Looking for a Guinea Pig for a build I have conjured up. I’m on break until HoT release and I’m hoping someone can road test my build and give me feedback.
Traits:
Strength
- Reckless Dodge (Deal damage to foes at the end of your dodge roll)
- III Peak Performance (Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accured)
- Building Momentum (Burst skills restore 15 endurance if they hit)
- IV Body Blow ( Stunes, dazes, knockbacks and knockdowns inflic weakness for 3 seconds and 2 stacks of bleeding for 6 seconds)
- Stick and Move (Deal 10% more damage while your endurance is not full)
- VIII Distracting Strikes (Interrupts inflict 4 stacks of confusion for 8 seconds)
Defence
- Thick skin (Gain 120 toughness while you are above 90% health)
- III Cull the Weak (Deal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds)
OR (Depends on ranged or close combat fights)
- I Shield Master (Reduce recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead)
- Adrenal Health (Heal every 3 seconds based on your current adrenaline level)
- Sundering Mace (Reduce the recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned)
- Spiked Armor (Gain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD))
- Cleansing Ire (Gain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill)
Discipline
- Versatile Rage (Gain 5 adrenaline when you swap weapons)
- II Warrior’s Sprint (Move 25% faster while weilding melee weapons. Using a movement skill removes the immobilize condition)
- Fast Hands (Reduce recharge of weapon swap by 5 seconds)
- VI Brawlers Recovery (Remove 1 condition whenever you swap weapons (combat only))
- Versatile Power (Gain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%)
- VII Merciless Hammer (Reduce recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes)
Weapons and Sigils
- Main set Hammer – Sigil of Impact (10% damage vs stunned, knocked down foes), and Superior Sigil of Cleansing (Remove 1 condition on weapon swap (9s CD))
- Secondary set Mace/ mace or mace/ shield. Depends on what enemies you may be facing. – Sigil of Damage (5% damage) and Sigil of Energy (Restores 50% endurance (9s CD))
Note: Also considered Sigil of bursting, Sigil of Paralyzation and possibly something that poisons.
Armor and Runes
- Carrion/ Occam’s (Condi, Power, Vitality)
- Rune of Perplexity
1) + 25 condition damage
2) + 10% confusion duration
3) + 50 condition damage
4) 25% when struck to inflict 3 stacks of confusion for 5 seconds. ( Cooldown: 25 seconds)
5) + 100 condition damage
6) +20% confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Note: Also considered Rune of the Adventurer
Skills
- Healing Signet
- Bulls Charge
- Stomp
- Balanced Stance
- Signet of Rage
Notes:
- I have not yet had the chance to try out the buffed Rampage elite skill. Signet of Rage helped me a lot before as it gave faster access to condi cleanse and interrupts.
- Traits: Stick and Move + Cull the Weak + Merciless Hammer + Sigil: Sigil of Impact can give the Hammer a 45% damage increase. You also have access to a little Vulnerability with the mace too
Thank you for taking the time to read this. I’d greatly appreciate any feedback and anyone willing to test this build
(edited by LeviQuiteQuirky.6892)