they specify “that” burst skill. So I dunno…
And here lies the issue. No clear explanation leaving us guessing on how it will work
I’ll still wait to test things in game, but… so far, I’m pretty disappointed as well, the class gameplay does not gain any depth, we’re more than ever locked into using the same pathetic blackhole traits, and we get some bad nerfs here and there. Quite a dull conclusion for all the hype – I wish they’d tackle the issue correctly, dealing with the real problems of the class and bringing more skill into the mechanics
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
It means both weapon sets will share a single burst cooldown. So if you use your longbow burst then switch to, say, hammer, you’ll need to wait for the 7+ second cooldown even if you have enough adrenaline.
I think? ANet’s writing isn’t very clear.
i was having trouble understanding that too and im really hoping they are not sharing the same cooldown because if not, thats just another big nerf to adrenaline.
will now set the recharge of all adrenaline tiers of “that” burst skill
if it is a nerf then fun! say bye bye to some combos and might as well say bye bye to warrior and all its nerfs
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
they didn’t explain it very well in the video, but I think this means that now you can’t drop a full tier 3 burst, then swap weapons and instantly drop a tier 1 burst (with the leftover adren from burst mastery or berserker’s stance). you have to wait the full recharge time, even if you swap your weapon set.
which is the most sickening change ever that was unneeded . almost no point in taking burst mastery now, they really dont know warrior. They kept claiming ‘’oh hambow is back watch out ’’ no its not.. Hammer trait was moved to discipline gm to compete with burst mastery in which before you could double blast fire field because of burst mastery.
even if you dont use hambow which i dont , the whole idea of burst mastery was so you could do both f1 skills. But hey lets make 2 different weapon skills share a cooldown because the idea of adrenaline wasnt nerfed enough from last time we hit it
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
they didn’t explain it very well in the video, but I think this means that now you can’t drop a full tier 3 burst, then swap weapons and instantly drop a tier 1 burst (with the leftover adren from burst mastery or berserker’s stance). you have to wait the full recharge time, even if you swap your weapon set.
I was pretty satisfied with the overrall warr changes til I saw this, and now that I think about it I’m pretty sure you’re correct. Unless Cleansing Ire is a typo, the new GM cleansing ire activates when you use a burst skill, you no longer have to actually land a hit with it. This means if you have full adrenaline and use a burst skill you can proc CI then switch to your second weap set and if you get 30 adren again proc it again which makes 6 condis cleared.
Not only that but it also works for Berserker’s Power, you can stack it by using a burst skill with max adren then switch and activate level 1.
I’m sure Anet noticed this and nerfed burst skills for it which is a load of bull. I don’t see why they don’t put internal cool downs on CI and Berserker’s power to 8 seconds instead of nerfing the burst mechanic overall
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
they didn’t explain it very well in the video, but I think this means that now you can’t drop a full tier 3 burst, then swap weapons and instantly drop a tier 1 burst (with the leftover adren from burst mastery or berserker’s stance). you have to wait the full recharge time, even if you swap your weapon set.
I was pretty satisfied with the overrall warr changes til I saw this, and now that I think about it I’m pretty sure you’re correct. Unless Cleansing Ire is a typo, the new GM cleansing ire activates when you use a burst skill, you no longer have to actually land a hit with it. This means if you have full adrenaline and use a burst skill you can proc CI then switch to your second weap set and if you get 30 adren again proc it again which makes 6 condis cleared.
Not only that but it also works for Berserker’s Power, you can stack it by using a burst skill with max adren then switch and activate level 1.
I’m sure Anet noticed this and nerfed burst skills for it which is a load of bull. I don’t see why they don’t put internal cool downs on CI and Berserker’s power to 8 seconds instead of nerfing the burst mechanic overall
Ok nvm I just took a longer look at the text
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
I’m pretty sure this means that all weapons share the same cooldown based on the adrenaline tier.
For example; you use a t3 Eviscerate then switch to GS. With burst mastery you can still use a t1 Arcing Slice, however if you use Signet of Fury or have Berzeker stance activated you cannot use t3 Arcing Slice until the cooldown from when you used the t3 Eviscerate is over.
So tier 1, tier 2, and t3 burst skills all share cooldowns from their persepctive tiers. If you use a t1 burst skill on one weapon you cannot use a t1 burst skill on another weapon after switching but you can use the t2 or t3 burst skill of that weapon because they don’t share the t1 cooldown.
If that’s the case it’s not a big deal, you can still blast finish with bow+hammer or use eviscerate+arcing slice burst. It only makes it so you can’t spam the same tier burst skill over and over
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
they didn’t explain it very well in the video, but I think this means that now you can’t drop a full tier 3 burst, then swap weapons and instantly drop a tier 1 burst (with the leftover adren from burst mastery or berserker’s stance). you have to wait the full recharge time, even if you swap your weapon set.
Oooor, more likely, it refers to different tiers of the same burst skill. If I remember correctly, for some weapons the different tiers are technically different skills.
Giving this game one last chance, Elite Spec or leave. Make or break at this point.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Still no rifle love, I am very sad. On the other hand they made longbow stronger. GG Anet
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
Does anyone understand this??
they didn’t explain it very well in the video, but I think this means that now you can’t drop a full tier 3 burst, then swap weapons and instantly drop a tier 1 burst (with the leftover adren from burst mastery or berserker’s stance). you have to wait the full recharge time, even if you swap your weapon set.
I was pretty satisfied with the overrall warr changes til I saw this, and now that I think about it I’m pretty sure you’re correct. Unless Cleansing Ire is a typo, the new GM cleansing ire activates when you use a burst skill, you no longer have to actually land a hit with it. This means if you have full adrenaline and use a burst skill you can proc CI then switch to your second weap set and if you get 30 adren again proc it again which makes 6 condis cleared.
Not only that but it also works for Berserker’s Power, you can stack it by using a burst skill with max adren then switch and activate level 1.
I’m sure Anet noticed this and nerfed burst skills for it which is a load of bull. I don’t see why they don’t put internal cool downs on CI and Berserker’s power to 8 seconds instead of nerfing the burst mechanic overall
Ok nvm I just took a longer look at the text
using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill
I’m pretty sure this means that all weapons share the same cooldown based on the adrenaline tier.
For example; you use a t3 Eviscerate then switch to GS. With burst mastery you can still use a t1 Arcing Slice, however if you use Signet of Fury or have Berzeker stance activated you cannot use t3 Arcing Slice until the cooldown from when you used the t3 Eviscerate is over.
So tier 1, tier 2, and t3 burst skills all share cooldowns from their persepctive tiers. If you use a t1 burst skill on one weapon you cannot use a t1 burst skill on another weapon after switching but you can use the t2 or t3 burst skill of that weapon because they don’t share the t1 cooldown.
If that’s the case it’s not a big deal, you can still blast finish with bow+hammer or use eviscerate+arcing slice burst. It only makes it so you can’t spam the same tier burst skill over and over
unbelievable if it’s true, not sure why anet would let something this confusing pass.
and like what’s the point, you can skill combo the t3 and t2, what makes it not OK for double T3 combo and in order to do t3 combo you need signet of fury or healing surge…
You decided to make our burst skills to share cooldowns, WHAT DOES THIS MEAN? I can only focus on using 1 burst skill at a time, I cant do back 2 back. Whats the point of burst mastery + adren on weapon swap.
Calm down a bit..from what I understand you can still switch weapons and use back to back. The cd now applies to each adrenaline tier per weapon. I think this means you can’t use both tier 3 burst and tier one without cd on the same weapon, but you can use bow and greatsword burst right after each other. Or I could be wrong but anet needs to clarify this or we can see for ourselves next week.
(edited by Lyger.5429)
You decided to make our burst skills to share cooldowns, WHAT DOES THIS MEAN? I can only focus on using 1 burst skill at a time, I cant do back 2 back. Whats the point of burst mastery + adren on weapon swap.
Calm down a bit..from what I understand you can still switch weapons and use back to back. The cd now applies to each adrenaline tier per weapon. I think this means you can’t use both tier 3 burst and tier one without cd on the same weapon, but you can use bow and greatsword burst right after each other.
I hope so too
If this is true then we can still do lvl 2 bursts and switch to rifle or axe>fury signet for +15% dmg just like it is currently but more tactics involved. Im fine with this!
Don’t let me down Robert Gee baby <333333
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
If it makes you feel better, look at the rotting corpse that is ranger. poor thing didnt even get a chance in the limelight without being thrown in the dumpster in terms of overall fun and power damage.
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”
Disappointed, can we get another designer?
Such disappointment, i was looking for new mechanics in order to change the flow of the game play.But instead, they removed skillful mechanics.
keeping warrior even simpler and boring to play, why is that. what’s happening.
timing your condition convert with micro condi management with shout to get good boon was a pretty big part between a good warrior and a bad warrior.now everybody just spam w/e condition cleanse you have and call it a day.
and more passives! that double leap finisher doesnt change your gameplay at all, just passive duration buff
good job, hell, good job
am I missing something?
Link please…
Might I also point out that they are “watching” Brawler’s Recovery to make sure it’s not OP? Seriously, they pretty much said that.
http://www.twitch.tv/guildwars2/b/669362853 at 51min, 50 seconds in if you don’t believe me.Because, y’know, it’s not like you can do that now, right? Ah, wait, you can. Clearly that’s why we’re all running with it. We better get a ton of better utilitarian type abilities replaced on weapons or they might as well say they don’t want warrior PvP and only want mindless PvE because that’s all we’ll have.
PvP = you have been the best class for 2 years
PvE = you have been the best class for 3 years
WvW = best class for 3 years.Warrior has literally been the best class (out of for the whole of the games life. It is already kittening amazing.
Why post if you’re that clueless?
Warrior is far from best class in pve, that goes to thief and ele. One warrior is mandatory for phalanx strength and banners, they’re garbage beyond that. More than one is a waste of a slot. Three ele’s for instance would do massively more damage than three warriors in a group.
Warrior is one of the best classes in pvp but only if you run shoutbow, and both celestial engi and D/D ele can compete with it for being the best. As well as Thief in general.
Warrior is one of the worst classes in wvw. They are wrecked by the stability change.
(edited by Kagamiku.9731)
I felt very underwhelmed again from these changes. As others have said they don’t really change anything, buffing the 1 viable build in pvp/wvw and in pve we’re still only there to stack might and banners (which is beyond boring to play).
I’m not sure if its just me, but I always felt that warrior should be something that hits hard and has medium survivability. Whereas it seems anet’s idea is pure support.
Condi builds might be interesting although without the PS we’ll be quickly replaced by higher dps.
Personally I feel as though the warrior has been left alone for the past couple of years and its really starting to show compared to the other classes. Resting all my hope on the specialization to bring the warrior into something new and exciting … i hope.
I still see viable builds in there but, yeah, the buffs to longbow don’t make any sense considering how much pressure there is to use longbow in pvp already.
That being said, unless it was a typo, changing CI to proc on burst activation instead of hit does lessen the pressure to use lb somewhat. At least we won’t sit there helplessly bleeding out when immobilized by a ranged type. Opens up a handy way to clear slow, chilled, etc. if running melee too.
Plus, if condis dominate the metas again, CI as it stands, traited Mending, Brawlers Recovery, Warriors Sprint, Dogged March, and Cleansing Sigil have us in a pretty good spot.
Overall, these changes are all “meh” and “wtf” compared with what they announced a while back, but nothing worth raging about.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
No, they made rifle spec pointless, they KILLED any reason to use banners, buffed shoutbow in every way
That’s pretty enraging having Anet tell you they don’t like you playing anything but one specific build – which will get outshined by the overhaul coming to other classes that fulfill the role this build otherwise would
Thank you anet for finding so many ways to murder my gvg gs build.
You guys have no idea how glad I am right now that I rerolled Necro the day they announced Reaper.
because gratitude is a burden and revenge a pleasure.”
Well , they helped me with this. Since i dont have much money, i had to chose between HoT and Fallout 4, and now im glad to say ill be trying that neat housing in F4.
PS.
Go buff eles and engis more , coz why not.
Really disappointed, they seem to have forgotten half the changes.
Frenezy?, Zerker Stance?, Physical Skills?, Heals?, Banner CD?
I hope that they clarify everything before patch because right now, apart from trait changes, we don’t know kitten.
I rebember when they changed signets/traits to provide +25% move speed while leaving out warrior sprint for few months with +10%. I wont be surprised if frenzy will be left out the way it is for a while. They even forgot tactic line but who care..Engi needed 45mins on stream ^^
The new warrior specializations are amazing tbh.
Running 66060 with Berserker’s Power and Phalanx Strength at the same time will be great
I’m glad someone else noticed. I’m also thinking about running with Berserker’s Power and Phalanx Strength, though I’m not sure what the third trait line will be. I like the new Berserker’s Power for 20% extra damage if you can get up to tier 3 quickly. Perhaps I could get Burst Mastery for that? Hmn…
Really disappointed, they seem to have forgotten half the changes.
Frenezy?, Zerker Stance?, Physical Skills?, Heals?, Banner CD?
I hope that they clarify everything before patch because right now, apart from trait changes, we don’t know kitten.
-Forgot- to tell you stop playing with garbage skills the designer doesn’t like and start playing Shoutbow
Really disappointed, they seem to have forgotten half the changes.
Frenezy?, Zerker Stance?, Physical Skills?, Heals?, Banner CD?
I hope that they clarify everything before patch because right now, apart from trait changes, we don’t know kitten.
-Forgot- to tell you stop playing with garbage skills the designer doesn’t like and start playing Shoutbow
Or use Rampage because it’s really OP and fun huhuhu
Right now, all I see, is a buff to shoutbow and some neutral/bad changes to other already useless specs (speaking PvP here)