[Discussion]Base Health doesn't cut?

[Discussion]Base Health doesn't cut?

in Warrior

Posted by: Simon.3794

Simon.3794

So, i was thinking about it the other day.

Warrior had this base health since release i believe.
When there was no double air fire sigils burst, no buffed strength runes, no insane might stacking and celestial.

so while overall damage of the game got buffed so much.
warrior’s base health did not scale up with the damage.

while other classes defensive mechanics, like guardian’s blocks, blinds completely mitigate the damage which means even the damage got buffed, they mitigate more damage as well, and protection boon scales with damage too.
i am surely not asking for more health pool, maybe, just maybe, anet, you should start giving warrior more complex, less straight forward, less telegraphed, less predictable mechanics and skills.

or maybe, im just over thinking.

(edited by Simon.3794)

[Discussion]Base Health doesn't cut?

in Warrior

Posted by: St Nap Yppah.1752

St Nap Yppah.1752

Naw warriors have Heavy armor their life need to be the same as a guardian.

A her pa deep a hero a durpa her pa.

Next patch. Anet logic.

How about just a more creative heal than healing Sig. Pretty much any other heal skill and the warrior is instantly kitten.

[Discussion]Base Health doesn't cut?

in Warrior

Posted by: fellyn.5083

fellyn.5083

You’re not over thinking. But I think the word you are looking for is mitigate and not migrate.

[Discussion]Base Health doesn't cut?

in Warrior

Posted by: Simon.3794

Simon.3794

But I think the word you are looking for is mitigate and not migrate.

Thanks!