Does Warrior need a nerf?

Does Warrior need a nerf?

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Posted by: Butter.3024

Butter.3024

Yes?
No?
Why or why not?

IMO I’m just sick of seeing tons of warriors in sPvP, WvW, PvE it’s getting annoying how hard it is to kill them while doing lots of damage.

And no just because Warriors in sPvP were weak before the buffs are no excused for a class to be OP. You guys have to remember the majority of players are in WvW and PvE, sPvP is not very popular because of professions balance

(edited by Butter.3024)

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Posted by: bigmonto.4215

bigmonto.4215

Any one with their grandma is rolling a warrior. I am included. Soon enough you will see almost no other profession if this continues. So should warriors get nerf (or other classes buffed) you tell me.

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Posted by: Turamarth.3248

Turamarth.3248

Warrior was always a popular class in WvW and PvE.

Brandar – Kodash [DE]
[SPQR]

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Posted by: Nex.2450

Nex.2450

Warrior was always a popular class in WvW and PvE.

Warrior was always a popular class in WvW zerging and PvE.*

They are now even more popular in both, and in a new category as WvW roamers. Before the plethora of buffs warriors were in a dismal state for roaming (small group combat), and now they have been tipped a bit too far over the scale. Personally I feel like small nerfs to the survivability and near condition immunity are needed, but this could be my bias because I play a condition build.

Dante Auditore – Maguuma
[SWäG] – Still Winning and Grinning
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Posted by: bigmonto.4215

bigmonto.4215

Yes, but they are a lot more popular now.

I never really care to level a warrior before, I always though warrior mechanism is too straight forward for my taste. But seeming how over-powered they are now, I feel like I have to level one otherwise I am just missing out. I am lvl 40 now.

I am not alone, just look at the low levels in Queensdale, the number of warriors just exploded. Not too long before all these warrior are lvl 80, and will replace their previous main if they continue to be overpowered. Few will really want to play another profession.

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Posted by: Flissy.4093

Flissy.4093

Flavor of the Month
noun
A person or thing that is currently but temporarily popular.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Artaz.3819

Artaz.3819

Level 40 in PvE is not the same as Level 80 in WvW. G’luck

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Posted by: bigmonto.4215

bigmonto.4215

Level 40 in PvE is not the same as Level 80 in WvW. G’luck

And your point? I am saying how popular warrior is now, and will be even more popular once these lower lvl turn into lvl 80s. Whether its PvE or WvW, people will want to use a warrior instead of another class.

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Posted by: Humbolio.2174

Humbolio.2174

It’s not that warrior needs a nerf, it’s a brilliant class.

The problem is more that most of the other classes need a buff and more viable build options. Warrior has a lot of viable builds, most other classes have barely any

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Posted by: Guthra Stonefist.9258

Guthra Stonefist.9258

I think a lot of it also stems from the fact that people expect their setups to be able to handle any situation, and refuse to let go of whatever they have now in order to specialise into something.
For instance, mesmers are a pain in the bum to fight with their phantoms and whatnot, and I do not think that just any warrior setup can defeat them. To do so you might want to go for build X, when build Y is what you normally use.

To me this is fine. People should learn that they need to adapt to situations and that they cannot handle everything. It might also be emphasised even more, considering how everyone were laughing at the ease at which warriors were defeated before. They got too used to having to adapt to a new threat. Though, I will concede that it is always easier to complain than it is to think of new things to use.

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Posted by: phaeris.7604

phaeris.7604

My warrior is a banner spec/apothacary armour wearing healing machine. Since the signet change even I admit it’s pretty ridiculous how much my regen is.

The reason it’s so popular is because it’s just very easy to play with insane survivability and great damage.

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Posted by: Artaz.3819

Artaz.3819

Level 40 in PvE is not the same as Level 80 in WvW. G’luck

And your point? I am saying how popular warrior is now, and will be even more popular once these lower lvl turn into lvl 80s. Whether its PvE or WvW, people will want to use a warrior instead of another class.

I get it. After all as I have 8 80s right now (one of each class) and don’t care which one is nerfed or buffed…well sort of, it means I need to spend the next 2 weeks decking out the next class in full Ascended from Exotic.

It’s not that Warriors are the end-all-be-all class for all occasions. But you can’t compare what you have seen in a video or band-wagon to what the forums are saying or claim you have unlimited experience with a warrior compared to playing one for 1,000+ hours because you leveled one to 40 in PvE and claim to know the challenges it faces.

There are better classes (believe or not) in pretty much any gameplay. Warriors were really low on the PvP/WvW food chain less than 2 months ago and no doubt they’ll be back there soon enough. There is just too much knee-jerk reaction against Warriors right now.

There just are highly vocalized forum PvPers (like this thread) that are looking for more nerfs to ‘win’ the imbalance argument without realizing they can usually build to counter any Warrior stun-lock or burst or sustain issue.

That all being said, if you only have time to play one character, choose a Warrior. But in two months, you’ll be changing your mind again since Warrior is very very fragile to a simple tweak/nerf that could happen by adjusting one/two numbers (one trait and one ability) and that could be happening any week now and all valid complaints would be over.

(edited by Artaz.3819)

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Posted by: False Saint.6835

False Saint.6835

Now, I’ll admit that I am a noob when it comes to Guild Wars. I started playing the first monday of the free to play week, a couple weeks ago. Some of my friends talked me into trying it. So I rolled a warrior, and got hooked on the game. But with what little PvP I have done, only like rank 6 or 7. I’ll have to agree with Gunthra. My warrior is max str and defense with the last 10 in tactics. Use axe/mace and LB. With this build I just try to keep them still for as long as I can through immobilizing, and knockdowns. There was another guy and me (not sure profession the other guy was) fighting a single mesmer for what seems like a good two minutes until we had another teammate come along, and we were finally able to kill her. She couldn’t kill us, and ever time we got close to killing her she split. One of the friends i mentioned plays a guardian. Sometimes we get set to opposite teams, and have fun smacking each other around. I don’t know his build, I just know he said he’s trying to get the most survivability as he can out of his character. But him and I are pretty evenly matched some times I win, sometimes he does. Depends on how well I can time my attacks, to keep him still, and if I pop rampage or not, (at least from my perspective of how the fights go, his may be different.) I can also remember a few fights against engineer’s that were rough for me.

I guess what I’m trying to say is, that it just seems like it’s all in the build as for as PvP goes. One build doesn’t rule them all, and other classes can get the best of me pretty easily.

(edited by False Saint.6835)

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Posted by: Artaz.3819

Artaz.3819

My warrior is a banner spec/apothacary armour wearing healing machine. Since the signet change even I admit it’s pretty ridiculous how much my regen is.

The reason it’s so popular is because it’s just very easy to play with insane survivability and great damage.

If you are a banner regen/Apothecary build, I don’t know how you can say ‘great’ damage. I would say superb survivability and support but I would shy away from anything remotely close to commentary on damage output (unless you preface it with poor to moderate).

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Posted by: Burnfall.9573

Burnfall.9573

I want this class to be balanced.

One note; with sincerity i want to say this; it’s been a while since I’ve done Spvp so i decided to ‘get back into the game’. So, yesterday including today in Spvp, all i saw were warriors running around with hammers; i al;eayd knew what chaos’s they would unleach.

So, i just at a good distance and watched their OP hammer Killing everyone; it didn’t matter if was theives, necromancers, ranngers, guardians, elementalists, or even mesmers, all they were doing was spamming hammer and killing them.

I felt irritated and dissapointed and asked myself how this Over Excessive Perma Hammer class was ever given ‘the green light’ to intentionally break this game to begin with.

Spvp should be a place where you put your skill and talent to great use; not a place for spamming perma-locking-stuns with excessive damage by an OP hammer.

What was so sad about this was, everyone who joined my team ‘kept dropping’-leaving’, until i was the only one who remained.

It all lasted for 30+ minutes until i quit spvp.

The truth is, Warrior must be stopped at all costs and the only one who have the power to finally make it happen is Arena.net.

The worst case scenarios is if skillful fair players leaves the game alltogether because of warriors.

As i will say it again, we already have 1 Op class whom we are still confused and irritaed by, but warriors; they need to have their damage ‘towned down a bit, especially their OP hammer’.

(of course i will always believe that warriors should be the strongest class in the game, but not too overly strong by equipping them with an Op weapon to break the game entrirely).

That’s my case against this class, and once again, I encourage Arena.net to take this up to the next level and put an end to this chaos.

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: GOSU.9574

GOSU.9574

I think warrior is solid and everything else needs to scale to it. I have at least 1 of every class at 80 so this isn’t favoritism. And even though I have 2 warriors, I play them further down on the “Fun” list.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Artaz.3819

Artaz.3819

So I rolled a warrior…and if I pop rampage

Warrior ability with Ranger Elite = win!!!!!!!!

Seriously, new to GW2 and while ‘feel for sPvP’ is fine to comment on as a new player, I’m not sure you understand how to take down a Mesmer (tells/signs/identify spec based on weapons/clone production v phantasm production/utilities used).

I’m actually more surprised the Mesmer didn’t kill you in 2 minutes as a survivability spec’d Warrior (probably Mesmer was playing for point holding).

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Posted by: Artaz.3819

Artaz.3819

I want this class to be balanced.

One note; with sincerity i want to say this; it’s been a while since I’ve done Spvp so i decided to ‘get back into the game’. So, yesterday including to day in Spvp, all i saw was warriors running around with hammers. Killing everyone; it doesn’t matter if was theives, necromancers, ranngers, guardians, elementalists, or even mesmers, all they were doing was spamming hammer crushes.

Of course i went there as a ranger; I felt irritated and dissapointed how this Over Excessive Perma Hammer class has been given ‘the green light’ to break this game; especially in Spvp.

Spvp should be a place where you put your skill and talent to great use; not a place for spamming perma-locking-stuns with excessive damage by an OP hammer.

What was so sad about this, everyone who joined my team ‘kept dropping’-leaving’, until i was the only one who remained.

It all lasted for 30+ minutes until i quit spvp.

The truth is, Warrior must be stopped at all costs and the only one who have the power to do so is Arena.net.

The worst case is if skillful fair players leaves the game alltogether.

As i will say it again, we already have 1 Op class whom we are still confused and irritaed by, but warriors; they need to have their damage ‘towned down a bit, especially their OP hammer’.

(of course warriors should be the strongest class in the game, but not too overly strong and not by equipping them an Op weapon; hammer)

Really? I still see far more Necro and Thief than Warriors. To me, condition spam is far more annoying than the current meta.

Skillful playing after review of the current the GW2 meta…not sure if you are serious.

(edited by Artaz.3819)

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Posted by: Sovereign.1093

Sovereign.1093

It’s just that no person took the effort to break the warrior, and that’s why it seems to be supreme at the moment.

-40 stun duration food

-20 condition 20+ defense when being stunned etc food

-40 condi duration food

knowing how to kite

:p

[Salt] Heavy Loot Bag

Always Loyal

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Posted by: Burnfall.9573

Burnfall.9573

I want this class to be balanced.

One note; with sincerity i want to say this; it’s been a while since I’ve done Spvp so i decided to ‘get back into the game’. So, yesterday including to day in Spvp, all i saw was warriors running around with hammers. Killing everyone; it doesn’t matter if was theives, necromancers, ranngers, guardians, elementalists, or even mesmers, all they were doing was spamming hammer crushes.

Of course i went there as a ranger; I felt irritated and dissapointed how this Over Excessive Perma Hammer class has been given ‘the green light’ to break this game; especially in Spvp.

Spvp should be a place where you put your skill and talent to great use; not a place for spamming perma-locking-stuns with excessive damage by an OP hammer.

What was so sad about this, everyone who joined my team ‘kept dropping’-leaving’, until i was the only one who remained.

It all lasted for 30+ minutes until i quit spvp.

The truth is, Warrior must be stopped at all costs and the only one who have the power to do so is Arena.net.

The worst case is if skillful fair players leaves the game alltogether.

As i will say it again, we already have 1 Op class whom we are still confused and irritaed by, but warriors; they need to have their damage ‘towned down a bit, especially their OP hammer’.

(of course warriors should be the strongest class in the game, but not too overly strong and not by equipping them an Op weapon; hammer)

Really? I still see far more Necro and Thief than Warriors. To me, condition spam is far more annoying than the current meta.

Skillful playing after review of the current the GW2 meta…not sure if you are serious.

I encourage you to take a look at this and to explain to me, how this should not be taken serious.

and yes, i am serious!!

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Sovereign.1093

Sovereign.1093

But that’s not just warriors man, that’s the synergy of different professions. You’re just zeroing on the warrior. That push wouldn’t work without the elementalist and guardians, and other professions in that group.

What you see their is coordination versus your jumping to conclusion that warrior is op. If you think that is op, you must therefore nerf also the elementalist, the guardian, and everyone else in that zerg making a push.

[Salt] Heavy Loot Bag

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Oh man, I was using healing signet before it was cool (and back when it was only marginally useful). I personally play how I want to play and usually ignore any meta, so my build hasn’t changed since launch (besides adding cleansing ire for dodge march — yes, I didn’t like any of the master defense traits before).

That aside, I mostly PvE (not dungeons), and recently do a little bit of WvW or PvP when I’m bored or done with world bosses/daily. I’m not saying I’m that good, maybe just average. That being said:

Yes, we have multiple build options, that seems like a good thing doesn’kitten

Pure Condi
Pure damage
Shout/healer healer
Control
A hybrid of the above

Other classes can do most of the same (just about every class can go either pure damage or condi) and other classes are better than we are at things. A theif can be a better burster, a guard or an ele can be a better group buffer, etc.

We don’t have one build that makes us unbeatable. How many of you guys remember at launch when everyone said warriors were broken just because we had 100blades? You know what happened, people realized, “oh that is really easy to dodge/stun break out of.” And while I didn’t WvW or PvP at all at the time, I did feel bad considering everyone said that warriors were a free kill, and that they couldn’t do anything to be useful.

Heck, before cleansing ire, we had almost no cleanse (and maybe the worst of the classes) and that was considered balanced. And remember how many warriors cried foul when their favorite damage traits went both to grandmaster? It basically comes down to, no matter what happens (including nothing) at least some people will complain. If anything I’d say at least we’re competitive now (especially after they fixed the bug with the stun sigil making it too strong).

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Posted by: bigmonto.4215

bigmonto.4215

Once again, my experience with the class is irrelevant. All I am offering is my observation that since the buff couple month back warrior has becoming over populate in WvW and PvP. Judging from the number of people trying to lvl one, I believe, it will be even more popular in the future once all the low lvl are lvl 80 IF things stay the same.

I also try to share my own reason for lvling one, which I believe a lot of people shared.

I agree that it is not any aspect of warrior that’s OPed, it is the combination of them having good DPS, good Sustained, and good mobility in one build that makes them OPed. Having a Guardian main, I seriously need to make tough decisions between these 3.

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Posted by: Sovereign.1093

Sovereign.1093

I have a strong warrior and a strong guardian. While I do love my warrior, I still play my guardian more in wvw. It has potential that surpasses warrior in ways you can imagine if you only think to work with others.

:3

Having said that, time to take this sos keep.

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Posted by: False Saint.6835

False Saint.6835

So I rolled a warrior…and if I pop rampage

Warrior ability with Ranger Elite = win!!!!!!!!

Seriously, new to GW2 and while ‘feel for sPvP’ is fine to comment on as a new player, I’m not sure you understand how to take down a Mesmer (tells/signs/identify spec based on weapons/clone production v phantasm production/utilities used).

I’m actually more surprised the Mesmer didn’t kill you in 2 minutes as a survivability spec’d Warrior (probably Mesmer was playing for point holding).

Well that could very well be the case. As I said I’m new, and I’m not familiar with the Mesmer class. Since Warrior is the only class I have played. Can’t really ID something I’m unfamiliar with. But I’m also not sure if you read my post, or just skimmed. As I did say there was two of us against the mesmer, (I don’t know who the other guy was, so can’t really say anything about his experience), and it wasn’t until a third showed up, that we killed her.

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Posted by: Artaz.3819

Artaz.3819

But that’s not just warriors man, that’s the synergy of different professions. You’re just zeroing on the warrior. That push wouldn’t work without the elementalist and guardians, and other professions in that group.

What you see their is coordination versus your jumping to conclusion that warrior is op. If you think that is op, you must therefore nerf also the elementalist, the guardian, and everyone else in that zerg making a push.

To add to this, I watched to 8 seconds in and read. Any organized group (with voice comm) would have rocked the same way. Organized Mag squads are no joke especially with the numbers they had in this video.

Imagine a full-on Necro/Epidemic/Staff Mark group or Thief/Engineer/Mesmer Stealth gank…oh wait, that has been done too.

Honestly though, the cornerstone to WvW still remains at the Guardian-ratio when it comes to melee trains.

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Posted by: Artaz.3819

Artaz.3819

I have a strong warrior and a strong guardian. While I do love my warrior, I still play my guardian more in wvw. It has potential that surpasses warrior in ways you can imagine if you only think to work with others.

:3

Having said that, time to take this sos keep.

Shhh! We want everyone focusing on Warriors.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Yes, warrior needs a nerf.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Ashanor.5319

Ashanor.5319

Warrior has always been ridiculously popular in PvE, especially at low levels before they get bored of the class.

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Posted by: Baclavaman.9054

Baclavaman.9054

I would say no because it is rather fine as it is BUT buff the other classes.

Warrior is the class that does the best dps, has the heavy armor, the most hp ( on part with engy and necro) and has a ridiculous passive healing mechanic that cost 15 traits points and healing skill.

I like Warrior a lot so dont ge me wrong here, but after some maths and a sad face later i realised how a warrior can self heal himself and support a party so much better than a guardian i almost regret having a guardian in the first place, i hate doing maths, i m always dissapointed by the results…

Warrior

healing signet, 392 heal (0.5), self, passive healing + active healing, low cooldown
adrenal health 360 (0.15) over 3 seconds or 120 second, scales with adrenaline, passive healing, self
vigorous shouts 1480 (0.9), active AoE healing, low cooldown
regeneration from banners 130 (0.125), passive healing, AoE

Guardian

virtue of resolve 84(0.06), self but can become AoE
monks focus ( healing meditations) 1960 (0.4), self, active healing
altruistic healing 69 (0.01), healing is self but boons are AoE
writ of merciful ( healing symbols) 107(0.075), AoE, on every third attack ( hammer) or active skill
selfless daring 129(1.0) AoE on dodge

Warrior scales better with healing power than guardian ( exception of selfless daring), most of them are passive healing compared to guardian skills while having more hp and stopping power. This is just an example between the 2 but i did also some calculations on conditions, burst damage and so on.

Warriors are by far the best class in the game currently, nerfing them wouldnt be the solution be a buff for the other classes would be a welcomed addition: same base stats and hp for every single class so that way gears and traits will be the key component that makes you a hard hitter or a more resilient character. Heavy armor class would remains he same but the medium and light would regenerate dodge energy faster, medium 25% and light 50% but this is an example so dont burn me.

This is just a constatation, all those values mentionned above are from the wiki and the rest are my opinions. There is no trinity in this game wich is an awesome concept but the fact some classes do have more hp that others while naked do suggest some unbalance.

For the notes i am a PVE player, mostly tanky support when it come to heavy armor ( i like being the last one standing). All i said dont support the PvP experience since i dont really participate in it. My full cleric guardian tanks less than my knight dps warrior spec

(edited by Baclavaman.9054)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

I would say no because it is rather fine as it is BUT buff the other classes.

No, don’t do that. That just causes more power creep just like the ridiculous necro buff during summer, not to mention petting zoo.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: bigmonto.4215

bigmonto.4215

I have a strong warrior and a strong guardian. While I do love my warrior, I still play my guardian more in wvw. It has potential that surpasses warrior in ways you can imagine if you only think to work with others.

:3

Having said that, time to take this sos keep.

It is NOT the issue that some build from some other profession is > than certain warrior build in some areas.

It is really the issue that there exist few warrior builds that is > than MOST of build + profession in all aspect of this game. People will more likely want to play that same profession + build because more often than not they can win. It is that simple, and you know it.

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Posted by: Zacchary.6183

Zacchary.6183

Yes, warrior needs a nerf.

I would rather every other class get massive buffs. That way nobody complains.

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Posted by: Rahar.9872

Rahar.9872

Yes. Why? Warriors give up nothing for their massive amount of survivability and damage, thanks to Unsuspecting Foe or the way condi damage works in general. Some classes are completely unable to kill a decent Warrior (See: Shatter Mesmer, Thieves in general) without a massive skill difference margin, thanks to the way those specs/classes are designed (burst damage). Poison is the only way to reliably kill you guys, and it still takes lots of time. Protip: not all professions have access to long-lasting poison.

Something needs to be changed. You can have your massive HP/s but you need to lose damage. You can have your damage, but you need to lose your massive HP/s, and so forth. You can have your mobility, but take away your 4k+ armor. You guys can’t have everything for nothing, like you seem to be getting.

The reason it’s so popular is because it’s just very easy to play with insane survivability and great damage.

Yep. Reinforces my above points. I play Warrior in hotjoins for kittens and giggles, and have been taking down people with sword #1 alone. There’s nothing to it; it’s all passive.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Yes, warrior needs a nerf.

I would rather every other class get massive buffs. That way nobody complains.

Yeah. Like nobody complains about the necro or warrior buffs that were done during summer.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Baclavaman.9054

Baclavaman.9054

I would say no because it is rather fine as it is BUT buff the other classes.

No, don’t do that. That just causes more power creep just like the ridiculous necro buff during summer, not to mention petting zoo.

Necro and maybe Engineer are fine has they are since they are on the same level to Warrior when it comes to base HP, what i meant is all the power, precision, toughness, healing and so on should be the same for every class naked.
Then you craft your stats with trait and gear, Anet might have to do some tweaking on certain aspects but it would be more forgiving for certains classes ( ele, thief, guardian), hell on certain bosses i get 1 shot on my Guardian with protection while i survive on my Warrior with over 30% because of the base hp pool….

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Posted by: Jake.1430

Jake.1430

Not a nerf, just a re-distrubuting of power. They arent OP but they do their job TOO well with little to no hinderence.

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Posted by: robocafaz.9017

robocafaz.9017

Warrior does not need an sPvP nerf. Two months ago Warrior was still considered to be a completely useless class in the condi cleave meta. Now they’ve been given the sustain they need through Signet and pretty nice condi management, and they pretty much hard-counter Necromancers, the kings of the condi cleave meta.

The metagame will adjust and the next flavor of the month will happen just as it always does.

Deany Kong – #magswag
Head Deany Kong of Deany and the Kongs [Kong]
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Posted by: MiLkZz.4789

MiLkZz.4789

I want this class to be balanced.

One note; with sincerity i want to say this; it’s been a while since I’ve done Spvp so i decided to ‘get back into the game’. So, yesterday including to day in Spvp, all i saw was warriors running around with hammers. Killing everyone; it doesn’t matter if was theives, necromancers, ranngers, guardians, elementalists, or even mesmers, all they were doing was spamming hammer crushes.

Of course i went there as a ranger; I felt irritated and dissapointed how this Over Excessive Perma Hammer class has been given ‘the green light’ to break this game; especially in Spvp.

Spvp should be a place where you put your skill and talent to great use; not a place for spamming perma-locking-stuns with excessive damage by an OP hammer.

What was so sad about this, everyone who joined my team ‘kept dropping’-leaving’, until i was the only one who remained.

It all lasted for 30+ minutes until i quit spvp.

The truth is, Warrior must be stopped at all costs and the only one who have the power to do so is Arena.net.

The worst case is if skillful fair players leaves the game alltogether.

As i will say it again, we already have 1 Op class whom we are still confused and irritaed by, but warriors; they need to have their damage ‘towned down a bit, especially their OP hammer’.

(of course warriors should be the strongest class in the game, but not too overly strong and not by equipping them an Op weapon; hammer)

Really? I still see far more Necro and Thief than Warriors. To me, condition spam is far more annoying than the current meta.

Skillful playing after review of the current the GW2 meta…not sure if you are serious.

I encourage you to take a look at this and to explain to me, how this should not be taken serious.

and yes, i am serious!!

1) what are you trying to proof in this video? That an organized group kills things fast? Our guild running necros does the same, only we don’t get downed.
2) they run terrible warrior builds
3) that video shouldn’t be taken serious no, any balanced guild group would roll that one.

Now on topic:

1) Berserker stance: 6s duration (60cd)
2) Rush: running distance 900
3) Healing signet: 1176/3s (makes killing a warrior, bit easier)
4) Healing signet(sPvP): 1100/3s
5) Nerf the condition warrior, that is the only OP build atm I know off.

This will bring the warrior into a good spot. They ain’t as OP as everyone is crying about.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Mitsubishi Eclipsed.6732

Mitsubishi Eclipsed.6732

Warrior doesn’t need a nerf… It’s just other classes need better/useful buffs.

R O A R|Weezy|Drïzzy|Drama Llama|Mitsubishi Eclipsed|Swaglock Miststone
Member of Flock Of Smeagols [FoS]
Tarnished Coast

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Posted by: rchu.8945

rchu.8945

dumbest game design to allow warrior to heal as well or better than guardians. Yes, please nerf warriors.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Heta.8629

Heta.8629

I would say no because it is rather fine as it is BUT buff the other classes.

Warrior is the class that does the best dps, has the heavy armor, the most hp ( on part with engy and necro) and has a ridiculous passive healing mechanic that cost 15 traits points and healing skill.

I like Warrior a lot so dont ge me wrong here, but after some maths and a sad face later i realised how a warrior can self heal himself and support a party so much better than a guardian i almost regret having a guardian in the first place, i hate doing maths, i m always dissapointed by the results…

Warrior

healing signet, 392 heal (0.5), self, passive healing + active healing, low cooldown
adrenal health 360 (0.15) over 3 seconds or 120 second, scales with adrenaline, passive healing, self
vigorous shouts 1480 (0.9), active AoE healing, low cooldown
regeneration from banners 130 (0.125), passive healing, AoE

Guardian

virtue of resolve 84(0.06), self but can become AoE
monks focus ( healing meditations) 1960 (0.4), self, active healing
altruistic healing 69 (0.01), healing is self but boons are AoE
writ of merciful ( healing symbols) 107(0.075), AoE, on every third attack ( hammer) or active skill
selfless daring 129(1.0) AoE on dodge

Warrior scales better with healing power than guardian ( exception of selfless daring), most of them are passive healing compared to guardian skills while having more hp and stopping power. This is just an example between the 2 but i did also some calculations on conditions, burst damage and so on.

Warriors are by far the best class in the game currently, nerfing them wouldnt be the solution be a buff for the other classes would be a welcomed addition: same base stats and hp for every single class so that way gears and traits will be the key component that makes you a hard hitter or a more resilient character. Heavy armor class would remains he same but the medium and light would regenerate dodge energy faster, medium 25% and light 50% but this is an example so dont burn me.

This is just a constatation, all those values mentionned above are from the wiki and the rest are my opinions. There is no trinity in this game wich is an awesome concept but the fact some classes do have more hp that others while naked do suggest some unbalance.

For the notes i am a PVE player, mostly tanky support when it come to heavy armor ( i like being the last one standing). All i said dont support the PvP experience since i dont really participate in it. My full cleric guardian tanks less than my knight dps warrior spec

Coefficient on healing signet is wrong. Can’t have healing shouts and regen banners. Would need to spend at least 45 trait points for all that healing. More research needs done before you post

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Posted by: Poxheart.2845

Poxheart.2845

Yes?
No?
Why or why not?

IMO I’m just sick of seeing tons of warriors in sPvP, WvW, PvE it’s getting annoying how hard it is to kill them while doing lots of damage

No. The same complaints can be made against almost every class in this game. The difference is the person sitting at the keyboard.

Poxheart
Knights of the WhiteWolf

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Posted by: Shadowscamp.8065

Shadowscamp.8065

I’m gonna weigh in on this debate after reading so many complaints on this forum.

First off, my first class was the Warrior when I started this game last year, and now have about ~1800 hours on it. I also have a Mesmer, Guardian, and have just finished a Thief, but all three of those have significantly less than 1800 hours on them.

Note: Most of this is based on WvW experience, as critical damage in xPvP is low and conditions are a whole other story.

Now, in the current meta the Warrior is now commonly ‘sturdy’. Much more so than it was before. Building high toughness and running Adrenal Health + Healing Signet is popular right now, because it gives good passive defense. The combination of the two gives the warrior a decent buffer of health, which can get annoying to try and take down if it’s high enough.

However, the one thing that seems to bring out the most complaints is the “ability to do high damage while still being tanky”. This comes from the current hammer + Unsuspecting Foe combination (and mace, if a warrior is so inclined). However, no one seems to take into consideration what a hammer actually does, i.e. its mechanics, and just focus on how much damage it can do.

F1: It has a short leap AoE stun with medium-high damage on a fairly short cooldown.
#1: Slow autoattack, decent damage, but nothing without critical chance modifiers.
#2: Not that useful, and is mostly used to chain damage between CC. Slow, often misses while the enemy is not CC’d.
#3: Good frontal cone AoE cripple. Decent damage, used to keep pressure on while being kited.
#4: PBAoE knockback (Now mobile! Yay!). One of the CC elements in hammer. Medium damage,
#5: Single target knockdown. Long cast animation, high-ish damage.

What all of these skill have in common is that they are slow spike damage, which means they have to land in order for the warrior to do anything. I don’t say this to use it as a “L2P” argument. I argue that if one understands the warrior, then most hammer warriors should not be able to touch you. The times that I’ve lost to a warrior are very, very few on any of my other 3 80’s, and none of them have been hammer warriors (and I’ve seen quite a few warriors around). DODGE when you see the Earthshaker coming. Or hammer 4 or 5 for that matter, though 4 is a little harder to dodge now that it’s been buffed. But it’s not that dangerous anyway. Learn the animations.

I agree, Warriors are popular right now, along with the popularity of conditions on other classes. But you’ll find most of them don’t know when to use their skills. You’ll find them relying on their newly ‘sturdy’ body using their skills on cooldown. Just bring stunbreakers. Ideally at least 2 for when you screw up a dodge. You should have at least 2 as a roamer anyway. Bring blinks. Bring stability if you have it. Bring blinds if you don’t. Dodge. DODGE. Vigor is your friend, and something warriors mostly have to do without (though I REALLY want it. Vigor on crit pls). A hammer warrior shouldn’t be able to even touch a decent mesmer. Nor a thief with a sword. (Keep your Shadow Return out of their melee range. It still works under stun). Nor a condi engi (on that note, fighting a good condi/hybrid + perplexity engi is incredibly difficult for any class right now, except maybe for a Scepter/Torch + Staff mesmer).

Do I think the Warrior needs a nerf? No. For the most part, at least. The better sustain is fine right now, especially in the condi meta (which includes poison!). 8 seconds of immunity is nothing. Kite and it’ll be gone before you know it. However, maybe lower the crit chance on Unsuspecting Foe to something besides 50%. 50% undeniably quite strong and gives any warrior the ability to “build tanky and still do good damage” Maybe 30 or 40%.. But again, that damage relies completely on CC, which forces the warrior to take Hammer or Mace/Shield, and in that case, just understanding the Warrior class and their habits gives you an overwhelming advantage. Just learn the class. The mechanics aren’t hard to learn. Using them right is a different story. And before anyone tells me I just don’t want to see hammer nerfed, I play Axe/Shield. I hate hammer. Way too slow for me.

TL;DR: Please, just try to understand the Warrior before asking for flat out nerfs because they’re popular right now. My answer is no. Ish.

Qoo ~

Quaggan may or may not like you ~

(edited by Shadowscamp.8065)

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Posted by: Kaylon.5640

Kaylon.5640

Stun warrior needs a nerf but not warrior.

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Posted by: MiLkZz.4789

MiLkZz.4789

Stun warrior needs a nerf but not warrior.

Not at all in my opinion actually, it is a strong build but not OP.

But if we look at the condi burst warrior, OP is nothing short of it.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Syhnz.4928

Syhnz.4928

no the warrior does not need a nerf, i mean they gave us Condi resistance via Dogged march, and cleansing ire and suddendly we become op? hell look a bit deeper, those ALONE are actually GREAT for warriors and brought us back from underdog status…but the issue is the food, add them 2 traits onto condi duration food…and what we got 95% + condition duration reduction…if Anet would disable Food buffs in ANY location where pvp encounters are possible the warrior’s god mode issue would be solved, i wont crunch any number’s on anything but…im pretty sure doing that would make balancing much better:D

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Posted by: Peow peow.2189

Peow peow.2189

had 5 v 5 warrior match in pvp last night. To say the least this is getting stupid… WHen that many people are rolling one class you know its OP regardless of what all these PVE cry babies want

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Posted by: Ashanor.5319

Ashanor.5319

Yes. Why? Warriors give up nothing for their massive amount of survivability and damage, thanks to Unsuspecting Foe or the way condi damage works in general. Some classes are completely unable to kill a decent Warrior (See: Shatter Mesmer, Thieves in general) without a massive skill difference margin, thanks to the way those specs/classes are designed (burst damage).

You’re tolling right? This is a joke, is it not? You can’t have possibly named two of the absolute strongest classes vs warrior, one of which is a pretty hard counter, and claimed that they are weak vs warrior. lol

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Posted by: Crash.9186

Crash.9186

More than obvious to me they need a nerf, even just today as I was roaming with 4 other people in which we encounted a warrior that was just near unkillable and was perfectly able to dish out a lot of damage when he went in for it, the unkillable bit is due to having greatsword and sword/shield combo, it’s beyond stupid.

Need to run away? sure np, just block with shield if kitten gets to hairy before you prepare to run, hit #2 on sword after and you’re out of there, then switch to GS and smash #3 (which also counts as an evade to make it more op) and then hit #5 to Rush away and now you’ve just gained 2250 range away in a few seconds, then in the next 6 seconds after the rush you should have your whirlwind #3 back up, switch back to sword/shield asap and leap again, now you’ve just gained another 1050 range away again, rinse and repeat those two skills with their 8 second cooldown and before you know it…you’ve just outran what ever the hell was after you np.

But yeah, their insane running abilitys aside in which the ele had nerfed the living hell out of…their damage and healing abilitys are also out of this world, they basically have it all, along with a good heck of an amount of CC potential as well, it really is the end all classes in WvW atm, obviously in spvp is not as bad due to lower stats and no consumables but they are still a heck of an easy class to use.