Does warrior auto attack need buff?
Which one?
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart
NO …. NO …. and NO…. And we don’t have any problem with our dps.
Depends on the weapon. I think lb and sword could use a buff… more direct damage for the latter and a speed increase on the former.
The others, not really. Rifle’s auto is pretty lackluster but it has that bloody gunflame attached to it, so boosting that weapon further just throws more grease on the fire, and hammer is too slow overall for the risk:reward of the current state of the game, so it’s not exactly an issue with the auto. Gs, axe, and mace auto seem fine to me.
@Fivedawgs
I’d generally agree in terms of the damage our skills can do. But our dps does get dropped quite a bit due to our susceptibility to being kited, blinded (less after the Berserker Stance change), dodged, etc.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Idk about lb but sword has condi attached to it… so boosting sword aa would be OP as you would cripple or bleed folks way too often.
Idk about lb but sword has condi attached to it… so boosting sword aa would be OP as you would cripple or bleed folks way too often.
The numbers would have to be looked at, but I don’t think a damage increase would make it OP. The bleeds don’t do anything unless you’re running condi gear, and a lot of condi gear won’t make much of the increased direct damage. The set to watch to make sure you haven’t overtuned would be VIper’s.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Idk about lb but sword has condi attached to it… so boosting sword aa would be OP as you would cripple or bleed folks way too often.
The numbers would have to be looked at, but I don’t think a damage increase would make it OP. The bleeds don’t do anything unless you’re running condi gear, and a lot of condi gear won’t make much of the increased direct damage. The set to watch to make sure you haven’t overtuned would be VIper’s.
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
Lol are you purposely ignoring the combo with HYDROMANY/CHILL which I have mentioned above .. lol
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
Lol are you purposely ignoring the combo with HYDROMANY/CHILL which I have mentioned above .. lol
not even sure why you keep saying cripple chill combo when they don’t even stack on effect…
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
Lol are you purposely ignoring the combo with HYDROMANY/CHILL which I have mentioned above .. lol
not even sure why you keep saying cripple chill combo when they don’t even stack on effect…
Where they supposed to stacks? The cripple allow you to reposition yourself since you are more mobile than th3 enemy and the chill just froze them to death allowing you to land more than 5 strike of 100 b. This combo is especially effective against thief mesmer. Etc..
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
Lol are you purposely ignoring the combo with HYDROMANY/CHILL which I have mentioned above .. lol
not even sure why you keep saying cripple chill combo when they don’t even stack on effect…
Where they supposed to stacks? The cripple allow you to reposition yourself since you are more mobile than th3 enemy and the chill just froze them to death allowing you to land more than 5 strike of 100 b. This combo is especially effective against thief mesmer. Etc..
You are funny, because i can avoid hundred blade by walking with chill
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
Lol are you purposely ignoring the combo with HYDROMANY/CHILL which I have mentioned above .. lol
not even sure why you keep saying cripple chill combo when they don’t even stack on effect…
Where they supposed to stacks? The cripple allow you to reposition yourself since you are more mobile than th3 enemy and the chill just froze them to death allowing you to land more than 5 strike of 100 b. This combo is especially effective against thief mesmer. Etc..
You are funny, because i can avoid hundred blade by walking with chill
Of course in a perfect world, everyone can. This idea of his (op) will only increase the odds of 100b landing.
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
Lol are you purposely ignoring the combo with HYDROMANY/CHILL which I have mentioned above .. lol
not even sure why you keep saying cripple chill combo when they don’t even stack on effect…
Where they supposed to stacks? The cripple allow you to reposition yourself since you are more mobile than th3 enemy and the chill just froze them to death allowing you to land more than 5 strike of 100 b. This combo is especially effective against thief mesmer. Etc..
You are funny, because i can avoid hundred blade by walking with chill
Of course in a perfect world, everyone can. This idea of his (op) will only increase the odds of 100b landing.
and increasing direct damage on one handed-sword auto attack would increase the odds of landing 100b how?
and let me ask you one more thing, whats the odds of landing hundred blade against decent enemy now? you tell me. not even sure why you talking like increasing the odds of landing hundred blade is a bad thing
(edited by lighter.2708)
You mean cripple every now and then with chill ( if you have hydro on your gs, given that you are using sw shield /gs) added on top of that wouldn’t help you land 100 b more often??
I’m not sure what you mean. I’m saying the sword auto could use a bit more direct damage to shore up the non-condi side of the weapon, and that you’d know if you went to far if its damage output was crazy when using Viper gear.
The cripple on the sword auto isn’t huge (valuable, but not excessive), and I wouldn’t advocate adding another condition (chill or anything else) to the sword auto either.
The chill comes from the hydromancy sigil and I should have clarified. The OPness wouldn’t come from the damage output but from stacking. Because condi such as cripple (-50% movement speed) can stack, increasing the AS on sword would make it last longer. The cripple from the SW combined with the chill (from hydromancy gs) would make it easier to land 100 b. And that would be kind of OP.
not sure what you talking about, i can avoid 100b by walking with crippled…
Lol are you purposely ignoring the combo with HYDROMANY/CHILL which I have mentioned above .. lol
not even sure why you keep saying cripple chill combo when they don’t even stack on effect…
Where they supposed to stacks? The cripple allow you to reposition yourself since you are more mobile than th3 enemy and the chill just froze them to death allowing you to land more than 5 strike of 100 b. This combo is especially effective against thief mesmer. Etc..
You are funny, because i can avoid hundred blade by walking with chill
Of course in a perfect world, everyone can. This idea of his (op) will only increase the odds of 100b landing.
and increasing direct damage on one handed-sword auto attack would increase the odds of landing 100b how?
and let me ask you one more thing, whats the odds of landing hundred blade against decent enemy now? you tell me. not even sure why you talking like increasing the odds of landing hundred blade is a bad thing
Lol Its the stacking on cripple and the chill from hydromancy that would increase the odds of 100b landing; you are quite funny yourself dude.
.. lol
Greatsword autoattack buff would be very nice.
Sword: No
Axe: Yes – Should be the most dangerous melee weapon it once was
Mace: No
Greatsword: Yes – Similar to axe, doesn’t need as big of a buff
Rifle: No
Longbow: Yes – Burning Arrows could be made baseline
Maybe I’ve been playing it wrong… But usually with sword gs, don’t people use flurry swap to hb? Don’t see any autos in there…
I think greatsword could use one, especially for pvp.
Mace’s 3rd attack in the chain could use a aftercast reduction, reduce weakness duration as a trade off.
Banners “stab” skill could also use a aftercast reduction, the tooltip says 1/2 second cast time, but it really takes 1.42 seconds to finish a full attack.
Other than that, I don’t think buffs to auto attacks are necessary.
Maybe I’ve been playing it wrong… But usually with sword gs, don’t people use flurry swap to hb? Don’t see any autos in there…
Flurry swap to hb?? What do you mean I can5 read you there.
Maybe I’ve been playing it wrong… But usually with sword gs, don’t people use flurry swap to hb? Don’t see any autos in there…
Flurry swap to hb?? What do you mean I can5 read you there.
Flurry applies a 4s immobilize on the first hit, but the remaining hits just apply some really crappy damage and bleeding (crappy even if someone’s using condi gear).
So the best thing to do is use Flurry for the first hit to apply the Immobilize, and then interrupt the skill so you can do something more useful like a full 100b, or some other burst. The sure-fire way to interrupt Flurry is stowing your weapon, but sometimes just swapping weapons will do it.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Maybe I’ve been playing it wrong… But usually with sword gs, don’t people use flurry swap to hb? Don’t see any autos in there…
Flurry swap to hb?? What do you mean I can5 read you there.
Flurry applies a 4s immobilize on the first hit, but the remaining hits just apply some really crappy damage and bleeding (crappy even if someone’s using condi gear).
So the best thing to do is use Flurry for the first hit to apply the Immobilize, and then interrupt the skill so you can do something more useful like a full 100b, or some other burst. The sure-fire way to interrupt Flurry is stowing your weapon, but sometimes just swapping weapons will do it.
Oh thanks, I didn’t know weapon swap could interrupt sw burst skill (flurry). And thanks again mate.
Oh thanks, I didn’t know weapon swap could interrupt sw burst skill (flurry). And thanks again mate.
No problemo. As a tip, stowing your weapon is a great way to bait out dodges from your opponents as well.
For example, Kill Shot (and Gunflame) have fairly obvious animations that a skilled opponent will attempt to dodge. If you start to channel the skill and then stow your weapon before it fires, they’ll generally use a dodge and you’ll still have all of your adrenaline to initiate the burst again.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Oh thanks, I didn’t know weapon swap could interrupt sw burst skill (flurry). And thanks again mate.
No problemo. As a tip, stowing your weapon is a great way to bait out dodges from your opponents as well.
For example, Kill Shot (and Gunflame) have fairly obvious animations that a skilled opponent will attempt to dodge. If you start to channel the skill and then stow your weapon before it fires, they’ll generally use a dodge and you’ll still have all of your adrenaline to initiate the burst again.
BTW you are stowing your weapon by swapping right or is there another way to do it?
BTW you are stowing your weapon by swapping right or is there another way to do it?
If you go into options to where you can set your keys, there’s one called “Stow Weapon” that allows you to put your weapon away as though you weren’t in combat (or draw it as if you were). Bind a key to that.
Swapping weapons will sometimes interrupt a skill and sometimes it won’t. With Flurry, for example, I find weapon swapping doesn’t interrupt the skill about 20% of the time. Swapping also doesn’t help you if you’re trying to bait out a dodge because it’ll make your burst unavailable for a full 5s because you’d be on the wrong weapon.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Oh thanks, I didn’t know weapon swap could interrupt sw burst skill (flurry). And thanks again mate.
No problemo. As a tip, stowing your weapon is a great way to bait out dodges from your opponents as well.
For example, Kill Shot (and Gunflame) have fairly obvious animations that a skilled opponent will attempt to dodge. If you start to channel the skill and then stow your weapon before it fires, they’ll generally use a dodge and you’ll still have all of your adrenaline to initiate the burst again.
BTW you are stowing your weapon by swapping right or is there another way to do it?
i seriously have no idea where you got the confident to say that “warrior is fine” when you are lacking in such basic mechanics, now i’m really sure that you are low MMR on the extrem end, i can faceroll you on my warrior
(edited by lighter.2708)
Well, to be on topic yes, I do feel some weapons for warrior should have their auto attacks buffed in one way or another.
Axe: Buff it’s damage, this should be our best auto-attack weapon as it once was.
Greatsword: No, I personally think this weapon is in a good spot.
Mace: No.
Rifle: No.
Sword: Yes, but buff the condi side of it not the power side of it.
Longbow: Yes, make Burning Arrows baseline.
Hammer: No.
Yes. Bow is terrible.
I feel the love, I am free to express my opinion as anyone else. You have got to love America. I heart America!!
Sword?
I understand but Rev sword Autos hit way harder than warrior sword AUTOs even if the warrior is Viper. Revs sword 3 is also better than warrior sword 3.
Where I think sword could be buffed is on the 3rd auto while leaving the 1st 2 alone.
Longbow?
I am mostly fine with this weapon but I think the Auto shoots too slow on it. Simply an opponent strafing is enough to make both arrows of this attack to miss. I think the blind cool down on the weapon could be reduced giving warrior more blind up time with it. That skill doesn’t even do damage.
I think the scortched earth should have a max of 10 targets not 5 given how huge it is. It’s so big and only hits 5 and after the nerf it seems kinda pointless.
warrior and we’re the best class” Eugene
Sword auto 3 could use some bleeding : leg specialist is on 5 cooldown
I don’t think strengthening any ranged auto attacks on heavy classes is a good idea, however (see DH longbow , Rev hammer). If traited with burning arrows it’s going to apply burning. It’s a shame burning arrows is in tactics instead of arms.
In your backline: Elementalist+Mesmer+Necromancer
I’d rather they slightly increase the attack speed on HB.
Make it a little more like release HB
I think if they truly want to steer away from the idea that Fast Hands is mandatory on every warrior build, auto attacks do need to be more useful, yes. Either for damage, or for utility. If you want to stick to one weapon set an entire 5 seconds longer (minimum), then you need something to do after you used up your #2-5. Currently, all warrior auto attacks seem to underperform. Some are just masked to be better then they truly are because of blanket skills like Gunflame or Eviscerate.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Sword auto is pretty useless imo. The only good thing about it is the fact it deals a condition that most enemies might automatically waste a clear on…even though it wont do any damage since most of us can’t dumb enough to run condition builds. The cripple is really the highlight. But you need to land 3 consecutive auto attacks to deal it….and it only lasts for like 1 seconds which is ridiculously short given how little it slows down most enemies. And most enemies won’t even let you string 3 auto attacks and by the time you do they just port or stealth or use a movement skill anyways so the cripple is useless. The cripple should be longer. I guess you could make ur cripples immobilize but still….how is that trait line viable? or even useful when most enemies port or move out of it anyways. I don’t even get why we have condition intended weapons to begin with. Just scrap condition builds on warriors and make the sword a movement and cc weapon. Poison instead of bleed would be awesome on the sword…why can’t we just remove the condition bleed on sword and add in a trait spec that applies bleed (or better yet poison) on base sword instead (like we have on our longbow -flame on its base)?
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
One of the suggestions I’ve made in the past regarding sword mainhand is giving it extra adrenaline per hit on the auto attack. Prior to the nerfs on warrior I ran sword/shield and great sword on a power build for mobility and to set up burst using immobilize on the burst skill. However now, the mobility it provides is not enough anymore; especially not enough to justify the loss in potential damage using other sets. I’m currently using mace/shield (loss of mobility made up with extra block/reflects and damage increase).
I believe giving it an adrenaline buff would make it more viable on power builds, without making it overshadow axe mainhand in terms of dps. Any buffs you guys suggest, please take into account the other weapon sets!
One of the suggestions I’ve made in the past regarding sword mainhand is giving it extra adrenaline per hit on the auto attack. Prior to the nerfs on warrior I ran sword/shield and great sword on a power build for mobility and to set up burst using immobilize on the burst skill. However now, the mobility it provides is not enough anymore; especially not enough to justify the loss in potential damage using other sets. I’m currently using mace/shield (loss of mobility made up with extra block/reflects and damage increase).
I believe giving it an adrenaline buff would make it more viable on power builds, without making it overshadow axe mainhand in terms of dps. Any buffs you guys suggest, please take into account the other weapon sets!
Lol this made me laugh (your adrenaline on auto) ?? And Mace deals more dmg than sword?
Lol this made me laugh (your adrenaline on auto) ?? And Mace deals more dmg than sword?
Mace does do more damage than sword on a power build.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
@Fivedawgs sounds like you’ve never used sword before in a power build, as such you have no idea how it can benefit both power and some condi builds. Now sir, your attempt to belittle my suggestion just makes you look like a moron.
@Fivedawgs sounds like you’ve never used sword before in a power build, as such you have no idea how it can benefit both power and some condi builds. Now sir, your attempt to belittle my suggestion just makes you look like a moron.
Well, it wasn’t an attempt but sword does more dmg than mace that’s just a fact sword 3 does more dmg then mace 3 and all the mace auto when your enemy is under 50% Hp; and we are not even accounting for the bleed. Mace 2 is pretty much defensive it only does dmg when hit whereas sword 2 always land. So yeah, sword does more Dmg than mace on a power build.
Well, it wasn’t an attempt but sword does more dmg than mace that’s just a fact sword 3 does more dmg then mace 3 and all the mace auto when your enemy is under 50% Hp; and we are not even accounting for the bleed. Mace 2 is pretty much defensive it only does dmg when hit whereas sword 2 always land. So yeah, sword does more Dmg than mace on a power build.
Even accounting for FT below 50%, which is situational and on a 12s CD (and the bleeds, which are non-factors), mace comes out on top on a power build. Go ahead and look at all of the skills and their power coefficients. It’s not even debatable.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
…………………..your ignorance just blows my mind, Fivedawgs. I run sigil of air in my sword to make up for a bit of the damage loss and it still comes under, dps wise, to mace with paralyzation (my shield always has energy which I personally find a necessity for glass cannon power roaming).
Sword’s main use in a power build is for locking down targets, setting up burst, and giving high mobility. Yes, final thrust is nice (under 50%), but like Choppy said it’s very situational. The bulk of, if any damage done while in sword is done with the auto attacks in a real fight, especially against outnumbered targets. The adrenaline again would mean you could land flurry FOR immobilize more often, and it would also mean less time that you need to linger in sword/shield when you need to burst with greatsword. As it stands currently, because of the lack of adrenaline you are forced to stay in sword/shield slightly longer to build adrenaline to set up your burst. How can this benefit both power and condi builds, you may ask (since you are very confused)? You have one reason there for power, another means being able to take advantage of a higher tier in berserker’s power, being able to lock down more frequently, more benefits from adrenal healing especially when you need to create gaps from your opponent(s), more endurance gain… I could go on. I’m hoping the benefit to some condi builds is pretty self-evident. I don’t feel like writing an essay so hopefully other knowledgeable “warrior mains” like Choppy can continue on with educating you.
Assuming the wiki is still accurate, the mace AA chain takes 3.1s to complete for 3.2 power coefficient (1.03 coefficient per second) and counterblow is 2 power coefficient on a 10s cooldown. If we assume it replaces the start of an AA chain and takes just as long as the first hit, you get an extra 1.2 coefficient every 10s for an average of 1.15 power coefficient per second with the mace.
The sword AA chain is 1.85s long for 1.8 power coefficient (0.97s) and final thrust is 1.5 power coefficient above 50% and 3.0 below on a 12s cooldown. If final thrust replaces 1.5 auto attack swings you get an extra 0.6 power coefficient every 12s for an average of 1.02s on >50% targets and 1.145s on targets below 50%.
Sword AAs also maintain 4.3 bleeding stacks, which is 94.6 damage per second with no condition damage.
So… with a pure power build and the ability to get counterblow triggered consistently and quickly, mace does more damage attacking targets above 50% health and they’re about equal against targets below 50% health. I’m fairly certain savage leap and pommel bash are both a dps loss, so I ignored them. Both weapons have cooldown reduction traits, although no one would ever take the mace trait. Might stacks help the sword more than mace and can close the gap slightly on >50% targets.
In regards to the AAs in general; I feel like sword could have one of its 8s bleeds split into 2 stacks at 4s each so it’s more useful in pvp, axe could get its AA damage spread more evenly over the chain like it used to be (mace could get similar treatment, the 3rd strike currently does as much as the first two combined as well as applying weakness but with a terrible cast time) and longbow could get burning made baseline (or maybe tactics could be made useful outside of phalanx strength gs builds and the now terribly inefficient shoutheal builds.)
Here is the build and my stats, try it for yourself and you’ll see why sword is less damage then mace.
considering how much stronger thief auto attacks are, warrior feels weak
I feel like one of the worst changes ANet made was to the axe auto awhile back. They backloaded the damage of it alot. Like, who is going to sit there and take 6 axe autos in a row?
FYI. .. final thrust or sword 3 can hit 3 target so in tf that 5k dps.. or 7k dps if all of your oponents are under 50% Hp. Well, I guess it’s pretty subjective from there. If you mainly solo than u should mace … in tf sword is strng er than mace dps wise.
FYI. .. final thrust or sword 3 can hit 3 target so in tf that 5k dps.. or 7k dps if all of your oponents are under 50% Hp. Well, I guess it’s pretty subjective from there. If you mainly solo than u should mace … in tf sword is strng er than mace dps wise.
It’s not though. That setup, getting three targets below 50% in a position to be cleaved with the same FT and without them seeing the large telegraph to mitigate, is not a common occurrence. It does happen (I downed two people in a 3v1 that way just last night), but it’s rare. Catching more than one person without the expectation that they’re below 50% is more common, though.
Meanwhile, the 3rd hit on the mace auto chain hits for more damage than Final Thrust when targets are above 50%. It can be used every 1.75s, it applies 5 stacks of vulnerability, and nobody tries to dodge it because it’s an auto.
Keep in mind that, despite this, I choose sword over mace pretty much every time on a power build. But it’s not for the damage, it’s for the utility.
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