Do you like boon hate idea?
I wish it worked opposite of how it does now lol. Reduce damage by 3% per boon of attacker.
Jade Quarry
From what I understand, the Boon Hate trait will be placed as a 30 pt Discipline trait. Nor do I remember hearing anything about Brawn being potentially changed. To get Boon Hate, you’d have to penalize yourself by taking 30 pts in Discipline and missing out on other effective traits that would increase your dps output.
All things considered, Boon Hate build will likely have a lower average dps output in exchange for demolishing certain other classes in WvW and PvP. I’d call that a fair trade. Unless the Discipline line gets really reworked (which we might see within a few hours), then I really don’t see Boon Hate as a viable PvE option unless you’re running some kind of odd crit-based build that doesn’t need a bunch of key traits in other trait trees. (For example, I could picture some kind of Hammer crit spec possibly taking Boon Hate.)
From what I understand, the Boon Hate trait will be placed as a 30 pt Discipline trait. Nor do I remember hearing anything about Brawn being potentially changed. To get Boon Hate, you’d have to penalize yourself by taking 30 pts in Discipline and missing out on other effective traits that would increase your dps output.
All things considered, Boon Hate build will likely have a lower average dps output in exchange for demolishing certain other classes in WvW and PvP. I’d call that a fair trade. Unless the Discipline line gets really reworked (which we might see within a few hours), then I really don’t see Boon Hate as a viable PvE option unless you’re running some kind of odd crit-based build that doesn’t need a bunch of key traits in other trait trees. (For example, I could picture some kind of Hammer crit spec possibly taking Boon Hate.)
I run currently x/20/20/10/20 GS/hammer. With this update i might take the 10points out of arms and go 30 discipline to be more of a bunker buster. We will see how it goes, also if I take out the crit chance it gives me more room to play with that new trait blinding rage as I won’t crit as often but will have much more damage on regular hits.
Jade Quarry
I wish it worked opposite of how it does now lol. Reduce damage by 3% per boon of attacker.
Well that sir would have been a great one instead of the useless trait in the most useless tree ever we are getting.
Why would we want to punish someone for using boons (Are we talinking about ele &gua bunker builds)?
As a person who loathes PvP in GW2, I’m the wrong person to ask about this. From what I’ve seen people say on the forums, Warrior is considered to be worthless in PvP. This likely caused ArenaNet to bring the GW1 concept of Boon Hate back as a means of giving Warriors a niche in team PvP.
All things considered, I wouldn’t consider the Boon Hate trait to be a PvE trait. Some boss mobs might like to stack up a bunch of different boon types on themselves, but those are specific circumstances. Your average trash mobs aren’t going to be covered with lots of different boon types, so Boon Hate won’t do that much against them.
Should have changed Brawn to be the 30pt F1 CD / Cost, and gave us a new 30pt.
Boon hate makes no sense in the core mechanic of warrior gameplay.
They could of probably just left that trait empty and we would see the same impact.
OP is referring to PvE! This isnt really a PvE trait. Maximized Dps you don’t go 30 points in discipline.
This is like asking the impact of mobile strikes on your CoF speed runs. It’s a PvP trait really just like the boon trait.
PvP wait and see 30 pts in discipline isn’t terrible. I can see possibly more people getting the trait and slotting signet of fury to capitalize on the extra crit damage.
I think after we see what the impact is after the patch will be more telling. If they did internal testing on the trait which I can’t see being hard given its design they must have seen something that said yes this helps warriors against guardians, elementalist, and engineers which are usually the heavy boon classes.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Exactly my point! I’m really bad at explaining things in another language. We should get something that we would benefit from it in PvE and PvP at the same time.
No, we shouldn’t. Right now, the Warrior is considered to be one of the most over powered PvE classes in the entire game. It would be foolish for the ArenaNet devs to give this classes anything that would be viable for PvE since it would just make this class even more insanely demanded than it already is. (We can debate about just how deserved the “need Zerker Warrior” mentality really is, but that’s another thread.)
I’m completely fine with making Boon Hate into a gimmicky build where you have to sacrifice much to achieve it and having it only being situationally useful. Your average Warrior isn’t going to instantly spec into Boon Hate for PvP after this patch, but you’ll likely see a bunch of them roaming around PvP and WvW as they hunt for Guardians, Mesmers, and boon heavy Warriors. That sounds relatively balanced to me.
i don’t like boonhate. its just another empowered that depends on the enemy, and cant be control.. i wish it was a protection giving trait instead,.. while it maybe good against bunker, but it can be useless against some thief or mesmer..
i don’t think its worth the 30 point to get this trait..
Why would we want to punish someone for using boons (Are we talinking about ele &gua bunker builds)?
Yep. I mean, it’s not abnormal really. Necromancers already have boon hate (converting them into conditions). Now, massive boon users will have one or two more professions they may need to look out for.
Agreed. To be honest, just brainlessly spamming as many boons as you can gave way too much reward for what it actually requires of a player. This might be the first step in making bunkers like eles and guards actually watch what they’re doing with those instead of just carrying this “MOAR BOONS GOOD” mentality. I’ve got a D/D ele taht I really enjoy, but I agree that it’s waaay too easy to just stack up all of those buffs with no real threat to them except for something like Corrupt Boon.
Beware, we are not talking about buffing PvE, but balancing it!
So you want to rework how the class operates on some fundamental levels. Yes, I do agree that a dps spamming Warrior has a much lower survivability rate than many other classes. There are many reasons why I prefer to play my other characters over my Warriors and this is one of those reasons. However people seem to generally like the Warrior in PvE. They like the concept of making a dps spec, grabbing a Greatsword, and slaughtering everything in their path.
During the pre-release information in the game, ArenaNet released classes in the order of how complicated they were. The goal was to have some classes that had a low barrier of entry and others that had a high barrier of entry. Warrior was the 1st class released, which meant that they considered it the easiest class to play. ArenaNet employees admitted in discussion panels that they wanted a newbie friendly class that could be a serious damage machine with decent survivability. Combat skills such as 100 Blades are blatantly oriented towards fighting dumb AI mobs in PvE. Like it or not, this is what ArenaNet envisioned the Warrior to be.
We are the offensive “fighter” type of class. Guardian is the defensive “fighter” class. In general, any new abilities recieved will follow this philosophy. It is not surprising that we got a Boon Hate ability since it meshes well with our offensive combat stereotypes. Asking the devs to reduce a Warrior’s dps output and wanting them to increase their defensive capabilities is pretty much asking ArenaNet to ignore the general guidelines that they designed their classes with. That’s very unlikely to happen.
I’m talking about PvE only. I personally don’t like it at all. Warrior’s DPS is already high, we do not need more damage, we need more sustain or some kind of way to benefit more from toughness. If you read other forum sections, people kitten about how Warriors are top of PvE and their class won’t ever do as much DPS as Warrior.
There are many moments where high DPS is the best way in dungeons and I think this is awful. But in many situations other professions outperform Warriors in surviving longer and they still kitten how their profession is inferior just because they like to see big numbers.
I know many of you won’t agree, but I would gladly trade a lot of my DPS for more survivability in melee range.
Warriors are very good in PVE. We have great melee and good range with two range weapons. As for the empowered: it was meant for pvp. Not a lot of enemies have a lot of boons on them all the time so your better off taking the burst cooldown/cost reduction if your speccin heavy into that trait line.
“Boon Hate” would be so situationally useful on PvE, that even if you had 30 Discipline, the new Burst may be a better choice (if you use your burst skills, like I often do… though still find it hard to justify 30 points in Discipline because of the usual needs of my builds.) “Destruction of the Empowered” was most probably devised with PvP in mind-there are bosses that use boons, but very rarely all boons, so damage increase would be minimal for the sacrifice required to make use of it.
I am not going as far as complaining about it being “bad”, but it certainly doesn’t work with my current playstyle.
Thieves steal boons, Necromancers corrupt boons, Mesmers can do a little mix of them all. Warrior should focus on outright destroying them.
Destruction of the Empowered would have been much more versatile to use on any burst skill (even Arcing Slice) if it worked like this:
Burst skills remove 1 boon per 10 strikes of Adrenaline. Burst skills do an additional 3% damage per boon removed from a target.
Using a burst skill with 30 strikes of Adrenaline on a target with only two active boons will grant 6% additional damage. Warriors would then be able to remove up to 3 boons and have their burst skills do 9% additional damage. This bonus would only apply to the first successful hit, so Combustive Shot would not repeatedly remove boons after the first damage hit.
Warriors would have a good grandmaster choice to consider: Faster burst skill usage (great for general use) or total boon punishment focus which would shine during PvE/PvP moments of boon heavy usage. The goal for this all is to promote useful play of warrior’s core class mechanic.
Regardless, I thank Anet for the other improvements they have given so far! But I will only use Burst Mastery for now.