Dont like how Stomp goes on Cooldown
It’s certainly a really annoying issue. Most skills like this root you so that you can’t move once you start activating it, but Stomp doesn’t. I think it would actually be great if you can move while you activate so that you can actually aim it if the person who just CC’d you moves back after they hit you.
It’s a fun skill in concept but it’s very clunky.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Yeah I found that quite annoying too when I made my warrior. Should work like the Rangers Entangle (and pretty much every other skill…) when if you cancel the activation channel by dodging (or in this case moving) it just goes on it’s mini 3s CD.
Gunnar’s Hold
It would be cool to make it a ground targeted AoE with a short range. Might make it a decent substitute for Bull’s Charge. The idea of running it with Hammer and Rampage and just leaping all over the battlefield sounds hilarious.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Not happening unless stomp loses its stunbreak.
Why? If it’s only around 300 range and keeps the same animation it’s not like it’s gonna be the “Stomp Meta.” As it is now, it is VERY easy to see coming.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
It would be cool to make it a ground targeted AoE with a short range. Might make it a decent substitute for Bull’s Charge. The idea of running it with Hammer and Rampage and just leaping all over the battlefield sounds hilarious.
600 range leap and reduced cooldown and I’d use it