Server – Dragonbrand
Guild – DS
Does the timer for the trait kick in if you use endure pain from the skill bar?
I have not seen the trait used once but i don’t usually look down to see if it being used, if your at 25% or less health my eye’s are focused on other things. I have been looking down recently though and have yet to see endure pain activate at 25% health. I’m not sure if this is because I used endure pain from the skill bar.
Does the timer for the trait kick in if you use endure pain from the skill bar?
I have not seen the trait used once but i don’t usually look down to see if it being used, if your at 25% or less health my eye’s are focused on other things. I have been looking down recently though and have yet to see endure pain activate at 25% health. I’m not sure if this is because I used endure pain from the skill bar.
It works as long you’re not one shot between 50% hp. The trait should be reworked so that when taking high damage from a pure glass cannon that can one shot you if you’re at a low health pool percentage like maybe 50% or 35%. It still activates at 25% negating the one shot damage.
Agreed, Bru.
For such a high level trait I was surprised it didn’t do that. I don’t think it stops conditions from hurting you either.
It does, but its only useful if you go full tank.
It works as long as you’re not one-shot from 26%-100% to 0 health. Plus it is a weaker version at 3 seconds on a 90s timer.
They are both three seconds on ninety cooldown. The tooltip is broken. They nerfed it months ago… around launch
Warriors get a 3 second invulnerability on a 90 second cooldown (can still be CC’d, stunned, immobilized, crippled, knock backed, etc).
Mesmers get a 2 second super invulnerability (evasion status) on a 6 second cooldown.
That’s cool.
^
Everyone’s aware. Mesmer is a no-brain class.
Warriors get a 3 second invulnerability on a 90 second cooldown (can still be CC’d, stunned, immobilized, crippled, knock backed, etc).
Mesmers get a 2 second super invulnerability (evasion status) on a 6 second cooldown.
That’s cool.
Warriors also get an evade on the same cooldown as Blurred Frenzy (10s). No sure of exact duration though.
Warriors get a 3 second invulnerability on a 90 second cooldown (can still be CC’d, stunned, immobilized, crippled, knock backed, etc).
Mesmers get a 2 second super invulnerability (evasion status) on a 6 second cooldown.
That’s cool.
Warriors also get an evade on the same cooldown as Blurred Frenzy (10s). No sure of exact duration though.
What is this warrior skill do you speak of? It better not be from My Little Ponies MMO.
Warriors get a 3 second invulnerability on a 90 second cooldown (can still be CC’d, stunned, immobilized, crippled, knock backed, etc).
Mesmers get a 2 second super invulnerability (evasion status) on a 6 second cooldown.
That’s cool.
It’s on a trait vs a weapon skill and forces a Mesmer to be melee, plus it roots him in place too.
The Engineer too has a 4s invul + break stun and allows him to move. It’s what makes every class unique.
Warriors get a 3 second invulnerability on a 90 second cooldown (can still be CC’d, stunned, immobilized, crippled, knock backed, etc).
Mesmers get a 2 second super invulnerability (evasion status) on a 6 second cooldown.
That’s cool.
It’s on a trait vs a weapon skill and forces a Mesmer to be melee, plus it roots him in place too.
The Engineer too has a 4s invul + break stun and allows him to move. It’s what makes every class unique.
Warriors doesn’t get the full affect of invulnerability. Endure Pain is only invulnerable to physical damage. Condition damage still gets through when Endure Pain is activated.
Whirlwind attack. Much lesser invulnerable time than Blurred Frenzy.
Blurred Frenzy is basically 50% dmg 100b, with evade added to it and shorter cast time.
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